TheBigBB
10-01-2008, 09:44 PM
http://www.dual-boxing.com/forums/index.php?page=RGalleryImageWrapper&itemID=358&type=page (couldn't get image link to work)
So this was the first time I instanced at all at level 70 with my 5-man team (Pally, Priest, Mage, Druid, Shaman)
Only the priest has really great gear, the shaman, druid and pally are in junk from quests so keeping threat and all that fun stuff is a real challenge.
Here's a summary of how it played out:
Mechanar: First boss: I spread out on the stairs and just damaged him when the shield was down. Healed tank with tons of Prayer of Mending to help with threat. He went down easily. His bombs just floated below us and never blew in the group.
Second boss: Spread them all out, took elixirs and food. Healed with nonstop Prayer of Healing. Aggro jumped all over the place, but didn't do enough damage to any one character to wipe me. Lucky.
Last boss: Had a near wipe when he came out, my healer had died on the trash and I wasn't ready, so I had to run out. I re-pulled him and got good luck on the mind control. I AOE tanked all the adds with the pally. He went down easily.
Botanica: First boss: Pretty much tank and spank here. I ignored adds until after. I didn't bother doing anything but healing and DPS.
Second boss: I tried moving in and out, but almost died, so I just stayed in there and killed the adds through his healing. No problem. AOE tank all adds and focus fire when I could.
Third boss. I killed it using only my tank and healer. I hid the healer and all dps out of line of sight and just wailed on him with the tank and a fire elemental. This was to trivialize the sacrfice.
Fourth boss. Ignored adds. All DPS on boss. Killed him before it got out of hand, but mage had to iceblock to survive because he pulled aggro. All hell had broken lose when he died, but I didn't lost anyone.
Warp Splinter: As usual, adds were ignored. I lost aggro on him a lot because I got too nervous waiting on DPS. Could have killed this guy easily if I'd been patient. I almost lost some guys, but got taunts off in time.
Shadow Labyrinth: First boss: This was a real nightmare. Too much fear. I had to just try and fear ward and keep turning my DPS to try and face him after he spread my team. This kill took a long time. No deaths, but very messy. 1 tremor totem wasn't doing it.
Second boss: Even messier than the first. It was very tough to reposition everyone. I wound up with many deaths. I killed him with 2 guys left, I believe. He doesn't hit hard at least.
Third boss: I decided that I would try to all-out dps on this guy to avoid all of the mechanics of the fight. Boy was this a good idea. I killed him before he even did anything. Not one voidwalker reached me, and not one rain of fire occurred. I didn't even bother getting tank aggro. I just burn burn burned. No deaths even.
Murmur: Very very tricky. I spread them out and pulled. Easy at first, but the silences started hitting everyone, and he kept pulling guys into him which wound up dead. I killed him with only tank and shaman left. Tank had to divine shield to live at one point.
So this was the first time I instanced at all at level 70 with my 5-man team (Pally, Priest, Mage, Druid, Shaman)
Only the priest has really great gear, the shaman, druid and pally are in junk from quests so keeping threat and all that fun stuff is a real challenge.
Here's a summary of how it played out:
Mechanar: First boss: I spread out on the stairs and just damaged him when the shield was down. Healed tank with tons of Prayer of Mending to help with threat. He went down easily. His bombs just floated below us and never blew in the group.
Second boss: Spread them all out, took elixirs and food. Healed with nonstop Prayer of Healing. Aggro jumped all over the place, but didn't do enough damage to any one character to wipe me. Lucky.
Last boss: Had a near wipe when he came out, my healer had died on the trash and I wasn't ready, so I had to run out. I re-pulled him and got good luck on the mind control. I AOE tanked all the adds with the pally. He went down easily.
Botanica: First boss: Pretty much tank and spank here. I ignored adds until after. I didn't bother doing anything but healing and DPS.
Second boss: I tried moving in and out, but almost died, so I just stayed in there and killed the adds through his healing. No problem. AOE tank all adds and focus fire when I could.
Third boss. I killed it using only my tank and healer. I hid the healer and all dps out of line of sight and just wailed on him with the tank and a fire elemental. This was to trivialize the sacrfice.
Fourth boss. Ignored adds. All DPS on boss. Killed him before it got out of hand, but mage had to iceblock to survive because he pulled aggro. All hell had broken lose when he died, but I didn't lost anyone.
Warp Splinter: As usual, adds were ignored. I lost aggro on him a lot because I got too nervous waiting on DPS. Could have killed this guy easily if I'd been patient. I almost lost some guys, but got taunts off in time.
Shadow Labyrinth: First boss: This was a real nightmare. Too much fear. I had to just try and fear ward and keep turning my DPS to try and face him after he spread my team. This kill took a long time. No deaths, but very messy. 1 tremor totem wasn't doing it.
Second boss: Even messier than the first. It was very tough to reposition everyone. I wound up with many deaths. I killed him with 2 guys left, I believe. He doesn't hit hard at least.
Third boss: I decided that I would try to all-out dps on this guy to avoid all of the mechanics of the fight. Boy was this a good idea. I killed him before he even did anything. Not one voidwalker reached me, and not one rain of fire occurred. I didn't even bother getting tank aggro. I just burn burn burned. No deaths even.
Murmur: Very very tricky. I spread them out and pulled. Easy at first, but the silences started hitting everyone, and he kept pulling guys into him which wound up dead. I killed him with only tank and shaman left. Tank had to divine shield to live at one point.