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Multibocks
10-14-2008, 10:53 AM
Ok here is the list, at 70 we get 2 Major and 3 Minor

Shaman (Skills List / Talent Calc. (9061))
Major Glyphs
Glyph of Chain Heal (Req. lvl. 40) - Your Chain Heal heals 1 additional target.
Glyph of Chain Lightning (Req. lvl. 32) - Your Chain Lightning strikes 1 additional target.
Glyph of Earth Elemental Totem (Req. lvl. 66) - Reduces the cooldown of your Earth Elemental Totem by 4 min.
Glyph of Earth Shock (Req. lvl. 15) - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
Glyph of Earthliving Weapon (Req. lvl. 30) - Increases the chance for your Earthliving weapon to trigger by 5%.
Glyph of Fire Elemental Totem (Req. lvl. 68) - Reduces the cooldown of your Fire Elemental Totem by 4 min.
Glyph of Fire Nova Totem (Req. lvl. 15) - Increases the radius of Fire Nova Totem's effect by 2 yards.
Glyph of Flame Shock (Req. lvl. 15) - Increases the duration of your Flame Shock ability by 3 sec.
Glyph of Flametongue Weapon (Req. lvl. 15) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph of Frost Shock (Req. lvl. 20) - Increases the duration of your Frost Shock by 2 sec.
Glyph of Healing Stream Totem (Req. lvl. 20) - Your Healing Stream Totem heals for an additional 20%.
Glyph of Healing Wave (Req. lvl. 15) - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
Glyph of Lesser Healing Wave (Req. lvl. 20) - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
Glyph of Lightning Bolt (Req. lvl. 15) - Reduces the cost of your Lightning Bolt ability by 10%.
Glyph of Lightning Shield (Req. lvl. 15) - Increases the damage from Lightning Shield by 20%.
Glyph of Mana Tide Totem (Req. lvl. 40) - Your Mana Tide Totem grants an additional Spell Power of each target's maximum mana each time it pulses.
Glyph of Stormstrike (Req. lvl. 40) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
Glyph of Strength of Earth Totem (Req. lvl. 15) - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
Glyph of Totem of Wrath (Req. lvl. 50) - Your Totem of Wrath also grants 1% spell haste.
Glyph of Water Mastery (Req. lvl. 20) - Increases the passive mana regeneration of your Water Shield spell by 30%.
Glyph of Windfury Weapon (Req. lvl. 30) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.

Minor Glyphs
Glyph of Astral Recall (Req. lvl. 30) - Cooldown of your Astral Recall spell reduced by 2.5 min.
Glyph of Ghost Wolf (Req. lvl. 20) - Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
Glyph of Renewed Life (Req. lvl. 30) - All stats increased by 5% for 1 min when you Reincarnate.
Glyph of Water Breathing (Req. lvl. 22) - Your Water Breathing spell no longer requires a reagent.
Glyph of Water Shield (Req. lvl. 20) - Increases the number of charges on your Water Shield spell by 1.
Glyph of Water Walking (Req. lvl. 28) - Your Water Walking spell no longer requires a reagent.

Ok now for choosing 2 Major. This is actually difficult as it's totally based on playstyle. However I like the Chain Lightning and Healing Stream Totem, but I also want the Totem of Wrath glyph and Glyph of Water Mastery increases Water Shield passive regen by 30% (which isnt in list, but its on WoWhead). Another one is Lighting Bolt, -10% is pretty hot. So many choices!!

Schwarz
10-14-2008, 12:00 PM
don't overlook

Glyph of Flametongue Weapon (Req. lvl. 15) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.

Multibocks
10-14-2008, 12:02 PM
Ya true, hmm like I said... so many choices!

Wait, isnt FT WEAPON different than FT Totem? I was looking at WoWhead and FT Totem gives group +Spellpower, while FT Weapon only gives that damage proc on melee hit... So that would make this glyph useless to elemental.

sedory
10-14-2008, 12:16 PM
Glyph of Mana Tide Totem (Req. lvl. 40) - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.fixed, almost had me tripping out at first glance..

Schwarz
10-14-2008, 12:18 PM
Flametongue Weapon Rank 7
6% of base mana
Instant cast Requires Melee Weapon
Imbue the Shaman's weapon with fire, increasing total spell damage by 96. Each hit causes 40.3506 to 124.28 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.

Multibocks
10-14-2008, 12:23 PM
ah ok I see thanks =)

suprafro
10-14-2008, 02:10 PM
Remember to look at the materials required, alot of glyphs in that list use wotlk mats

Hor
10-14-2008, 03:01 PM
Here's my thoughts on the Glyphs

2 Major, 3 Minor

MAJOR
Glyph of Water Mastery (Req. lvl. 20) - Increases the passive mana regeneration of your Water Shield spell by 30%.
Glyph of Flametongue Weapon (Req. lvl. 15) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.

MINOR
Glyph of Astral Recall (Req. lvl. 30) - Cooldown of your Astral Recall spell reduced by 2.5 min.
Glyph of Water Shield (Req. lvl. 20) - Increases the number of charges on your Water Shield spell by 1.

Aside from that, I don't really see anything in the Minor Glyphs I want. Maybe, MAYBE the regeantless Water Walking and Breathing. But I've cast those spells like 3 times.

Multibocks
10-14-2008, 03:10 PM
Remember to look at the materials required, alot of glyphs in that list use wotlk mats

You are right, Chain Lightning glyph is out, guess its FT Weapon glyph and Water Shield or Healing Stream Totem glyphs for me.

Multibocks
10-14-2008, 03:11 PM
Here's my thoughts on the Glyphs

2 Major, 3 Minor

MAJOR
Glyph of Water Mastery (Req. lvl. 20) - Increases the passive mana regeneration of your Water Shield spell by 30%.
Glyph of Flametongue Weapon (Req. lvl. 15) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.

MINOR
Glyph of Astral Recall (Req. lvl. 30) - Cooldown of your Astral Recall spell reduced by 2.5 min.
Glyph of Water Shield (Req. lvl. 20) - Increases the number of charges on your Water Shield spell by 1.

Aside from that, I don't really see anything in the Minor Glyphs I want. Maybe, MAYBE the regeantless Water Walking and Breathing. But I've cast those spells like 3 times.

Don't disregard the Ghost Wolf glyph, 1% regen of health is pretty nice in pvp when running around.

Also, the lightning shield glyph is pretty sick for pvp. 20% more damage, plus if you take talented shields(+15%?) these alone would destory anyone trying to AOE you down.

Hor
10-14-2008, 03:17 PM
This is very true MB, however I play a trinity group: Tank, DPS, and Heals. If the Shamans aren't getting hit, they don't need lightning Shield, and if the Paladin and Druid are there, there's no real need to Ghost Wolf. Eventually when I PVP more, and the Dual Spec option becomes available though, I will definitely be looking into the Ghost Wolf one. Meanwhile, servers please come up I need to power level inscriptions.

Jheusse
10-16-2008, 02:21 AM
Hmm, how about the glyphs that would be appropriate for a set of leveling shammies (46 atm) that don't pvp? I run with a buddy's RAF linked same level pally.

Thinking the lightning bolt and the flametongue, based on simplicity and the guildies who are doing inscription having only certain glyphs available.

Spent too much time jumping off high places with my feral last night, still have to update 3 of the kids' wow folders.