Ellette
09-06-2008, 08:27 PM
Sorry if someone had already posted it but I looked and hadn't noticed that someone had. Anyways, Alliance are basically getting buffed and Horde nerfed x.x Well, minus Trolls, they're about the only ones getting a buff. I was reading up on the WotlkWiki site and saw this on their front page.
More Patch 8905 Changes - 09/06/08
Changes to Racial Abilities
Orc:
Hardiness now reduces the duration of stun effects by 15% Troll:
Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon! Berserking: no longer has an activation cost of energy/rage/etc Draenei:
Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power Shadow Resistance: reduces the chance to be hit by Shadow spells by 2% Dwarf:
Frost Resistance: reduces the chance to be hit by Frost spells by 2% Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5. Undead:
Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials) Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity). Night Elf:
Quickness: reduces the chance to be hit by melee or ranged attacks by 2% Nature Resistance: reduces the chance to be hit by Nature spells by 3% Tauren:
Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear Nature Resistance: reduces the chance to be hit by Nature spells by 2% Gnome:
Escape Artist: the freeing effect can no longer be resisted Arcane Resistance: reduces the chance to be hit by Arcane spells by 2% Blood Elf:
Mana Tap: ability removed (partially integrated into Arcane Torrent) Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect) Magic resistance: (unknown, possibly reduces chance to be hit by all spell schools by 1%) Human:
Perception: changed to a passive, now grants one character level of passive stealth detection Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) The Human Spirit: spirit bonus lowered to 5%
So, what do you all think about this? I personally hope they don't do all these changes... but if they do I am seriously going to have to consider going back to Alliance :S
More Patch 8905 Changes - 09/06/08
Changes to Racial Abilities
Orc:
Hardiness now reduces the duration of stun effects by 15% Troll:
Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon! Berserking: no longer has an activation cost of energy/rage/etc Draenei:
Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power Shadow Resistance: reduces the chance to be hit by Shadow spells by 2% Dwarf:
Frost Resistance: reduces the chance to be hit by Frost spells by 2% Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5. Undead:
Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials) Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity). Night Elf:
Quickness: reduces the chance to be hit by melee or ranged attacks by 2% Nature Resistance: reduces the chance to be hit by Nature spells by 3% Tauren:
Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear Nature Resistance: reduces the chance to be hit by Nature spells by 2% Gnome:
Escape Artist: the freeing effect can no longer be resisted Arcane Resistance: reduces the chance to be hit by Arcane spells by 2% Blood Elf:
Mana Tap: ability removed (partially integrated into Arcane Torrent) Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect) Magic resistance: (unknown, possibly reduces chance to be hit by all spell schools by 1%) Human:
Perception: changed to a passive, now grants one character level of passive stealth detection Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) The Human Spirit: spirit bonus lowered to 5%
So, what do you all think about this? I personally hope they don't do all these changes... but if they do I am seriously going to have to consider going back to Alliance :S