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pengwynman
10-18-2008, 03:16 AM
i'm pretty new to multi-boxing, just started last week actually, but i have a pretty grasp on it i think. i have a focus system set up that allows me to change mains easily, and some pretty good macros imo...

i have 5 boomkin right now, they're level 20-21 atm.. I've been having a blast with them! just wondering how everyone thinks these will do in 3.0 and especially when wotlk hits. i don't need to hear "lol u shulda dun shams," i get that enough when i login.
i'd just like to hear some opinions on pros and cons of 5 boomkin, these few come to mind for me:

pros:
-5x moonfire spam
-5x wrath spam
-new 51-pt AOE dot talent, talented to have a chance to stun
-ability to stealth
-tons of HoTs
-5x cyclone (this could be considered a con as well, as there isn't really an easy way to use several at once)
-boomkin dance

cons:
-no real interrupt ability
-no tremor totem
-no grounding totem

i would like to hear any suggestions you may have-- spec, playstyle, pvp, etc.
also, is there any way to have treants spawn AT YOUR LOCATION without clicking? like some kind of a self-target cast... i was considering speccing them to get treants if there is a way to do this, as the mass chaos caused by 15 trees would be awesome. but if the only way to summon them is by actually clicking on the screen, it seems like it would be too much of a hassle.

thanks for any ideas, suggestions, etc :]

Valorin
10-18-2008, 03:38 AM
I just got m epic fligt forms. O geez tis keboard sucks bad. Well, all te more reaso to lik a previous discussio...

Buff to Moonkin. Maybe Moonkin will be the next "IN THING" for Boxers ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=12564')

Mabe I could add more later we I ave more letters :P

Rowdysattva
10-18-2008, 04:10 AM
I am loving my druids as i level them up. Moonfire and insectswarm dots seem awesome and the stealth debuff FF is nice. Wrath spam is cool and in pvp its burst is pretty nice, but the mana drain is intense. Stealth is very nice and can allow for the starfire opener. I am looking into a sequenced pounce and then starfire on each druid. Long stun while getting hit with big boom.

Some of the problems i see are that the shaman have a nice semi-aoe CL that is on a CD but a really fast cast time. LaB will also be on a fast cast time. Starfire is on an agonizingly slow cast time in pvp. The shaman also have the nice magma totem aoe for pesky melee. Shaman also have an aoe heal of sorts. Druid can have an aoe heal but only if one of them is spec into resto... can't be balance and have it. A downside to druid healing over shaman healing as i have played it is that the shaman have an easier time healing burst with more mana efficiency. At level 80 druids will get nourish and then they will have a fast cast direct heal like shaman LHW. Barkskin and naturesgrasp for the druid are nice and with shift snare removal maybe that can get you some distance in bgs.

No tremor and no grounding totem really hurt. Mana and healing stacking are really sweet. Also in pvp thuderstorm and grounding totems will be really nice and druids lack that kind of mojo. Also ele pvp shaman should have that reduced damage when feared/stunned thing.

All in all druids will be totally awesome for pve as i see it, but for pvp they will not have as good of an ability to deal the needed damage in the required (short) period of time.

I think druids will still be workable but not as nice in pvp as shaman. I would love to be wrong.

Arryth
10-18-2008, 04:18 AM
Just keep a pvp trinket handy, the heavy balance druid 5 box is performing like a superstar at 70 at the moment.

TheBigBB
10-18-2008, 05:10 AM
5 of anything is really fine, it's just never going to be an ideal composition to only use one class. But sure, if you think it'd be fun then there's nothing wrong with druids. Also, druids get a non-cooldown rez now, I believe! Shaman are just great because of some of the things they can do to counter some issues such as corpse runs, fear, and easy healing. But without stacking totem buffs anymore, there's no huge DPS advantage at all to using a shaman team over any other.

Urgas
10-18-2008, 05:32 AM
5 druids is working out for me even if they are low levels. The binifit of having 5 boomkin is that you can go to a Bear, 3 Boomkin, Tree setup and run any five man instance you want. With the new swipe you can hold AOE agro and drop AOE damage and focus fire large pulls down. Additionally, with the new rez that druids got, you can rez normally and you have 5 combat rez's to deal out in emergency's. I am still trying to decide what the best way to macro this is, but any one of the DPS could cast it or the healer.

Essentially you have 4 battle rez's at any time, 5 major armored DPSers for questing, a true tank and healer for instances, and cheap transportation until epic flight form and cold weather flying. Right now as far as I am concerned they are most likely one of the better multi-box PVE combos.

5 bears dancing in a circle FTW. Good luck with your Doomkin box.

Rowdysattva
10-18-2008, 06:08 AM
5 boomkin for pve is imo amazing, but...

For pvp i would love to hear from someone who is making it work really well and what they are doing. Seems like in pvp there would be some real problems to work out.

5fingersofdoom
10-18-2008, 03:55 PM
I'm trying this soon.
Just got off AV 70 playing my hunters,just 2 boomkins were making a mess of everything,in melee.
I will say i don't think they are strict front line pushers,they seem to play in the middle of the pack well.
Excellent at pulling people off flags and onto freindly fire.
Hard to pin down,with travel form,and hard to sight as moonfire doesnt line back to the caster,(i must have spent precious seconds swiveling around trying to locate the damn thing,meanwhile all i'm hearing is ,boom boom boom.)
Its really got my interest perked. :)

algol
10-18-2008, 10:42 PM
-new 51-pt AOE dot talent, talented to have a chance to stun
Starfall + Celestial Focus.

