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View Full Version : Keyclone and key bindings



fishcuppizzaman
10-17-2008, 12:00 PM
I've been looking and can't really find a whole lot on this and perhaps not looking in the right places. I am set up dual boxing on one machine. Have one client running almost full screen and then a small pip inside the main window with keys to switch between then two. First weird thing I have is when I go to sign on, putting the password in, one client always misses the last charater. What I have done is set up two accounts, running a warlock on one and a druid on the other. I changed the keybindings on the druid to things like shift 2 leaving 2 on my main as normal.

I have voice command running in the background and words linked to the macros on the druid, like wrath:shift 2. the problem is it seems that even though I have nothing shift2 on my main that perhaps just the pressing of two is causing it to cast on my main. what I am trying to set up is playing my main through the keyboard and setting up macros with voice commands to be able to run a second class with voice commands.

Anyone point me in a direction would be awsome. i can set them up to use similar key stroke but id liek to be able to independently operate two different classes at once.

Apophysis
10-18-2008, 02:09 AM
I have voice command running in the background and words linked to the macros on the druid, like wrath:shift 2. the problem is it seems that even though I have nothing shift2 on my main that perhaps just the pressing of two is causing it to cast on my main. what I am trying to set up is playing my main through the keyboard and setting up macros with voice commands to be able to run a second class with voice commands. The "2" is falling through on your Main's action bar. Effectively, the Main processes "shift+2", cannot find "shift+2" bound to anything so it goes ahead and processes just the "2" (which is bound to something).

You have a few options: use the NumPad keys for the slave since there are processed outside of the NumRow keys or bind "shift+2" to a dummy/empty slot on the Main's UI.