tizwaz
10-12-2007, 05:58 PM
Ive just started 5 boxing with all same classes...
before this my teams were a result of adding more accounts and transfering in matching lvl chars...
4locks n priest
5 druids
4 priests n pally
etc...all good stuff
I know melee is hard work with 5 box but heres a few tricks if you have a main tanker etc
1st click on side mouse button..say #4...can be bound to moving backward
that allows for a pull into the melee party with everyone in range
2nd..set focus using number pad 1-5 for chars with the old macro covered in this board...
/clearfocus
/target (playername)
/focus (player name)
/follow (playername)
/assist (playername)
3rd have a focus reset button such as the ` with this macro
/follow focus
/assist focus
this can be used often as needed...and sets you free of prefocusing every spell in macro till you have a style and plan set out
4th
use opposing circles for pvp by setting various chars to run in diff directions...
I keybound q and w to either both do strafe left turn right or strafe right turn left so your party upon the puller backing up into them with the mouse button...runs circles around the target leaving at least 2 behind it but facing it at any time
5th
jus for fun a scramble can be nice....
after setting up your diamond formation on the a and d buttons..ie button a: palyer 1 forward player 2 left player 3 right player 4 back player 5 forward
and the reverse direction on the d button
you get a diamond with a forward player that can back up to the center...
when you hit refresh ` button on follow focus..they all face in on a melee'd target from all directions
you can also spread them out further and set up Numpad6 so that the forward follows the left who follows the back who follows the right who follows the other forward who follows the first one...
roughly speaking you get a random inward spiral movement that confuses the hell out of an opponent and allows you to select a new focus leader as needed...
the net distance for follow threshold is important to keep track of for this move because the backward moving c har wont have covered as much ground leaving the distance greater for the 2-3 and 3-4 follows
Well good stuff...
This team is set up for assasination tasks on a rp server so intstance is not a consideration...Ill save that for my other teams:)
have fun and let me know if you have anyother ideas for melee:)
before this my teams were a result of adding more accounts and transfering in matching lvl chars...
4locks n priest
5 druids
4 priests n pally
etc...all good stuff
I know melee is hard work with 5 box but heres a few tricks if you have a main tanker etc
1st click on side mouse button..say #4...can be bound to moving backward
that allows for a pull into the melee party with everyone in range
2nd..set focus using number pad 1-5 for chars with the old macro covered in this board...
/clearfocus
/target (playername)
/focus (player name)
/follow (playername)
/assist (playername)
3rd have a focus reset button such as the ` with this macro
/follow focus
/assist focus
this can be used often as needed...and sets you free of prefocusing every spell in macro till you have a style and plan set out
4th
use opposing circles for pvp by setting various chars to run in diff directions...
I keybound q and w to either both do strafe left turn right or strafe right turn left so your party upon the puller backing up into them with the mouse button...runs circles around the target leaving at least 2 behind it but facing it at any time
5th
jus for fun a scramble can be nice....
after setting up your diamond formation on the a and d buttons..ie button a: palyer 1 forward player 2 left player 3 right player 4 back player 5 forward
and the reverse direction on the d button
you get a diamond with a forward player that can back up to the center...
when you hit refresh ` button on follow focus..they all face in on a melee'd target from all directions
you can also spread them out further and set up Numpad6 so that the forward follows the left who follows the back who follows the right who follows the other forward who follows the first one...
roughly speaking you get a random inward spiral movement that confuses the hell out of an opponent and allows you to select a new focus leader as needed...
the net distance for follow threshold is important to keep track of for this move because the backward moving c har wont have covered as much ground leaving the distance greater for the 2-3 and 3-4 follows
Well good stuff...
This team is set up for assasination tasks on a rp server so intstance is not a consideration...Ill save that for my other teams:)
have fun and let me know if you have anyother ideas for melee:)