Log in

View Full Version : Talent Specs for the Multi-Boxer



mxracer050
11-12-2007, 08:27 PM
Hello all!!

I would love to add a section to my guide on what specs are appropiate for the multi-boxer. Since you aren't soloing, you can do a more group oriented spec.

I would love to see what folks have for their group with reasons why!

Thanks, :)

laeelin
11-12-2007, 08:29 PM
DITTO...

I would love to know some good multibox specs (with reasoning)

Xzin
11-12-2007, 08:57 PM
For PvP, I always found keeping specs the same to be the best. 4x PoM / Pyro always seemed pretty strong.

PvE though is a different story.

Ghallo
11-12-2007, 09:14 PM
I'll start with the Paladin MT:
Holy (9 points)

5/5 Divine Intellect (bridge talent... not that important, but a pally doesn't really need to worry about threat generation)
4/5 Spiritual Focus (yes, this is really a 9 point cost. With imp concentration aura, your pally can 100% heal himself without interuption when stuff really goes bad. Healing also generates threat - so it isn't always the worst thing a pally can do, and when the priest is oom ...


Protection (44 points)

5/5 Redoubt (duh, imp dev is a waste of 5 points, this is needed to help push crushing blows off the hit table... at least some of the time.)
2/2 Guardian's Favor (you're in a group... being able to protect 1 party member from physical damage? Priceless ... since you are multiboxing you can use this to let the mage/etc go crazy and still get them out alive).
5/5 Toughness (Less damage taken = less healing to do)
1/1 Blessing of Kings (don't really need to explain this... but when threat isn't the issue this really is the best blessing. My priest gets more mana/5 from this talent due to spec than from BoW!)
3/3 Improved Righteous Fury (For tanking - a must have)
3/3 Shield Specialization (Not a great talent, but not a bad one either, this is REALLY nice for when you want to pull lowbies through a low level instance - as every block can mitigate 100% of the damage) with +block enchant etc, this talent can actually shine pretty well, esp on mobs with a fast attack speed. If you really want - use the points elsewhere.
3/3 Improved Hammer of Justice
This gives the prot pally some actual CC ability. I use this all the time. Can't keep threat? Stun the mob, and DPS them before they come out of stun.
3/3 Improved Concentration Aura
Since I am in a party of all casters ... this pretty much becomes a staple. My priest becomes uninteruptable while healing (which is good, because it is hard to keep them out of melee while multiboxing).
2/2 Spell Warding (4% less spell damage, need I say more?)
1/1 Blessing of Sanctuary (This is the blessing I use the most as a pally tank. Decent threat generation. Remember lowbie pulling, this helps a lot with that too. Also, mandatory if you want to be Capt. America ...)
2/2 Sacred Duty (6% more stamina, bar none, a must have talent)
2/2 Improved Holy Shield(Debatable, but more blocks=less damage. While this may seem like points spent on DPS, it is in fact spent on mitigation (which is what a paladin tank really needs)
1/1 Holy Shield(Mandatory for Capt. America ... and the core of a paladin tank, Holy Shield generates tons of threat and is low maint for a multi-boxer)
5/5 Ardent Defender(This equates to more mitigation. Always better in the end. While this won't save a pally in situations with crushing blows, it can really help a priest get that critical heal off. It has certainly saved my pally a time or two).
5/5 Combat Expertise (10% more stamina?!?! Can you say HECK YEAH!)
1/1 Avenger's Shield (Not 100% mandatory, and more of a flavor talent, but ideal for establishing early threat. As a multi-boxer this doesn't interfere with CC like it would in a "normal" group - you know very well to do your CC AFTER you use this.)

Retribution (8 points)

5/5 Benediction (bridge talent, but it really helps with a prot pallies low mana pool)
3/3 Improved Seal of the Crusader (While the paladin's DPS doesn't need to be buffed, this increases the DPS from the rest of your party by 1.5-3% depending on their spec/talents ... this multiplies by who you have in the rest of your party so your whole crew has an increase of 5-12% more damage. Not bad for 3 talent points.

