Mojava
08-31-2008, 05:39 AM
Hi all,
I have recently discovered your world of multi-box addiction and would like some guidance from those in the know. I have utilized this website (thanks a bunch) along with others to iron out the newbness factor of dboxing, but I have some class-specific questions. (Yes I have utilized the search feature and search engines, so /flame off please).
My WOW pre-box experience bar only reaches level 46 (1 Pally, 2 hunters on different realms), so I have no hands-on, latter game experience from which to delve. I PvE almost exclusively (get my PvP fix in COD4); I play for fun and have no desire to be the King of all Pwnnage that so many tend to brag about. I have dboxed 2 hunters to 30, a pally/lock to 29, and a pally/priest to 20. I have come to the Darkside (For the Horde) after giving the Alliance a healthy sample. My favorite class/spec to play thusfar is the AOE Pally with the feral Druid coming in a distant 2nd. I am decided on the AOE Pally as my main for dboxing purposes. So that I may save myself from unnecessary grindage, I ask the following questions:
Which pocket class is more viable for latter game? I have sampled the pally/lock to 29 and while the team can easily crush the mobs, I feel the synergy between the two is lacking. I have sampled the pally/priest to 20 and the synergy seems to be more viable.
Should I forgo the above combo's for a different 2nd class to the pally? Thorns on an AOE pally sounds nice with a pocket druid with a side of buffs/heals. AOE pally with windfury/other completmental totems could be an option. Or since my main concept is AOE pally, shouldn't I use an AOE pocket mage?
If I go with the pally/priest, should I build the priest as shadow or spec for Holy Nova to help with AOE dps?
Are there any here who have intentions on creating talent build trees for each class (similar to what you see on Blizzard's forums) that are geared specifically for multi-boxers? (Since I haven't ventured past level 46, I've no idea if a different tree is even necessary).
Is dboxing instances an option or will I still have to group?
An AOE pally's biggest achilles heal thusfar has been spellcasters. Should I worry less about synergy of my pocket class & focus more on overcoming this weakness?
Thanks in advance for your time and responses.
Mojava
I have recently discovered your world of multi-box addiction and would like some guidance from those in the know. I have utilized this website (thanks a bunch) along with others to iron out the newbness factor of dboxing, but I have some class-specific questions. (Yes I have utilized the search feature and search engines, so /flame off please).
My WOW pre-box experience bar only reaches level 46 (1 Pally, 2 hunters on different realms), so I have no hands-on, latter game experience from which to delve. I PvE almost exclusively (get my PvP fix in COD4); I play for fun and have no desire to be the King of all Pwnnage that so many tend to brag about. I have dboxed 2 hunters to 30, a pally/lock to 29, and a pally/priest to 20. I have come to the Darkside (For the Horde) after giving the Alliance a healthy sample. My favorite class/spec to play thusfar is the AOE Pally with the feral Druid coming in a distant 2nd. I am decided on the AOE Pally as my main for dboxing purposes. So that I may save myself from unnecessary grindage, I ask the following questions:
Which pocket class is more viable for latter game? I have sampled the pally/lock to 29 and while the team can easily crush the mobs, I feel the synergy between the two is lacking. I have sampled the pally/priest to 20 and the synergy seems to be more viable.
Should I forgo the above combo's for a different 2nd class to the pally? Thorns on an AOE pally sounds nice with a pocket druid with a side of buffs/heals. AOE pally with windfury/other completmental totems could be an option. Or since my main concept is AOE pally, shouldn't I use an AOE pocket mage?
If I go with the pally/priest, should I build the priest as shadow or spec for Holy Nova to help with AOE dps?
Are there any here who have intentions on creating talent build trees for each class (similar to what you see on Blizzard's forums) that are geared specifically for multi-boxers? (Since I haven't ventured past level 46, I've no idea if a different tree is even necessary).
Is dboxing instances an option or will I still have to group?
An AOE pally's biggest achilles heal thusfar has been spellcasters. Should I worry less about synergy of my pocket class & focus more on overcoming this weakness?
Thanks in advance for your time and responses.
Mojava