The chance is 15%...I expect it's "15% over the duration of the spell" a la the warlock hellfire stun or mage blizzard chill effects. But even then, 5x moonkin casting talented Starfall gives you an (1 - (0.85^5)) = 55.6% chance to stun for 3 sec per target. While doing rather substantial damage. Definately amusing. The "max 20 hits" and "buff on caster" aspects of the spell means it may be per tick and not total chance over a completed channel.

And yes, stealth runs are giggles.

For PVP, I imagine you would make one be a Treekin instead, then it's largely a variation on the Xzin method but with the OOM looming more heavily.

Anemo
10-18-2008, 11:13 PM
My 5 only just got level 63 but questing is a breeze. My damage seems to have increased a bit since the update, 1 starfall (5) kills any mob my level and a single starfall crit is taking equal level mobs to half HP.

I haven't had to drink once since 60, not sure if its the new mana on crit mechanics or just the fact that everything dies in 1 cast.

I have yet to PVP or instance though, I guess instances would be impossible without respeccing one to feral and one to restro.

With the new talent tree you can now skip natures grace if you aren't keen on having to mash buttons thanks to the procs.

Arryth
10-18-2008, 11:44 PM
I am currently sporting a full five box of Balance, Improved Boomkin Druids... I had a nice head start on this, because my first multi box team experiment long ago, was with three boomkins, and they have allways been boomkin.. I just kept them leveled up because I like my bank toons to all be 70's. The RAF program, and a pair of transfers from those accounts to my "main 5" took care of the rest. To bad I missed the faster 60 to 70 level bonus now in th egame, but oh well.. it was still allot of fun.

We are all 70, and working on gear upgrades as fast as I can. I have to tell you guys, It is very powerful. The insect swarm stacking debuff, the improved fairie fire,our aoe starfires, mixed with the trusty wrath spam is devestating. The best part is... rogues dismantle does all of jack shit to your armor, so you can stand in their face, happly melting their faces off, while your treents (get the improved ones) break every last bone in there bodies. Rogue + treents + CoS = dead rogue any way.
Grab any gylph that will increase your wrath speed, damage, or buff your insect swarm in any way. You opener should allways be starfire if you have range on your oponent, followed by an insect swarm, a quick moon fire, then wrath until dead. Save your treents for the rogues. For those of you switching from Shaman groups, you will see an impressive increase in your dps, when compared to what we were doing before this last patch nerfed us. If this holds true into the actual expansion, this will be a very exciting class to multibox...

Also.. do not underestimate the fun of having your whole team stealth able. Sneak to a nice forward firing position, and rain down hell on a confused, and by the probably demoralized enemy.


If nothing else.. the five boomkin set up is just plain fun.... even when your getting killed... its still fun. :) :D :D

algol
10-19-2008, 12:00 AM
So what I'm wondering is...what's the contingency plan for fear bombs? Because as far as I can tell, it's "oh shit!" and hoping you can kill any warlocks or priests before they get in range.

Anemo
10-19-2008, 12:00 AM
Is starfall damage decent in pvp? Just wondering how effective popping out of stealth and getting off 5 wrath/starfires would be against most classes.

You are definatly right about the fun factor, I've been meaning to level up multiple groups while I still have the RAF bonus but I keep coming back to the Moonkins :)

algol
10-19-2008, 12:05 AM
Starfall's main problem seems to be that it is capped at 20 hits, and dispellable. Yeah, there are AoE caps on everything...but they went up again. It's not a Mage, but what is besides a Mage? It's still pretty hot. 5x + stun would at least be worth casting. The fact that it can be dispelled OFF OF THE CASTER while it's running over 10 seconds (12 glyphed) is pretty suck, but that's hardly a new problem for DoT users. It's not perfect, but still seems more than worth making use of.

That got away from me a little bit, but hopefully I got the point across. I plead lack of coffee.

Arryth
10-19-2008, 12:40 AM
So what I'm wondering is...what's the contingency plan for fear bombs? Because as far as I can tell, it's "oh shit!" and hoping you can kill any warlocks or priests before they get in range. Pvp trinket and vigilance... Thats about all you can do against fear, also choice of fighting terrain.. If they cant fear you very far, the recovery is easy. Also.. you must learn to fight with your team seperated. Learn to turn individuals while still moving the others and think in terms of your toons being two teams rather then one.... Separation and bombardment is ver effective. Good multiboxing requires, in my opinion that you have multiple monitors, that can show you each toons viewpoint large enough for you to see the action and plan around it. This is what I do as far as world pvp, and BG. I do not arena, because Ive allways hated it. Getting slamed with fully geared teams when I was in quest blues near the begining of arenas in low brackets ruined them for me forever. Thats a topic for a different day I think.

Rowdysattva
10-19-2008, 03:12 PM
Just hit outlands and at only level 59 i can kill level 59 mobs with only wrath volley. Sometimes they are not downed with only one volley but then they are very close. I don't even have the good spellpower gear yet. Very exciting.

Starfire is just off the hook.