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View Full Version : Kara spell immune mobs with nine casters..



Physics101
09-08-2008, 07:35 PM
http://www.youtube.com/watch?v=BzTc_1mI_1Q

Prot pally, balance druid, lock, and the rest shammys! Go go go caster melee! I think we had combined dps of a wet noodle. On the next run we'll have to clear the dps meter to see how bad it really is.

Zub
09-08-2008, 08:07 PM
I've got a screenshot of it actually...

http://img401.imageshack.us/img401/6245/loldpsgf3.jpg

Balance druid topping the chart, next down warlock pet... then pally tank... then shaman. lawl

(and yes, it took 2 minutes to finish each pull)
lol that's funny
Drop your earth elems next time ;-)

Tasty
09-08-2008, 08:11 PM
How far did you guys get?

also Zub every time I see your name I think of that song the ewoks sing in star wars lol :P

Tasty
09-08-2008, 08:14 PM
You run out of time or just get stuck?

edit: Chess doesn't count as downing a boss ;) although it must have been tricky lol

Tasty
09-08-2008, 08:23 PM
Someone moved during flame wreath? ;) Out of curiosity what was the slow/arcane explosion like? Did you have enough time to get away safely?

Zub
09-08-2008, 08:41 PM
i'm curious about how you place your toons on maiden as well.. do you put them all in the same spot and just try and ground all her chain zaps, or place your 5 toons manually one by one?
Also what's your plan on Big Bad Wolf? Take control on the toon with Little Red RH debuff manually and run it? or just Ankh (lol)?

zanthor
09-09-2008, 12:06 AM
Netherspite would be possible but only with a crapload of luck... Too much coordinated movement, healing intense, etc...

Prince would be a bitch as well now that they fixed the two safe spots to tank, but I bet he can be done.

Kel
09-09-2008, 09:58 AM
Nice work.

Prince with all ranged wouldn't be too hard actually, assuming they can all stand >30 yards away from him (or just pull all of them back at the enfeeble). Infernals you just need to move away from, which should be easier with only 2 minds instead of 9. I'd guess the trickiest part will be a) keeping your tank alive in phase 2 (not knowing how well it's geared) or b) not overnuking with your shammies (as tank not being highest on threat = enfeebled tank).

Netherspite with no non-mana users would be a pita, plus increased chance of getting void zones or netherbreaths on a lot of characters. You might possibly be able to have a shaman taking the red beam assuming they are crit immune from resiliance and have a decent amount of health, as you have to keep moving in and out of the red beam though (or switch who takes it mid-phase) I'm guessing that would be a lot of work whilst also trying to keep up with dpsing and healing. Switching two alts out for two solo warrior tanks would make that encounter much easier (as then you'd only have to worry about the blue beam and pew pew/healing).

Not sure what issues you had on Aran as with ES you shouldn't get the poly, you can nuke down the elementals and there's less people to mess up on the flame wreath (though you probably want to stop as he's casting to prevent alt lagging and setting it off). Use your paly to dispel any alts that are lagging behind with the slow debuff as he won't be tanking there.

Planning to head to nightbane too when you can summon him? Shouldn't be too difficult if you can do it before your healers go oom.

Crayonbox
09-09-2008, 11:52 AM
Are you doing it with 2 multiboxers?
I have cleared kara with my 5 shamans and 5 other people. my group set up usually goes as follows
group 1
5 shamans
group 2
pally tank
feral druid / dps war. *doubles up as a tank for netherspite. otherwise full dps for the rest of the instance.
rogue/ret pally / enhance shaman/ hunter *some sort of physical dps. need the 2 physical to handle the spell immune mobs right after curator.
2 healers of any sort.

Netherspite isnt so bad as a boxer. What i do is, I just go over to the blue beam and take turns on the blue on my shamans for 1 phase and let the rogue and warrior take it for the other phase while i absorbt he green and let 1 shaman go oom from the green.

When netherspite goes into phase, just run to the other side of the room and you can oor the netherblasts. Its rathe quite simple.

Schwarz
09-09-2008, 12:04 PM
Crayonbox how did you do shade of aran? My plan has been to burn the crap out of him. I haven't gotten this far b/c I have been having internet issue lately. Also have you done big bad wolf?

