View Full Version : WoW - Picking Professions.
jdraughn
10-24-2007, 12:02 AM
I think I have decided to do tailoring on my 4 priests for sure. That makes alot of the cloths that have cool downs.
Now I need to figure out what to do as a secondary profession for my priests, and the two for my palladin.
I did enchanting as a second profession for one of my priests, and near as I can tell I can't gain anything by having a second person in the group have enchanting also.
I have never done alchemy but am wondering if that would be a good way to go. They have transumtes on timers don't they? I guess i would need the primal mights to make the cloths so I guess that would really be the only way to go.
Alchemy and Tailoring for my 4 priests.
Now how about my pallie? Maybe engineering and mining?
anyone have any opinions on this? Thanks!
grimfandang0
10-24-2007, 12:10 AM
List Of Proffesions and there related gathering proffesions (if applicable)
blacksmithing - mining
Jewelcrafting - mining
Engineering - mining
Enchanting
Tailoring
Alchemy - herbalism
Leatherworking - Skinning
--------------------------------------------------------------------------------
Blacksmithing - Armor - Weapon
Weapon smithing - Sword - Axe - Mace
Engineering - Gnomish - Goblin
Alchemy - Potion - Trasnmute - Elixir
Tailoring - Shadoweave - frostweave - Mooncloth
Leatherworking - Elemental - tribal
Elixirs and mooncloth tailor.
Bunny
10-24-2007, 03:30 AM
Hey,
when you level, skill mining and herbs because it's a pain to do later and always good to have (if you use more than one screen make sure the minimaps of the gatherers are as close as possible to your main screen so you won't miss a node.
When you have a crafting slot empty go alchemy. It's easy to skill up (herbs till 300 are cheap in the AH) and you can use the transmute timer (and procs if you go master transmuter).
I also like having a jewelcrafter but I think that it might work to buy your gems in the ah.
Bucco
jdraughn
10-24-2007, 08:06 AM
Hmm, so how about on my pally if I do enchanting/mining or jewel crafting, and on my priests tailoring/alchemy.
Shogun
10-24-2007, 09:38 AM
Make one of the priests a herby at least, that way you have the herbs to level alchemy. I'd personally have a miner/skinner as the leader, and a herby as one of the followers. Then tailoring for the clothies if you want it on all 4. Leaves you 3 spots for alchemy, JC and enchanting.
Pali: Mining/Skinning
p1: herbs/tailoring
p2: alch/tailoring
p3: ench/tailoring
p4: jc/tailoring
Of course if you don't need the gold from skinning, which is also alot more time spent gathering and less killing stuff, then don't bother with it ;)
jdraughn
10-24-2007, 10:21 AM
I have never got alchemy over about 100 in my life, and im not too familiar with that aspect of the game, but I was under the impression that to create some of the specialized cloths, such as primal mooncloth, shadow cloth, ect... it requires primal mights which are received from transumutes, which have cooldowns and is from alchemy right?
So, if I have 4 priests with tailoring, then unless I can find someones willing to do the transmutes, I would be stuck with the ability to create the cloth's, but not all of the materials to create them?
That is why I was kind of thinking of sticking with alchemy for the secondary professions on all my priests.
Maybe I will do herbalism and mining on my pally and just save up the ore, then once I hit 70 I can drop herbalism since by then my priests will hopefully pretty much all be leveled. Then I can drop mining (since his jewel crafting will be leveled up) and get enchanting which is easy enough to level at the lower levels since I can farm all the magic stuff to disenchant.
I really hate swapping screens to do herblism/mining and would prefer to keep gathering professions on my main guy.
Would be nice to have a specific person who keeps all the gathering professions so I don't have to buy those items from the AH.
Tonuss
10-24-2007, 10:36 AM
Mining/herbalism are good because they tend to be steady moneymakers, and mining gets used by so many professions (smithing, jewelcrafting, engineering).
Having a jewelcrafter is a nice complement to your enchanter once they start getting gear with gem slots. No need to find people to provide enchants or gems, which is nice (especially for multiple characters).
Blokus
10-24-2007, 11:19 AM
A nice thing about having skinning on your main is to be able to tell if a skinnable mob has a quest item on it for one of your toons. If the skinning mouse cursor doesn't show after fully looting it with your main, it has an item for one of your toons.
Not a big deal, but useful every once in a while.
Blokus
10-24-2007, 11:32 AM
A nice thing about having skinning on your main is to be able to tell if a skinnable mob has a quest item on it for one of your toons. If the skinning mouse cursor doesn't show after fully looting it with your main, it has an item for one of your toons.
Not a big deal, but useful every once in a while.
Shogun
10-24-2007, 11:42 AM
Patch 2.3 introduces a change where if you mouse over a corpse it'll tell you which character can loot it, if there's loot you can't see (such as quest items) so that you can skin/whatever
The high end cloths need primals, but not primals made only by alchemists. Alchemists can transmute from one type of primal into another on their daily cooldown but they need 1 kind to make another. All of the primals needed to make the cloths themselves can be gathered from mobs in the form of motes. Alchemists make Primal Might, which combines a bunch of the primals into 1 might (ie, fire, air, water, nature, etc) The Primal Mights are used for lots of things: http://www.wowhead.com/?item=23571
Zaelar
10-24-2007, 02:34 PM
Alchemy is by far the easiest crafting trade skill to level. Whether or not alchemy is useful to you is a different story.
As was said, you don't need primal might for too many things, but you'll likely need a few depending on the professions you decide on. Don't take alchemy just for getting primal mights. It does have some cooldowns that might be able to make you money, but if you want them you can just power level alchemy when you get to 50.