Gallo
11-12-2007, 10:04 PM
For the classis Mage/Mage/Lock DPS group, I always think that for PVE content, the mages should be deep fire (imp scorch and crit talents) and the warlock should be deep destruction to take advantage of fire talents for synergy with the mages (imp. searing pain, emberstorm, imp. immolate, conflag)

The IT Monkey
11-12-2007, 10:22 PM
I kind of disagree with the idea that if you have four locks you keep them all spec'd the same way. Go heavy Affliction with two or three and then get your self one or two Felguards... just saying

Stealthy
11-12-2007, 10:55 PM
Hi guys,

I multibox with 4 locks and 1 priest.
On my locks, I use this spec:
7/44/11 - http://www.wowhead.com/?talent=IV0oZbxczIizzestxx0z
I've found this to be great spec for both PvE & PvP. It gives you felguard, which is a better tank than the voidwalker IMO, and very handy in PvP. You also get instant corruption, a reduced casting time on Shadowbolt and Soulfire, and an instant nuke - Shadowburn. Intercept (2 sec stun), followed by 4 x Shadowbolts (2 sec cast), and finished up with 4 x Shadowburns (instant) will drop a player in full T2 Arena gear.
On my priest, I use this spec:
18/43/0 - http://www.wowhead.com/?talent=bxThzhZfxtccMVVhVo
This build is designed to throw out the biggest heals with the least ammount of threat - especially since in intances you'll be healing your pets a LOT... CoH is fantastic when combined with the locks' Hellfire (both for PvE and PvP), and it's a great backup when the shit hits the fan (instant heal spam!). Note - in 2.3 CoH, Holy Nova & PW:S will get additional benefit from +spell dam/healing. Also Meditation moves to +10/20/30% mana regen in the next patch as well, which makes this talent definitely worth having.

Hope this helps...

Cheers,
Stealthy

Ughmahedhurtz
11-13-2007, 03:33 AM
I'm pretty much with Stealthy on this one. My current preference is more toward the PvE side while leveling, so I didn't yet put anything into destruction and took insta-corruption, Imp. lifetap, Imp. drain life and 2 points in suppression.

I also prefer to run 4 felguards as just them alone can chew up a rogue or squishy pretty handily while I'm doing the DoT-fear tango with another. Hell, I killed a 70 pally yesterday in Terokkar with just 3x CoAgony and the felguards while I dispatched his druid buddy. I've gotta start videoing this stuff. :P

My priest spec won't change much from what it is now except to pick up surge of light and a few other miscellaneous things with leftovers.

Ellay
11-13-2007, 12:19 PM
For the most part the cookie cutter talent specs out there work well for us in regards to PvP and PvE with a few minor tweaks.
For the classes I've played both of these have worked very well

Elemental Shaman - 40 Ele / 21 Resto
can switch out the instant cast talent for 3% crit /hit totem per Shaman = 15% crit/hit with 5 if you go full PvE

Mage - 33 Arcane / 28 Fire

Provides instant kill status through AP/PoM/Pyro, with scorch spam allowing max fire DPS and 50% bonus on crits + ignite.

fling
11-13-2007, 02:01 PM
Fury warrior, enhancement shaman, both 63. Other than rare spans of no crits, no windfury procs, the damage output is awesome. Once in a while I want more mana and bigger heals, but that ussually means I need to grab a healer to complete that quest... I think there where 3 in Hellfire I needed help with.

Vodka
11-16-2007, 08:39 PM
Well, I am only level 6 atm, but I plan on going Balance on a Druid, Destruction on a Warlock, Arcane on a mage(Curse of Shadows) and then Restoration on my shaman and then a prot warrior tank.

Seems like a well made group to me, I didn't want to play a priest because I already have one at 70... so meh. I will more than likely switch the specs on the druid and shaman post 50 sometime, tree druids are just all kinds of hawtsecks.

mxracer050
11-17-2007, 07:59 PM
For the most part the cookie cutter talent specs out there work well for us in regards to PvP and PvE with a few minor tweaks.
For the classes I've played both of these have worked very well

Elemental Shaman - 40 Ele / 21 Resto
can switch out the instant cast talent for 3% crit /hit totem per Shaman = 15% crit/hit with 5 if you go full PvE

Mage - 33 Arcane / 28 Fire

Provides instant kill status through AP/PoM/Pyro, with scorch spam allowing max fire DPS and 50% bonus on crits + ignite.

