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View Full Version : What Shaman Glyphs Are you using?



pinotnoir
10-27-2008, 02:46 AM
I have made a few for myself but I think the flame tongue weapon one is nice for the 2% crit. What glyphs you guys using?

valkry
10-27-2008, 02:48 AM
Oh yea, I keep forgetting to grab that flametongue glyph lol. Apart from that, the 10% reduction in mana for LB, might also pick up the glyphs that remove reagents for water walking and breathe underwater.

Tasty
10-27-2008, 02:48 AM
Oh yea, I keep forgetting to grab that flametongue glyph lol. Apart from that, the 10% reduction in mana for LB, might also pick up the glyphs that remove reagents for water walking and breathe underwater.

First thing I did was get reagent removal glyphs :) rock on!

valkry
10-27-2008, 02:51 AM
I found that the mnor glyphs pretty much don't improve your performance at all, but are mostly there to make a few spells more useable.

PS: I found out you can hit invisible mages with thunderstorm...didn't know that :P

PPS: I wish there was a minor glyph to increase stealth detection. Also, rogue glyphs are awesome, 40% chance on sinister strike to add another combo point to the target, 10% extra crit chance on evisc, 40% more dmg with backstab if the target is stunned or w/e...omg they are awesome. And they are available now.

Tasty
10-27-2008, 02:53 AM
I found that the mnor glyphs pretty much don't improve your performance at all, but are mostly there to make a few spells more useable.

I disagree. Since I put in my minor glyphs I've killed countless more horde and live countless more times simply cause I can spam my safety spells :)

valkry
10-27-2008, 02:54 AM
Which are?

Tasty
10-27-2008, 02:54 AM
Which are?

Levitate/slow fall.....

Schwarz
10-27-2008, 09:10 AM
I am using the Flametongue Weapon Glyph and the Healing Stream Totem Glyph. Having 5 Healing stream totems that each tick for ~143 is really nice. If I bounce around agro at all it seems my guys are completely healed after a couple seconds.

Sarduci
10-27-2008, 05:20 PM
The reagent removing ones are on one of mine, the others I don't remember off the top of my head.

Zaelar
10-28-2008, 09:25 AM
Flametongue 2% crit and lightning bolt -10% mana. I should switch the lightning bolt one for the lightning shield one for pvp though.

Hor
10-28-2008, 10:04 AM
For my team I'm using: (90%+ PVE)
Note: If I was running 5 Shaman PVP I'd go with a fairly different selection of glyphs.

Paladin
Majors
Glyph of Avenger's Shield - Your Avenger's Shield hits 2 fewer targets, but for 100% more damage.
Glyph of Seal of Vengeance - Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.

Minors
Glyph of Blessing of Wisdom - Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.
Glyph of Lay on Hands - Increases the mana restored by your Lay on Hands spell by 20%.
Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

Druid
Majors
Glyph of Innervate - Your Innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
Glyph of Wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.

Minors
Glyph of the Wild - Decrease the mana cost of your Mark of the Wild and Gift of the Wild by 50%.
Glyph of Thorns - Increases the duration of your Thorns by 50 minutes when cast on yourself.
Glyph of Unburdened Rebirth - Your Rebirth spell no longer requires a reagent.

Shaman
Majors
Glyph of Flame Tongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph of Water Mastery - Increases the passive mana regeneration of your Water Shield spell by 30%.

Minors
Glyph of Water Shield - Increases the number of charges on your Water Shield spell by 1.
Glyph of Water Breathing - undefined Your Water Breathing spell no longer requires a reagent.
Glyph of Water Walking - undefined Your Water Walking spell no longer requires a reagent.

Mercurio
10-28-2008, 10:08 AM
Glyph of Water Mastery - Increases the passive mana regeneration of your Water Shield spell by 30%.

This. It is amazing for both my ele and resto shammies.

Hachoo
10-28-2008, 10:27 AM
I'm planning on buying the water mastery glyph and flametongue weapon glyph - problem is i can't find any flametongue weapon glyphs. I've seen one on the AH once and no one ever responds in trade about making them.

For minors, probably the 2 reagent removals.

Zzc2
10-28-2008, 01:55 PM
Hey Hachoo, I can make you some. Send me a mail ingame to Orangebee and ill send you 5 back.

Multibocks
10-28-2008, 03:40 PM
For my team I'm using: (90%+ PVE)
Note: If I was running 5 Shaman PVP I'd go with a fairly different selection of glyphs.

Paladin
Majors
Glyph of Avenger's Shield - Your Avenger's Shield hits 2 fewer targets, but for 100% more damage.
Glyph of Seal of Vengeance - Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.

Minors
Glyph of Blessing of Wisdom - Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.
Glyph of Lay on Hands - Increases the mana restored by your Lay on Hands spell by 20%.
Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

Druid
Majors
Glyph of Innervate - Your Innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
Glyph of Wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.

Minors
Glyph of the Wild - Decrease the mana cost of your Mark of the Wild and Gift of the Wild by 50%.
Glyph of Thorns - Increases the duration of your Thorns by 50 minutes when cast on yourself.
Glyph of Unburdened Rebirth - Your Rebirth spell no longer requires a reagent.

Shaman
Majors
Glyph of Flame Tongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph of Water Mastery - Increases the passive mana regeneration of your Water Shield spell by 30%.

Minors
Glyph of Water Shield - Increases the number of charges on your Water Shield spell by 1.
Glyph of Water Breathing - undefined Your Water Breathing spell no longer requires a reagent.
Glyph of Water Walking - undefined Your Water Walking spell no longer requires a reagent.

I don't like the paladin avengers shield one. The first mob is almost gibbed anyways... would rather it hit one more target for same damage, but guess there really isnt much to pick from on glyphs.

Hachoo
10-28-2008, 03:42 PM
Hey Hachoo, I can make you some. Send me a mail ingame to Orangebee and ill send you 5 back.Hey that'd be great I'll mail you tonight just CoD them to me with whatever it cost you!