Mining is the best money maker of the gathering professions but is also the hardest to level. Skinning is easy and usually sells reliably in my experience, while herbalism is in the middle on all sides.
beyond-tec
10-24-2007, 03:25 PM
pve setup:
pally: mining + herbalism (he got the collector professions so I don't need to switch everytime I see something)
priest: enchanter, Tailoring
mage1: alchemy, Tailoring (gets the herbs from the pally)
mage2: Jewelcrafting, Tailoring (gets the mining stuff from the pally)
mage3: Tailoring (will get inscripting with the new addon)
every clothie got tailoring because I think Blizzard will continue to add good craftable items.
currently mage3 got herbalism so I don't need to switch the minimap-tracker from herbalism to mining to see the stuff on the map
Shogun
10-24-2007, 03:27 PM
sounds good :)
Blokus
10-24-2007, 03:30 PM
Ooops sorry about the double post above.
Yeah! That new change in 2.3 is going to be really nice it seems to let you know when a quest item is available to loot on an alt toon ... and if I'm understanding correctly to let you see high end items that can be looted by other characters in the group but not necessarily by your main. So hopefully we won't miss getting those BOP recipe items that only show if you have the proper profession.
Zaelar
10-25-2007, 03:58 AM
I'm looking to have my pve group setup almost the same as beyond-tec, I just didn't take herbalism, and got blacksmithing instead on the tank. I might switch to engineering though.
Tonuss
10-25-2007, 10:56 AM
Mining is the best money maker of the gathering professions but is also the hardest to level. Skinning is easy and usually sells reliably in my experience, while herbalism is in the middle on all sides.
I think they need to add more of an overlap on mining, or add more mining nodes. There are stretches that are really tedious because you can't find enough mineral veins, whereas herbalism is easy because there are more types of herbs and lots more of them to pick. So you have more overlap and more opportunities.
I grabbed pretty much every tradeskill available with my 5-shaman team. No idea if I will level up engineering or not, since blacksmithing and jewelcrafting already gobble up the ores/stones/gems that I mine.
Zaelar
10-25-2007, 04:58 PM
That's why it's harder.
There's also the need to mine a node 2-4 times instead of the one time for herbalism. You typically get more for mining though, 2-4 core instead of 1-3, and also you get the stones and rare gems, which, at least in azeroth, is rare for herbalism. In outlands you get motes from mining. Not sure if herbalism gets anything.
kadaan
10-25-2007, 05:45 PM
but I was under the impression that to create some of the specialized cloths, such as primal mooncloth, shadow cloth, ect... it requires primal mights which are received from transumutes, which have cooldowns and is from alchemy right?
Nope, primal mights are used in only a few epic patterns.
Primal Mooncloth = Primal Water + Primal Life
Shadowcloth = Primal Fire + Primal Shadow
Spellcloth = Primal Fire + Primal Mana
Pali: Mining/Skinning
p1: herbs/tailoring
p2: alch/tailoring
p3: ench/tailoring
p4: jc/tailoring
^--- looks good to me. You could drop skinning for blacksmithing to craft gear for your Pally if you don't want to take the time to sell the leather you get from skinning.
Depending on which BS spec you take, you can make yourself a nice BoP epic weapon or armor. You could also go with Engineering for bombs and a very nice BoP epic hat.
Clairvoyant
01-08-2008, 06:41 PM
I'm starting a 3 shaman team and deciding what proffesions to give them. My ideas so far:
1)Skinning/LW
2)Enchanting/?
3)Herbalism/Alchemy
The one with leatherworking can make gear for the others and the enchanter will be awesome for DE's. I thought herb/alch might be good for making potions and I've heard they're pretty easy to level, and at 70 I can make my own elixirs/flasks for my hunter :D. I'd rather not do mining on #2, I've eleveled it before and hate it. Plus, 3 gatherers would be really annoying. I guess I could always leave that spot open too.
Thoughts/Suggestions?
kadaan
01-08-2008, 08:36 PM
I'm starting a 3 shaman team and deciding what proffesions to give them. My ideas so far:
1)Skinning/LW
2)Enchanting/?
3)Herbalism/Alchemy
The one with leatherworking can make gear for the others and the enchanter will be awesome for DE's. I thought herb/alch might be good for making potions and I've heard they're pretty easy to level, and at 70 I can make my own elixirs/flasks for my hunter :D. I'd rather not do mining on #2, I've eleveled it before and hate it. Plus, 3 gatherers would be really annoying. I guess I could always leave that spot open too.
Thoughts/Suggestions?
I'd do:
1) Skinning/Mining
2) Enchanting/Leatherworking
3) Herbalism/Alchemy
The skinner doesn't have to be the same as the leatherworker. Having 2 gathering professions on your main makes it easy to do, and bars sell very well right from the get-go.
My 3-box shaman team went Skining/Mining, Herbalism/Leatherworking, Enchanting/Jewelcrafting.
amalgam
01-08-2008, 08:59 PM
Since it is possible to skin using a macro on an alt, I set one of my alt Shamans to skin. Since I use Gatherer, I plan on going Mining/Herb on my main.
Solusaa: Alch/Jewelcrafting
Solusab: Alch/Tailoring
Solusag: Tailoring/Enchanting
Solusad: Skinning/LW
Solusao: Mining/Herb
My 70 Rogue is already a Miner/Engineer and Shamans do not acquire much from BS that isn't BoP, so I was more interested in covering most profs.
Two Tailors and two Alchs will grant me access to a couple of cooldowns per set for cash, though I may go Alch/Ench on Solusag.
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