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View Full Version : Hero class, how?



magwo
08-26-2008, 07:29 AM
What makes the DK a "hero class"? It's not designed to be more powerful than the other classes. It looks like just another class IMO.

Anahka
08-26-2008, 07:56 AM
It is "just another class". If they'd make the DK too powerful everyone would be playing one and they'd rule PvP. Obviously.

They start out at 55 though, have a fancy quest chain, get brand new and shiny spells/skills and get a free epic mount.

mattbott
08-26-2008, 08:41 AM
All "Classes" in World of Warcraft are referred to as "Hero Classes."

hotsuma
08-26-2008, 08:44 AM
i took a year off bc after i got to 70 and did a little kara, i enjoyed the leveling i took it really slow but after playing the beta it at least at first does not look like anything new, just back to the same old boring quests for kill x mobs ive seen before with a new skin or something.

You know then i came back to BC it was great, ZA was patched in , i could do all the heroics, and a few UI things were improved , XP was nerfed although i was 70, i played for a month over Christmas and i was in SSC gear then i was able to progress onto the endgame which i really enjoyed..

im taking my time getting some new characters up, but unfortunately i think they will be 80 before the same nerf's and instance patches happen, guess ill just have to quit for another few months after i get to 80.

i guess although i live for end game raiding , there is no point fighting for it at the start i can leave that to the europeans wait 3-6 months, blizz will have removed the cock blocks they use to slow things down.

random rant half way down the page doubt anyone will see ;0)

KvdM
08-26-2008, 09:37 AM
http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-wow-class-panel/

The above link describes hero classes as:

"What are Heroes?
Classic Warcraft 3 characters. Either didn't fill enough of a primary role in the original WoW or didn't feel right being played from level 1.
Epic feel -- should be very different from the other classes, such as the new resource system for the Death Knight."

TheBigBB
08-26-2008, 10:04 AM
It's just that a level 1 Death Knight would have made no sense. Other than starting at 55, they're going to be balanced like any other class.

Drizzit
08-26-2008, 10:12 AM
I think that they made them lvl 55 cause people probably not roll them cause the 1-80 grind would be a pain in the ass. If they did roll DK what people would probably do is power lvl them to about lvl 60 and have no clue on how to play the class.

I would love to have 3 hunters and 3 mages to add to my team, but i did 2 teams (1 to 70, and the other to 60) and that wasn't fun. I'll probably get the 60 team to 70 and then call it quits on alts.

KvdM
08-26-2008, 10:38 AM
There's some additional info in the link that I provided:


Forking classes from current classes or additional talent trees. But no, because the character classes wouldn't feel distinct. Would all be watered down.
Multi-classing -- a secondary class or a hero profession. For example, a warrior would become a deathknight. Would water down the different character classes. How is a warrior death knight different from a warrior death knight, etc.
What is a mage deathknight or druid deathknight -- wouldn't feel right.
Class morphing -- the character class would stop being the old class and then do the quest and become a deathknight.
Players would feel they were losing existing characters. What if you don't like the new one. So they decided to unlock instead of create new.Looks like they tried to create a subclassing/multiclassing system similar to the noblesse classes of lineage 2, but weren't able to get the design right.

TheBigBB
08-26-2008, 10:45 AM
There's some additional info in the link that I provided:



Forking classes from current classes or additional talent trees. But no, because the character classes wouldn't feel distinct. Would all be watered down.
Multi-classing -- a secondary class or a hero profession. For example, a warrior would become a deathknight. Would water down the different character classes. How is a warrior death knight different from a warrior death knight, etc.
What is a mage deathknight or druid deathknight -- wouldn't feel right.
Class morphing -- the character class would stop being the old class and then do the quest and become a deathknight.
Players would feel they were losing existing characters. What if you don't like the new one. So they decided to unlock instead of create new.Looks like they tried to create a subclassing/multiclassing system similar to the noblesse classes of lineage 2, but weren't able to get the design right.What is this quoted from? There are so many sentence fragments that I can't even understand it at all. ?(

KvdM
08-26-2008, 10:50 AM
Notes taken during the BlizzCon WoW Class Panel presentation.

http://www.blogsmithmedia.com/www.wowinsider.com/media/2007/08/heroclasses.jpg

http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-wow-class-panel/

It basically describes what the designers were trying to achieve with the hero classes and the ideas that they looked at.

Golle
08-26-2008, 12:55 PM
There's some additional info in the link that I provided:




Forking classes from current classes or additional talent trees. But no, because the character classes wouldn't feel distinct. Would all be watered down.
Multi-classing -- a secondary class or a hero profession. For example, a warrior would become a deathknight. Would water down the different character classes. How is a warrior death knight different from a warrior death knight, etc.
What is a mage deathknight or druid deathknight -- wouldn't feel right.
Class morphing -- the character class would stop being the old class and then do the quest and become a deathknight.
Players would feel they were losing existing characters. What if you don't like the new one. So they decided to unlock instead of create new.Looks like they tried to create a subclassing/multiclassing system similar to the noblesse classes of lineage 2, but weren't able to get the design right.Ya, And I'm glad they didn't because the subclass system in Lineage2 just made me confused. Unlike Lineage2 you create your class in Wow at first, and then keeps it that way, i think you change or "upgrade" your class 2 or 3 times in Lineage2, making it really hard to decide what to choose and pick.

KSboxers
08-26-2008, 01:00 PM
Subclasses in FFXI worked out well. Added some variety to the classes.

moji
08-26-2008, 03:48 PM
I think that they made them lvl 55 cause people probably not roll them cause the 1-80 grind would be a pain in the ass. If they did roll DK what people would probably do is power lvl them to about lvl 60 and have no clue on how to play the class.

I would love to have 3 hunters and 3 mages to add to my team, but i did 2 teams (1 to 70, and the other to 60) and that wasn't fun. I'll probably get the 60 team to 70 and then call it quits on alts.eh, not true. months after the xpac we had Draenei and Belf 70's, this was before leveling speed changes and RAF. With just speed changes, I'd imagine 1-80 will take about as long as 1-70 did at the start of BC. If they wanted to, DK's starting at 1 isn't that much of a haul for some, they just wanted DK's to be playable endgame faster, and not have to experience as much of a grind. I can do the 1-58 grind in my sleep now. it's old, tired, and thank god, because of RAF and I've gotten most classes to 60, I don't have to do very much of it anymore. 1-58 is autopilot mode.

Deshu
08-26-2008, 11:02 PM
I'll tell you this much now.... the Death Knights are VERY OP in beta atm. There will definitely be some nerfing and changes. It may be intended to allow for faster leveling, not sure. But no way at level 58 should I have been able to take on 6 level 59's and 60's and survive lol.

Tidomann
08-27-2008, 02:06 AM
i think all new characters you create should be level 55... @_@

ZorbaTheGeek
08-27-2008, 04:05 AM
But no way at level 58 should I have been able to take on 6 level 59's and 60's and survive lol.A prot Pally can start taking taking on multiple enemies before they get plate armour, I fail to see why a DK shouldn't be able to do similar. They are tanks after all.