Stabface
09-09-2008, 04:12 PM
I've been running 4 ele shaman in Kara with random guild mates filling out the raid, we've downed everything except Nightbane and Netherspite - although we've gotten them down to around 20% so I feel it's doable, just need to work on execution a bit.

For the spell immunes, dropping Stoneclaw totem helps keep things in a pile.... otherwise, yeah that part sucks. :(

Maxion
09-10-2008, 02:00 AM
For some ideas on how to do netherspite, you might want to check out the video of, i think it was aelli, running 4 shamans there, had a nice setup for taking a beam.
Not completely sure it was aelli, but i know there is a video out there of a guy playing 4 shamans and killing netherspite.

Kel
09-10-2008, 11:18 AM
Feel free to ignore my posts, I've probably done Kara one too many times for my own good since it came out :)

Prince:
I suck at balancing stats for Pala tanks, so I'm just going to stick this macro down incase you don't already have it, pop Holy Shield and use the following macro:

/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+Get BlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)

That will tell you whether you are crush immune or not with Holy Shield up, if the answer is no (current < needed avoidance) I wouldn't try Prince just yet as it will put a major strain on your healers and with no priest buff you won't have the hp to soak up many crushings. You'll also need to watch for SW:Pain on yourself in phase 1 and others in phase 3 as it ticks for around 2k if I remember correctly.

Two healers is also generally a bit low for learning (depending on gear ofc), so maybe if you could switch the lock for another healer that might help.


Netherspite:
Basically I'd still suggest a couple more warm bodies to take the blue and green beam as then you just need to concentrate on staying out of void zones. If you take the red beam you'll need to park your alts elsewhere so they don't get in by accident. The way my guild does the red beam is have 1 person per phase move in and out of it (in for 5 out for 3) as if you get a full phase of stacks on you you'll die (as I found out once while not paying attention). Some guides suggest two people taking it for half a phase each, but that either adds to coordination issues, or means more non-boxers in with you.


Shade of Aran:
Earth shock is at 20 yards, the aoe counterspell is at 10 yards, so I still think setting up interupts is the best way to tackle this fight. One of you takes fireballs and the other takes frostbolts. If you don't interupt the arcane missiles he should remain in the middle of the room (and as you are round robining your interupts you shouldn't interupt AM ever). It's strange that the elementals decided to gank certain people (other than the healers). Try and nuke them one at a time and maybe save fire elementals (which may require illhoof > chess > aran for cooldowns to be up) for this point so they get some of the agro.

I've also heard that you can wedge yourself behind a table to avoid the 'suck in' effect of the AE, never tried this myself, but might be useful as it means less distance to run the alts (though this will make interuptions impossible).

Lastly, setting your healer up with a /cast [target=targettarget] Healing Wave (or whatever shammies are meant to use :P) and have him target aran the whole time might be useful as it means you don't have to think too much about the healing. I'd also stick healing gear on your pala for this fight so he can be vaguely useful.

Zul'aman:
I could see this being much more problematic for you than Kara and not only because of gear levels. Unfortunately (or maybe fortunately for you) I have to finish up so can't share my pearls of wisdom with you on that subject.

Kel
09-10-2008, 11:18 AM
Here I am with some free time on my hands, so on with the Zul'aman drivel.

General set-up:
ZA kicks off in difficulty around Prince level, so I'd see if you can down him before heading to ZA.
I'd suggest 3 healers for this as some fights are fairly intense in terms of aoe damage, plus you're unlikely to have access to healers with the right gear level to duo heal it. I think two individual healers and one MB would also work better than one individual and 2 MB healers. A priest would be handy for the stamina buff and shadow prot/mass dispell if you got far enough in)
You will need another tank and I'd probably say you're at the minimum stats for starting ZA (assuming either uncrushability or you not main tanking), this is another reason for the extra healer because you will take a lot of damage here but not have the hp buffer of a better geared tank.
I wouldn't worry about trying to make any timers at first, so I'd say your first boss to aim for would be Nalorakk as his trash is less annoying than Akil'zon's.