If you have the time Ellay, could you post your exact build for the mages? wowhead.com

Mac
02-07-2008, 03:49 PM
For the most part the cookie cutter talent specs out there work well for us in regards to PvP and PvE with a few minor tweaks.
For the classes I've played both of these have worked very well

Elemental Shaman - 40 Ele / 21 Resto
can switch out the instant cast talent for 3% crit /hit totem per Shaman = 15% crit/hit with 5 if you go full PvE


If you have the time Ellay, could you post your exact build for the mages? wowhead.com

Bump for Ellay's shaman talent build, or anyone else's that you find worthwhile. I haven't played a shaman before, I was hoping the main wow forums had a "how to level guide" with specs like they have on other forums where they show you where to put your talent points as you level up, but I didn't see one sticked.

Also, in a Pali+4 shaman group where the pali will be the tank, does he start off protection? Or is it like wars where they go a dps build ( ret I assume for pali) Arms/fury to level and then switch to prot later on?

Sanctume
02-07-2008, 04:22 PM
Prot Paladin:
Level 30: http://www.wowhead.com/?talent=sZV0tIh0z
Blessing of Sanctuary = Holy Damage on Block, more threat. This compensates for your lack of Plate Armor at this level.

Level 36: http://www.wowhead.com/?talent=sZV0tIh0zT
Sacred Duty to bump your HP. Reckoning is your arsenal for AoE pull of 3-4 mobs.
Seal of Light/Seal of Light with a decent fast 1h will keep you healed up with adds beating on you.
This alone can make you solo--now just imagine how fast you can down them with +4 dps when you multi box.

Level 40: http://www.wowhead.com/?talent=sZV0tIx0zg0o
Finish filling Reckoning and Anticipation.
Holy shield is now your threat generator.
Stick with using Rank 1 Holy Shield, except you want more agro initially.
You'll have Plate armor this level, so you can wean off the Blessing of Sanctuary and start using Kings.

Level 41-45: Get 5/5 Ardent Defender. You can survive 4-6 melee mobs if you're fully plated by now, even if you're just using Armor Kit enchants.

Level 50: http://www.wowhead.com/?talent=sZV0tIx0zg0qp
I want the Avenging Shield sooner, so I only got 4/5 Combat Experise.
It's a trade off for 3 mob front load agro & range pulling, versus 2% more stam at this level.

Level 60: http://www.wowhead.com/?talent=sZV0tIx0zgMqtVb
Getting ready for Outlands. I start aiming for mana efficiency putting 7 points in Ret.
Then topping off Combat Experise & Improved Holy Shield.

Level 65: http://www.wowhead.com/?talent=sZV0tIx0zggqtVb
From this point on, I focused on my individual damage and max 1H Weapon Spec.

Level 66-70: This will depend on what you're aiming for.
If you're aiming for Karazhan, I'd go 5/5 Parry and work towards farming gear to be uncrushable.

For more generic 5-man dungeons, I would put 2/2 Spell Warding, and 3/3 in Precision.
http://www.wowhead.com/?talent=sZVhtIx0dggqtVb

-silencer-
02-07-2008, 04:53 PM
Saturday, November 17th 2007, 6:59pm


Today, 2:49pm

It puts the Goblin Jumper Cables XL back in its bag and does what it's told.

Mac
02-07-2008, 05:13 PM
It puts the Goblin Jumper Cables XL back in its bag and does what it's told. huh ? 8|

Ziran
02-07-2008, 05:15 PM
Healing as tankadin pretty much goes away in TBC instances because:

A) When you are casting heals your avoidance goes to 0 (you will take more damage then you will heal)
B) Your tankadin will get low on mana way before your healadin will (in fact my tankadin is who I wait the most drinking, and my healadin usually does not even need to drink).

I would dearly love to get the +10%int from holy as tankadin but not at the cost of giving up +5% parry.

http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0000000000000000000005305133500021025 215510520500000000000000000

My healadin has tons more wiggle room:

http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0550312050013253135150005100500000000 000000000000000000000000000

I optimized for instances (healing+survivability). As I never use blessing of wisdom anymore I dumped improved talent. For normal instances I use kings+salvation and kings + sanc_or_light on tank.

