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Piggy
10-27-2007, 03:36 PM
Im considering Dual Boxing Guild Wars due to their been no annual fee for the game unlike WOW :evil:
What would the best way to go for 2 accounts? start with Basic then upgrade or all in 1 go?

Ive looked on internet for a Combo bundle for all the expansions any1 know of 1?

thanks ppl
great communitty btw :) :) :D

Vyndree
10-27-2007, 04:31 PM
Start with any two identical 'expansions' other than eye of the north (which is a "true" expansion). Basically pick two GW: Prophecies, two Nightfalls, or two Factions.

Based on personal preference, Factions levels to 20 the fastest and for me had the most interesting storyline. Prophecies is the slowest to level, and the little experience I've had with Nightfall I really didn't like the theme and was somewhat jaded over the Dervish class (which had totally ruined our GvG score during Nightfall beta due to massive exploiting of the "Dervway" build)

The cool thing about GW is their targetting and positioning system. If you have a "main" target the thing you want to kill, all the rest of the team needs to do is press "t" then "spacebar" and they will automatically begin auto-attacking the target and they will MOVE the closest path to their max distance where they can attack.

Now, I used to do some hardcore PvP in GW and tell you that unless you're running a spike group in PvP you're going to be kiteable without a true movement system if you use assist and auto-move. I've kited circles around people who don't use click-to-move as a healer because all they did was hit spacebar to auto-run up to me.

Secondly, you're going to need some interesting keybindings for skills and amazing micromanagement to pull everything off, or just use 8 of the same class. In GW, a "long" cooldown is 30 seconds. So start with 2 of the same class, preferably something without adrenaline so I'd go with two casters.

I already have 3 GW: prophecies accounts from my old GW days -- I might have to try this sometime... Best of luck with this!

And no, GW doesn't have any bundled software. Each game is essentially a standalone game that can be attached to other standalones. You'll be extremely gimped in PvP without having all of the GW expansions since your skillset will be limited with just one game. I know certain stores like EB Games near me will offer a few bucks off if you buy 2 guild wars games at the same time, but that's up to the retailer.

Piggy
10-27-2007, 04:46 PM
Ok thanks m8

ill think ill go with Factions :) then mabe if i enjoy GW then move on 2 somet else

thanks for all ze help :)

is PvP unbalanced then? seen as thats one of reasons im wanting 2 switch as WoW is gettin borin in PvP...

Ellay
10-27-2007, 06:00 PM
Sounds like a pretty interesting game. What's your opinion on how well a multi-boxer can do in this game Vyndree?

penguini
10-28-2007, 11:28 AM
I used to play GW. It was ok I guess, though I am a 90% pvp / 10% pve person, and it seemed like the PVP was lacking (nothing compares to WoW's :( ). And all I can say is:


hardcore PvP in GW

:lol:

Vyndree
10-29-2007, 01:36 PM
Sounds like a pretty interesting game. What's your opinion on how well a multi-boxer can do in this game Vyndree?

Well I haven't kept up to date with GW since my account got hacked, but from some friends from my guild I've heard that spike groups are pretty much nerfed by the two new nightfall classes. That's where a 5-boxer would excel.

Normal spike teams spend time before each match to check their latency. Normally this involves the target caller counting down, and everyone jumping. Good spike groups will include latency in their timing of spikes so that all of the damage hits within a fraction of a second. (hence making sure everyone /jump's a the same time) With a multiboxer, your reaction time for all characters will be the same second, which would make for perfect spikes.

Healing, however, requires a similar reaction time. A "long" heal is 1 second cast time. Normal heals at 1/4 of a second. Counters to spike teams are SB infuse monks, which have a 1/4 second cast time, where they lose half their health and give it to another party member. When spikes are perfect, it means you have to predict who the group is going to hit.

I could see GW being easy to multibox since movement won't be a huge issue. What would be a problem is managing skill cooldowns and healing. GW PvP requires alot of attention, so I'd stick with PvE to start.

PvE shouldn't be a problem. You can do the PvE campaigns with all henchmen (NPCs) if you wanted to. Healing would still be difficult, but in no way as much as PvP.

Oh, and penguini -- by hardcore I mean I AVERAGED 16 hours per day on Guild Wars from when I started the account to when I quit after my account was hacked. If that doesn't count as hardcore, I don't know what does. ;)

GW PvP is faster and group balance is key compared to WoW where you simply need a representation of dps and healing. GW is more rock-paper-scissors in that one spell always has at least one equal counterpart -- the problem is trying to fit those counters for every situation into a measly 8-skill action bar.