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View Full Version : MultiBoxer v2 - 0.5 enhanced



jst-one
10-14-2008, 09:11 AM
Hello,

I wanted to share my experiece with you guys concerning the Multiboxer addon for which development was stopped afaik.
I am using it for quite some time now and generally it does a good job automting all these little tasks which can become pure annoyance after a while so I decided to enchance it slightly with some useful stuff.
Instantly joining Battleground when they become available (this will place your group always in GRP 1 of the Battleground, so no more moving party members around. I found it annoying to always click "Your Battleground is Ready. Click enter to join" on all 5 screens) Automatic switching of tracking methods between two gathering professions (my main has Herbalism and Mining just to track everything on the minimap, this addons switches the two modes every 5 seconds (can be customized); this way I can spot all mines and herbs on my main's monitor and gather them with my toons... eazy)Additionally I came up with an entirely different approach of controlling your party from what ever character you want. After reviewing all kinds of ideas I saw that lots of people start working with /focustarget which I dont wanna do because I want to reserve my /focus target for Arena matches to instantly burn opponents.

So what I did is the following... I added a function in the multiboxer.lua which essentially is triggered through a macro on the character lets say "char2". The function then recognizes the sender's name ('char2') and broadcasts it to the other remaining toons. The remaining toons receive the sender's name and react to it by following the sender and changing their ActionBar to a specific number that can be defined. The change of actionbars had to come because in lua script you are not allowed to execute the AssistUnit() function. So the only way of assisting a target is by using it in a macro e.g. /assist char2.

So now when I am on char1 I keep hitting the G key which executes this function which makes the others follow char1 and have their actionbars set to 1. All spells on actionbar 1 are essentially macros which start with /assist char1 /cast lightning bolt etc.
When my char1 dies I click inside char2's window and hit G (follow key) which makes the other guys follow char2 (since he is the sender) and have their actionbars changes to 2.
All macros on actionbar 2 start with /assist char2 etc... you guys get the picture...

After a lot of configuring etc I have a pretty straight forward setup without changing partyleaders or executing fancy script when I want to change "mainchar"... I just click inside the window and hit G and just spam dmg spell keys or do what ever I want.

What do you guys think?