My mages currently are deep fire with some ice for icy veins (and frostbolt backup). This will be changing in the near future though as my mages are doing an entirely too good of a job killing themselves during inciter chaos curse (dragon breath, blast wave and playing with fire definitely have to go)

Ziran

Eteocles
02-07-2008, 05:27 PM
It puts the Goblin Jumper Cables XL back in its bag and does what it's told.huh ? 8|He made a super-nerdy joke about reviving a dead post.

Mac
02-07-2008, 05:39 PM
It puts the Goblin Jumper Cables XL back in its bag and does what it's told.huh ? 8|He made a super-nerdy joke about reviving a dead post.

ahh thanks, I get it now. In my process of devouring this forum for information as I try to get set up, its bound to happen that I will read something and have a question about it. It seems to make more sense to me to ask in the original thread to keep the continuity of the idea that prompted the question, then start a new one.

On topic, thanks for the Pali responses, now with all the people doing Shamans, does anyone have a reccomended multi-box talent point assignment spec? I don't know enough aobut the Shaman class to know what talent points to put "40 Ele / 21 Resto" into without seeing the actual spec in the point calculator.

Mac
02-15-2008, 02:33 PM
On topic, thanks for the Pali responses, now with all the people doing Shamans, does anyone have a reccomended multi-box talent point assignment spec? I don't know enough aobut the Shaman class to know what talent points to put "40 Ele / 21 Resto" into without seeing the actual spec in the point calculator. I found something that helped: http://www.wowwiki.com/Talent_Builds_Guide It would be nice to know where people are putting their shaman points as they go, but if thats too much trouble, I can figure it out as I go.

marvein
02-15-2008, 02:58 PM
the order of talent placement for my shamans is

5/5 concussion
5/5 convection
1/1 elemental focus
5/5 call of thunder
3/3 eye of storm
1/3 elemtnal warding
1/1 elemental fury
4/5 unrelenting storm
5/5 lightning mastry
1/1 elemental master
5/5 finish unrelenting storm
2/2 storm reach
one more pointing into elemntal warding (2/3)
5/5 lightning overload
1/1 totem of wrath
finish elemental warding (3/3)
5/5 imp healing wave
3/3 ancestral healing
2/5 tidal focus
5/5 healing focus
4/5 tidal mastery

the last point in elemental warding can go into tidal mastery instead if you want.
the difference between 41/0/20 and 40/0/21 is dropping totem of wrath for nature's swiftness. Wrath is very heavy PvE build though because insta-cast heals and bolts is hard to beat in PvP especially in arenas.

Šeceased
02-18-2008, 08:17 AM
for my shammies I'll be going

PvE Ele ('http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?5500110503021305135100000000000000000 000050032041005000000000') or PvP Ele ('http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?5503010503021105135100000000000000000 000050032050005000000000') PvP Instagibb ('http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?5503010503021105135000000000000000000 000050032050005010000000')

on all 5 :)

the advantage as ellay pointed out with ToW is that you gain 15% crit and 15% hit which is insane!! not only is it great for Lightning Bolts, It also means your heals have on average a 25-30% chance to crit. making Ancestral Healing (armour value increase on crit heal) even more effective, as the chance of you not crit healing when you heal with all your characters is only 15-25% depending on your gear (much lower if you have lots of crit).

It allows you to gear crit and spelldamage without worrying about +hit making ToW alot of fun. Infact 5 terribly geared elemental shamans like this can easaly maintain raid-level damage, due to their high critrate (low mana cost spells) and ~0% resist vs bosses and other players

For PvP there is a little bit of a dilemma. I personally will stick to ToW for a while until I get some gear and hit Arena. But the impact NS can have on a fight is quite amazing. often allowing you to drop one or two players before they have become aware to what's happened

Slats
02-18-2008, 02:52 PM
*Reserved*



Will post up Priest Info. The Tankadin Spec is nice. Similar to what I use.



I run 4 Priests. I do not recommend identical specs (though I am for levelling) as things like improved fort is not needed on all since you are using group buffs. Also considering taking Misery on only one priest and rest having the crit talents on mb/sw:d

Anyway will post more later.

Blokus
02-18-2008, 04:41 PM
As a general rule I will often take a passive talent over an active one. Sometimes its better to have fewer button pressing options. Some talents you might absolutely take playing solo just complicate things for a multiboxer and you get a talent you never really use and the points are just wasted.

