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luxlunae
08-28-2008, 02:12 AM
Everything seems to go ok for me out in the world, but I get into an instance with my 3.5 balance druids(one toon has just the first 5 points to make wrath a quicker cast, and then points in feral) and I cant stay alive. At level 21 in deadmines and I cant get to the first boss, how embarassing!

Anyone have tips and tricks for instancing?

Jamien
08-28-2008, 02:20 AM
a tank might help.
Just because you have multiple characters doesn't mean they will go down fast. Remember they are instances, meant for 5 people with a tank/healer setup.

luxlunae
08-28-2008, 03:39 PM
Yeah, I prefer to just do stuff myself, but I guess its back to LFG for me! (even though one of my toons technically has feral points, it seems that once I pull more than two mobs chaos takes over and the whole concept of tanking disappears)

Memn
08-29-2008, 10:12 AM
The problem is threat... Please excuse me if you know all of this already...

Your tank has to have more threat on every enemy than anyone else in your group. If a member fo the group attacks an enemy, it makes that member have more threat on that enemy. If a healer heals anyone in the group, it makes that healer have more threat on ALL enemies in the fight. Thats why healers get beat up so much, and its a tanking problem. The tank has to have more threat on all enemies than the healer, and more threat on the current dps target than the dps. Most boxers use paladin tanks because consecration makes it easy for them to build threat on all enemies, and protect the healers. Your gonna have to work on that with the druid tank.

I don't have any experience with a druid tank.. but with no CC, your gonna have to get used to using swipe, thorns and target switching effectively. Get a threat meter addon so you can see where your threat levels are at.

wetstreet
08-29-2008, 01:42 PM
It will take practice so don't get discouraged. Swipe if you have more then one target and keep thorns on. Also, have the bear attack for a short while before DPS/heals starts (simple tip: any HoT you put on the tank before combat starts won't generate threat). Another common tactic is to have the tank switch to a second target and start generating threat while the DPS finish the first mob. Timing takes practice so the first mob doesn't take off after the DPS.