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View Full Version : 5 Box Shaman Made!...now whats?



Dorps
10-13-2008, 01:56 AM
I am really loving this multiboxing..

My first team was 1 Priest and 4 mages. Which was easy because the Healer was the main so I had a better scope on heals.


Well Now I am doing a multibox 5 Shaman Team and I just dont know what to do.

I know 1 Shaman needs to be a healer, not necessarily specced for it, but when a heal needs to go off, it needs to be him.

I have a few questions...


What would be the most confortable PVE/PVP setup? I do not want to do the Leaderless/focusless/targetless as it is too confusing for me to be honest and I will pull all of my hair out trying to do it.
But Should I go with a /Assist Master setup? or a Assist Focus with a Focus change macro for when the leader dies.

What should I do about a Healer? Should I be controlling the shaman that will be designated to heal? Or should I have it on one of the slaves and manage it carefully?

With answers to the above questions...How in the world do I make my macros for healing? This has come to be my biggest problem as When I played my priest, I used Healbot...He also was static, he just hung in the background while my mages casted. I did not have to worry about stpoing his casting while continueing the others casting for a heal..


Any detailed advicee would be greatly appreciated, the info I am getting here is really helping me, this is just a little tough for me to get down currently :P

HPAVC
10-13-2008, 02:49 AM
You really do have your healer 'hang back' quite a bit compared to non-multibox play, until instance bosses my healer (if/coh) is rarely used for anything other bad pulls or after combat life tap + prayer of healing regeneration.

That said, its good to start doing things right from the beginning no matter what your setup is, to get transitions fluid and when you get new spells to be able to use them incrementally.

It seems that the chain-spells and high end talents are real game changers for you class, so much so that you really don't seem to spec away from the nuking spec. But even with hunters, mages, destruction lock in groups you really just blasting mobs and they rarely touch you after a pull and often die with excessive overkill in damage.

Likely you want to develop that signature blow cooldown, kite the mob though a train of totems for the spell cooldown, recast spell that just cooldown routine for mobs when you can. This versus a stand and deliver approach that would require a lot of healing.

Dorps
10-13-2008, 10:04 AM
That was a bit confusing X_X

thinus
10-13-2008, 09:15 PM
My shaman team hit 30 recently. I don't have a designated healer. In instances I just drop 5x healing stream first up, drop some stoneclaws, a stoneskin, maybe a earth bind, some searing totems and go nuts.

At the moment an equal level elite mob rarely out dps 5x healing stream totems. Where you need to heal is when you get 3 or 4 mobs on a single character. I currently have 5 keys setup for healing with /stopcasting, 1 for each of my team. In KeyClone I round-robin those healing keys. If you hit a healing key multiple times that character will get healed by multiple group members.

Currently I still melee a lot as my mana regen is horrible and the mana regen totem is pretty crap as well and it doesn't stack. But having 3 or 4 mobs beating at Stoneclaws right in front of me, and turning on auto-attack, helps to spread out the damage done to my group over several characters with the healing streams easily coping with it and I just need to do the occasional healing wave.

I don't think you need to worry about a dedicated healer until heroics, not sure if you even need one then depending on gear.