Vyndree
02-18-2008, 05:28 PM
On topic, thanks for the Pali responses, now with all the people doing Shamans, does anyone have a reccomended multi-box talent point assignment spec? I don't know enough aobut the Shaman class to know what talent points to put "40 Ele / 21 Resto" into without seeing the actual spec in the point calculator. I found something that helped: http://www.wowwiki.com/Talent_Builds_Guide It would be nice to know where people are putting their shaman points as they go, but if thats too much trouble, I can figure it out as I go.

I'm using this as my low-gear PvP spec with some PvE thrown in... http://www.wowhead.com/?talent=hEczVcMkAoxZx0ek0xo

I used this to level with: http://www.wowhead.com/?talent=hEczq0MsAotZxctz0x (Ele tree first)


Has anyone toyed with Call of Flame for a non-ToW shammy? I love dropping nova totems when I get a bunch of melee on me in BG's, but I don't want to waste 5 points if it doesn't make much of an impact. And I love elemental warding. I get blizzard'ed so many times by nub blood elf mages.

Eye of the Storm is amazing for PvP and not that great for PvE. Ancestral healing works wonders without a specced healer to add that extra kick of armor to your heals since you have such a high crit rate with stacked ToW. With low gear, Unrelenting Storm was giving me only 6 or 7 mp5 per point in the talent, so I opted out of it especially with the new and improved water shield.

Suvega
02-18-2008, 07:07 PM
For the most part the cookie cutter talent specs out there work well for us in regards to PvP and PvE with a few minor tweaks.
For the classes I've played both of these have worked very well

Elemental Shaman - 40 Ele / 21 Resto
can switch out the instant cast talent for 3% crit /hit totem per Shaman = 15% crit/hit with 5 if you go full PvE

Mage - 33 Arcane / 28 Fire

Provides instant kill status through AP/PoM/Pyro, with scorch spam allowing max fire DPS and 50% bonus on crits + ignite.

Gross. 40/21 by far. The last 5 pts in arcane are godly (25% of int to spell dmg? thats like 100 spell dmg fo FREE!)

http://www.wowhead.com/?talent=oix0c0fzthdiZExuz000o



That gives blast wave, and really nice arcane explosions, all with pom pyro for burst, and impact/etc. Imp CS means I can lock down a caster almost infinetly.

Greythan
11-20-2008, 01:03 AM
Rather dated thread, but illustrates the potential need for a sub forum on the topic. We might even be able to maintain a sticky with what are generally considered the best specs/alternatives. Interesting to see how in '07 this thread was participated in pretty heavily by the now senior members of the board.

Sam DeathWalker
11-21-2008, 01:19 PM
http://www.wowhead.com/?talent=hEhVq0dexhxst0xg0o

Thats my current shaman plan. Basically an all offense spec.

Im kinda wondering if I should push into elemental and rush to TS or should I get the 45 percent shock mana reduction to help me level as I use mostly shock spells, in enhancement first.

Right now I ahve convection and concussion and am working on reverb.

Jheusse
11-25-2008, 12:51 PM
Hmm since I don't risk getting flogged since I didn't pull the necro job, I'll follow Fur (great link btw).

I'm running up 4 balance druids right now, per the talentchic site I'm looking at building towards this spec ('http://www.wowhead.com/?talent=0xGbhiIsAdhVzRt')
How's that spec look for 4 identical balance druids? I knew feral pretty well pre-3.0 but not balance for beans.


I have a raiding feral, trying to configure my PCs to allow pure instance boosting for them, but for now it's quest quest quest.

So hard to find leveling specs that suit the MB crowd. Wowwiki and EJ and a lot of other places have repositories of the cookie cutter specs, but the specific quirks of MB aren't really taken into account.

If I wasn't multiboxing it would be "go feral you schmuck" but having 4 druids offsets a lot of the mana issues.

2 volleys of wrath kills mobs before they reach me, mana's not an issue. Feral might be faster I guess but MB lots of melee sounds annoying and I've already leveled feral once solo.
Lvl 22 in 9 hours questing with the only assistance being a half dozen bags and 20g. Still basically naked.

