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View Full Version : HH Mount with 70 Druid, 62 Sham x 2, 62 Pally :)



phara
10-20-2008, 12:44 AM
So we know this guy is pretty gimp ... my main is t4 / s2 / badge geared druid tank so I thought I'd try it with my boxing group just healing me. I went in with 2x 62 sham (still unspecced from patch) and my 62 prot pally, all 3 set to healing. Ended up killing him in about 7 minutes and got the headless horseman's mount :)

I set up with the 3 spread out in a wide area to avoid whirlwind, missed the first head detach because it went in a wall. With just my druid dps the fight was slow and I got a lot of adds (especially since I missed the first detach), at times I had to stop and kill the adds before continuing.

Some tips if you try to do this with your lowbies:

- keep them out of combat as long as possible, if they are OOC he will not conflag them (I use pots / healthstone to get me partway into phase 2)
- spread them out to avoid whirlwind dmg
- grounding totems did not absorb any conflag for me
- he only does conflag on phase 2 which is easily healed through (it's a % of player's base health)
- he only spawns adds on phase 3 which are easily tanked
- according to wowwiki the daily is lvl 65 required to summon him

I'm going to go grind out 65 today hopefully so I can get more summons with my team =p

valkry
10-20-2008, 12:09 PM
15 attempts for me so far, no mount, no pet and only 1 helm. On the upside, I have had 7 of the spell power rings drop 4 witch's bands and 3 Horseman's signets. Very helpful for my brand new 70s :)

phara
10-20-2008, 10:26 PM
Glad I got the mount, but I was really going for the helm. Had some friends help me farm him yesterday, in about 10 runs we got 1 pet, 2 swords, and all the rings. Hopefully I can get it to drop within the next 2 weeks :)

Aradar
10-21-2008, 12:20 AM
Nerf Druids...

Just kidding. Grats.

Multibocks
10-21-2008, 12:40 AM
Have to say Im impressed that you can take him down with that composition, although if you had ONE well equipped warlock you can solo him.

knopstr
10-21-2008, 01:53 AM
Multi....can you please tell me how 1 well equipped lock can solo him? Please read that last sentence as not-sarcastic, but rather spell rotation pet...spec on lock..etc. Thanks :) I haven't pulled my lock out of the mothballs for months due to my new shaman group. I didn't know the HH was solo-able.

phara
10-21-2008, 02:14 AM
Google headless horseman solo and there are some lock videos from last year that depend on a pathing exploit of jumping on / off ledges / over fences.

From my experience I think a badge geared paladin may be able to solo this, I dont think it's possible by any other class without exploiting pathing. I was going to video my own kills; but honestly it's not that exciting. Two decently geared players (any tank spec + any form of heals) can easily duo this with the new talents (tank abillity to hold all the adds if the dps is low).

Edit: I dunno, maybe with insane DPS and kiting a lock could solo him without exploits ... if you could stay away from him long enough during the body phases to not get owned.

Siaea
10-21-2008, 03:18 AM
I haven't been able to kill him yet, I go OOM before I get to the 3rd phase. Kind of annoying really, I was hoping for the spell dmg rings (and the pet and mount would be a nice bonus). Any ideas for a 5 shammy group? They currently have the Merciless head and gloves, part of the Seer's set, and 2 greens each and the leather spell dmg feet from Sethekk.

phara
10-21-2008, 05:58 AM
I haven't been able to kill him yet, I go OOM before I get to the 3rd phase. Kind of annoying really, I was hoping for the spell dmg rings (and the pet and mount would be a nice bonus). Any ideas for a 5 shammy group? They currently have the Merciless head and gloves, part of the Seer's set, and 2 greens each and the leather spell dmg feet from Sethekk.
I dont have a 5 shammy group, so just going to give advice based on my knowledge of the fight ... so take it with a grain of salt. Maybe someone that has done it with 5 shaman will have better advice.

I would spread 3 toons out in a triangle facing the center area where you'd normally fight him. I'd have the leader and 1 other toon on /fol to chase the head around. I'd only use 2 toons to DPS his head during the head phase (if that is enough for you to DPS him to the limit for each phase - see head phase explanation below).

During first body phase I'd do the minium required(ie save cooldowns, least earth pets, etc) for body phase 1 (only special is cleave).

Do the least to get the head down roughly 1/3 without going faster than his normal regen rate - let some toons regen mana.

During second body phase I'd do more dps but still the minimum - his special is conflag in this phase which you have to heal through. If you have 1 resto it should not be that hard.

During second head phase he does whirlwind, but I'd still do the minimum, if he happens to hit one of your 3 stationary toons you will have to move them ... I'd save my heal pots for this part.

During third body phase I'd unload on him with full burst dps - if you get through this body fast fast enough no adds will spawn. When his head pops this last time you're home free - dps with all toons.

Brief explanation of the head phase: during the head phase his body starts to regen at a constant, fairly slow pace. If you do high DPS to the head, his body regen will increase such that when the head has been lowered to the limit for that phase, his body will be full (i.e. if you could instantnly nuke the head to ~ 66% during the first phase his body would instantly be full health).

Multibocks
10-21-2008, 06:18 AM
Holy crap I didnt know that, so you leave the head alone to drop horsemans health? Don't you at some point have to dps it?

phara
10-21-2008, 06:50 AM
Holy crap I didnt know that, so you leave the head alone to drop horsemans health? Don't you at some point have to dps it?
Nono, you must dps the head :) However, the faster you DPS the head the faster the next phase beings.

Think of it this way - the first time the head pops off you have either 30 seconds, or until the head reaches 66% before the head joins the body again (those numbers are just estimates, I have never timed how long it takes him to regen to 100% if you do no damage to the head).

So, if you bring the head to 66% in 10 seconds, you're in the next phase. There is no reason to do that though really - the head does no damage. During the first head phase the body just wanders around also, not doing damage. So better off to use that full 30 seconds (or whatever it is) to regen some mana.