I'll go over some brief tactics (but of course there are plenty of guides available, so I'll just cover the things i think would be pertinant for a multi-boxer and only the first two bosses, because I don't think you'll get too far at first (no offense intended, I just think it's a fairly tricky instance to learn).

Nalorakk:
Trash
-The Medicine Men drop two types of totem, the Amani Protective Ward should be killed asap as it bubbles any mobs in the group making them immune to damage. Might be handy to have a macro for targetting this, the other totem is a healing ward and can be safely ignored.
-Tribesmen do a whirlwind with a knockback and can also interupt, so keep your casters away from them to reduce aoe damage (other than that they are not very dangerous).
-Warbringers need to be tanked apart (or their debuff will stack, leading to dead tanks), they also do a cleave, so don't tank them in the middle of your group. These also hit rather hard, so your healers need to be on the ball.

The last pull will probably be the hardest as you get two warbringers and two other trolls (generally we get 2 axe-throwers or and axe-thrower and a medicine man), with little or no cc this will probably be very hard on your healers. Kill the warbringers first, but you'll need to keep an eye out for totems if you get a medicine man (or two). Earth elementals might be handy here to soak up some of the damage.

Boss
Your tanks need to stand on top of each other during the troll phase and one tank takes him as troll and the other in the bear phase.
During the troll phase he will charge a random raid member, knocking them back and doing a cleave type move on them (so casters need to spread out), this will probably mean you need to reposition toons during the fight to keep them in range.
During the bear phase there's a silence so your healers will need to keep the tank for that phase topped up.

Akil'zon:
Trash
If done the normal way you get a gauntlet with birds coming from the front and trolls coming from behind. I've read about tactics to pull the Tempest first but as a) I've never tried them and b) they rely on certain group set-ups I'll leave it up to you if you want to google for that. I'll instead run over the 'normal' tactics.
One tank (pref pala) takes the two elites from the front (kill the wind walker first as they can chain heal, which makes the birds a pain), periodically birds will fly down from infront and this way your paladin can pick those up too. Get chain lightning(ing) as much as possible to try and keep the birds to a manageable amount (Fire elementals might be useful here too).
The spare tank grabs the trolls which spawn from behind (they have a tendancy to charge random raid members as they run up, so an individual tank would probably be best here) and drag them to the aoe zone.
The aim of this gauntlet it to keep moving forward as quickly as possible (there's generally no time to drink) and kill the Tempest asap. Once he's dead the birds and trolls from behind will stop spawning. Problem is you have 4 (or 5) pairs of trolls on the way to him, so you can't just engage him straight off (at least not with normal tactics).
If you wipe you have to start over again, which is why I suggest Nalorakk first as his trash is much more forgiving.

Boss
Again with the spreading out as he does a shock type move which will jump to nearby targets (this does damage and leaves a debuff increasing nature damage taken). You don't want too many toons hit by this at one time or your healers can't keep up.
Every now and then he will cast a storm on one person, anyone outside the 'eye' will be hit by rather a lot of damage. Tactics are either a) all run to the person that has the storm before you die or b) all run into the boss before he casts the storm.
My guild goes for option b and I think this would probably be easier to coordinate for a mb group too (as you can just set them to /follow the tank).
If you turn your ambient noise to full and turn off other game sounds then you'll hear it start to rain just before he casts the storm (if you're really confident you can get in in time then it actually visually starts to rain too, but that is a second or so before the storm hits - so safer to go for the audio cue). This tactic does risk him casting a shock either just before or just after the storm (which then hits the whole raid), but you should be able to handle that with chain heal or coh.
When the storm ends casters will need to run back out again, so make sure you have a ranged too that you can run out and have everyone else follow to move out again (though refacing the boss may be a pain).
After the first storm he'll summon bird adds which dive bomb random raid members (adding to the load on healers). As your raid will be mostly mail wearers hopefully you won't be at risk of anyone being one-shotted, so I'd suggest keeping all dps on the boss (as the birds are a pita to keep in range/infront of you), I guess you could macro a /target /cast shock macro to deal with the birds if you found they were an issue.
Next time the storm hits a few well placed chain lightnings or fire elementals should help keep the bird population low (all the raid are grouped around the tank, so the birds will swoop into the middle during the storm).

Good luck with the rest of Kara, and ZA if you decide to venture there :)