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View Full Version : Combat/shield mechanics details in WAR?



magwo
10-02-2008, 04:44 AM
Hello,

this is not really multibox related, but I was hoping there are some knowledgable people around here.
Basically, I play a Swordmaster.. but I have no idea how the combat mechanic details work out. For example, how parry/dodge works, and how all the details of the shield works.


Does shield block only stuff coming in from the front? Does shield block magic attacs? How are the chances calculated? Does parry/dodge happen only in front, or from back too?
Etc etc etc..

Anyone that know of good resources that can tell me very specific details of WAR combat?

magwo
10-02-2008, 07:10 AM
Found some interesting stuff here:

http://disquette.wordpress.com/warhammer-online-melee-combat-mechanics/


Still no details on parry/dodge/shield mechanics however.

Sanctume
10-03-2008, 09:46 AM
something like this?

http://warhammeronline.wikia.com/wiki/Statistics

Jezebel
10-03-2008, 11:32 AM
shield only blocks attacks in a cone infront of the player. and yes, it blocks spells (some spells are undefendable). passive defenses are effected by gear, tactics and your level compared to your targets level. im not sure if stats effect block rating, but i know initiative increases your chance to crit and reduces your chance to be crit. i have a feeling that it effects dodge, also, but i cant say for sure. you wont find any exact formulas at this stage, since mythic hasnt released any.

if youre playing any kind of tank you always want to go weapon/shield. do not use a 2 hander. the damage difference is minimal and the difference in survivability is massive.

Kopitar
10-03-2008, 11:44 AM
Weapon/Shield and 2 hander's have their specific roles, you should not always be going weapon and shield....

Jezebel
10-03-2008, 11:48 AM
Weapon/Shield and 2 hander's have their specific roles, you should not always be going weapon and shield....1: you cant guard without a shield
2: you cant block spells without a shield
3: your passive defense and outright resist rates are halved without a shield

shields are the reason tanks are ridiculously difficult to kill. a 2H weapon on a tank just makes you a melee DPS without the DPS part.

oxxo
10-03-2008, 02:28 PM
Weapon/Shield and 2 hander's have their specific roles, you should not always be going weapon and shield....1: you cant guard without a shield
2: you cant block spells without a shield
3: your passive defense and outright resist rates are halved without a shield

shields are the reason tanks are ridiculously difficult to kill. a 2H weapon on a tank just makes you a melee DPS without the DPS part.Do you play a tank?
1) Wrong. You can guard without a shield.
2) Semi-correct. Block works for everything, but of course you can "block" with disrupt.
3) That is an exaggeration.

Also shields do jack crap against anything from back/sides. Good players will not be hitting you from the front 24/7.

Shields are good in this game but not as ridiculous as you make them sound. (though I do think they are a bit OP, damage is too high with 1H)

Jezebel
10-04-2008, 10:38 AM
Do you play a tank?
1) Wrong. You can guard without a shield.
2) Semi-correct. Block works for everything, but of course you can "block" with disrupt.
3) That is an exaggeration.

Also shields do jack crap against anything from back/sides. Good players will not be hitting you from the front 24/7.

Shields are good in this game but not as ridiculous as you make them sound. (though I do think they are a bit OP, damage is too high with 1H)youre actually right about guard. i was looking at the beta tooltips.. apparently the shield requirement was removed.

as for exaggeration.. my experience is from PvPing tanks. i havent played one. killing an equal level tank with a shield is infinitely more difficult than one without. i can drop equal level 2H tanks with my dots alone. a shield tank, however, requires at least two full dot durations or 2-3 3S casts stacked with the dots.

Morganti
10-06-2008, 11:07 AM
Great Weapons on an Ironbreaker specced for greatweapon mastery tactic = 20% more damage than a 1 hander.

Great Weapons are fine for the burst dps you get from them versus a 1 hander in PVP. Over time your 1 hander will catch up, but if you're sitting and pounding on a guy for 15 seconds then you need to find some friends to assist you. If the shield is REALLY saving you a lot of damage as a tank in PVP then either you aren't getting trained or you have no healers healing. I die to assist trains, not a situation where a shield is going to save me a lot.

IF you are running around solo continually with no healer then sure, use the shield. IF you are never gonna spec into greatweapon mastery or are an SM or aren't on an assist train then sure, use the shield if you want. IF you're doing PVE and need more survivability then sure, use the shield.

Just don't confuse the "damage over time" equals out with a 1 hander versus a 2 hander trick. If things die faster, then you aren't fighting as long, then the 1 hander has less time to catch up and "even out" the damage. If you have multiple people assisting a target then you want max dps on that target so it goes down faster. Let your healers worry about keeping you alive and you worry about dealing damage. As tanks we have more armor, more health, and more survivability than melee dps, but we also have the ability to get closer to melee dps damage if we want to. Don't pigeonhole yourself into thinking one way is the only way to do things.

Sanctume
10-06-2008, 11:36 AM
Shields can block poison dots ticks.

The damage output between a 2H and 1H is very noticeable and does make a difference. Having both sets is fine.

You just can't switch gear while in combat.

Solo PvE/PvP = 2H. If you don't have a healer, your best bet is to kill the enemy faster than your health loss.

PvE with healer = 2H versus normal quest mobs.
PvE with healer = 1H + Shield versus Champions and Hero quest mobs.
PvP with healer = either is fine, but depends on objective and situation.