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View Full Version : New Skillzzzz....



eagledavey
10-14-2008, 06:12 AM
Wonderin if we get these new goodies this patch....Fire Nova totems aoe stun for two seconds...Thunderstorm knocks back and does aoe damage on a 45 sec cd...will these spells/improvements be available tomorrow after patch? This will help me TONS with dealing with melee dinging my 4 Ele shammies. Two great spells to RoundRobin with Keyclone. For once I wish I was ally think of all the peeps I could knock off the bridge lolz. My guess is tomorrow we get these two but not Hex since its a 80 spell. Nova and TS are talents, so Im crossing my fingers. :thumbsup:

The Rupt Brothers
10-14-2008, 06:20 AM
Well, this is from the General WoW Forums:

"This Wednesday there will be an extended maintenance to apply patch 3.0.2. Please note that all European realms will be offline from 02:00 until 14:00, Paris time (CEST).

Thank you for your patience and understanding."

I belive that the Fire Nova Totem has a movement reducing effect instead of the stun (that was originally implemented). Correct me if I'm wrong here.

Kiljaedon
10-14-2008, 06:22 AM
the nova totems no longer do a two second stun. We been had once again.

eagledavey
10-14-2008, 06:24 AM
.....You are probably right. I got my info off the wowinsider article skill mastery section which I though was current. Guess not. :thumbdown:

eagledavey
10-14-2008, 08:52 AM
2 sec aoe stun, so apparently this is a go as of 9am est. sweet!

Ellay
10-14-2008, 09:00 AM
The 2 seconds stun was removed then reverted back, so it'll be there. It's a pretty nice ability, but after testing with Thunderstorm, both are amazing.

Void
10-14-2008, 09:17 AM
i take it people will go immune to the stun after 2-3 of them go off if not would this be good on cast sequence to keep melee in check!?

Deekhay
10-14-2008, 09:50 AM
i take it people will go immune to the stun after 2-3 of them go off if not would this be good on cast sequence to keep melee in check!?Saw nothing about that. So far it really looks like a 8sec shaman stunlock ;) And 8 sec is really long :)

Ellay, since you've tested it am I wrong or it could be the end of the boring hit and run of melee classes?

Thanks

Noids99
10-14-2008, 10:23 AM
Unless the diminishing returns mechanic has changed, the player will become immune after the third stun and the second and third will only be 1 second stuns so unfortunately no stunlock for us, but at least some much needed protection against melee.