My team of 4 60 shammies I need to tweak their specs, I think I have like 13 unspent talent points on each one, but they're shelved until my RAF is done.

Anyone else find themselves in that position a lot?

Greythan
11-25-2008, 01:44 PM
So hard to find leveling specs that suit the MB crowd. Wowwiki and EJ and a lot of other places have repositories of the cookie cutter specs, but the specific quirks of MB aren't really taken into account.

I checked out the site Fur recommended. Interesting, but not directly relevant for the reasons you outline above.

I'm a warlock by trade ( ;) ) and I know that the great talent specs from my class boards (www.wowmb.com ('http://www.wowmb.com/')) should not be relied upon for a MB'er.

Hence, my interest in asking this community to organize its thoughts around class specs specific to the multi-boxer. Problem for me is that this doesn't lend itself well to the wiki (as it seems very dynamic, especially after the release of an expansion). Furthermore, threads like this drop to the second page faster than..... well...... just fast.

Hor
11-25-2008, 01:44 PM
Level 80 Specs for my Teams - 90% PVE

TEAM 1
Death Knight (7/11/53) - Unholy
http://www.wowhead.com/?talent=j0xMZhg0zZfgoI00ogcq0csut

A fairly typical Unholy spec, with only slight variation.


4x Shaman (55/16/0) - Elemental
http://www.wowhead.com/?talent=hEh0qbdetMxsthxxh


TEAM 2
Paladin (5/61/5) - Protection
http://www.wowhead.com/?talent=sVZaxVAfuMteIoGox


Mage (50/0/21) - Arcane
http://www.wowhead.com/?talent=of0VcuMIzxGzMtcbZAczcobh

Despite being heavilly Arcane, the spec uses Frostbolt and Ice Lance as it's work horse spells, mana efficiency and max damage per cast is the focus. Variant of my old mage's raid spec.


Warlock (54/0/17) - Affliction
http://www.wowhead.com/?talent=IfxMr0ruoVA0IstZi0hVM

This build should provide really good Shadow Bolt spam, in addition to great DoTs. A variant of the classic raid spec SM/Ruin that I used to use in the original Naxx, BWL, etc.


Druid (69/0/2) - Balance
http://www.wowhead.com/?talent=0EGbuiIsIdIVuRuZb


Shaman (0/8/63) - Restoration
http://www.wowhead.com/?talent=hZ0x0hZxfxzAssEkrIRt

Nomak
11-25-2008, 02:09 PM
I found Holy to be the primary spec for a priest in a 4-5 box setup. For two-boxing with a melee though, I prefer Disc for its great single target buffs/debuffs/healing abilities. Two-boxing with a warlock is fun as shadow for the DoT setup, even though the debuffs no longer help the lock.

Sam DeathWalker
11-25-2008, 04:22 PM
Hor why would you get enhancing totems and better shields in Enhancement instead of the ghost wolf and 45 percent shock spell reducitons. You don't use shocks? (and no reverberation on the elemental side?).

Hor
11-25-2008, 06:12 PM
Hor why would you get enhancing totems and better shields in Enhancement instead of the ghost wolf and 45 percent shock spell reducitons. You don't use shocks? (and no reverberation on the elemental side?).First, you have to understand the team is tank and 4 Ele Shamans for 90% PVE. Since it's mostly PVE there's no need for imp Ghost Wolf, if I were running a 5 Shaman team, then I'd definitely get Imp Ghost Wolf, but since I'm waiting on the DKs mount to cast anyway ... might as well use a mount on the Shamans too. So in short, I never use Ghost Wolf, I don't think I've ever even cast it on this team. Enhanced Totems, this was actually a miss click, I meant to put the points into Elemental Weapons for increased spell damage on Flametongue Weapon. As for my use of Shocks, I DO use shocks. Particularly I use Flame Shock, and since I've got the Glyph for it I don't need to cast it over and over again, I just let the dot tick and blast away. I keep Earth Shock around for interrupts. When I'm doing quest grinding I just do 4 Earth Shocks and the mob's dead... by the time I have a new target cooldown is over. So I haven't seen a need for Reverberation. To put it simply, Lightning Bolt, Lava Burst, and Chain Lightning are my bread and butter. I don't spam shocks, I use them judiciously.