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View Full Version : Wotlk Super Group? - ur comments please



Chaosomega
08-22-2008, 08:48 PM
EDIT: Took out first part, made to much confusion

My thoughts:
Blood Death Knight MT - Blood looks promising,
2h tanking,
Enrage a friend, can make ghouls of fallen comrades.Fury OT -
Commanding Shout,
"enraged target from MT"
2 - 2h's with duel wield specialization then 20 into Arms for two hander specialization.
**Dual- Boxed** Survival Hunter - Now as of build 8820 in beta,
hunting party that gives 2% mana, 10 energy, 4 rage, 10 runic power does not have a cool down, so on every crit the party recieves those improvements. *no cooldown!*
Survival has a huge chance to crit, thus the 2nd and 3rd mana batteries. Pets spec'd right can OT (stated by blizzard) Some AoE with explosive shot, and explosion shot. Gives +AP and RAP to hunters (stackable?), fury warrior, and Death knight.

Shadow Priest - With improvements to come:
Main mana battery (raid wide)
+health over time with Vampiric touch (raid wide)
Stamina Buff +shadow dmg by 10%? for warlocks,
Shields Rez
2x Affliction Warlock Insane dps, +shadow dmg Health stones (imp) Sustained dmg with dots Summons Self supporting with Haunt, Siphon Life, Drain Life, Life tap SoC aoe.


Resto Druid -
15% percent chance on rejuvenation ticks to give 2%, mana, 10 energy, 5 rage, 10 runic power Tree form (imp) +40% healing on party. Hots, sustained heals,
battle rez Gift of the Wild
Holy Paladin -
Burst heals, Aura's (raid wide)
51 point talent Becon Of Light*** Buffs, like +mp5 or kings.***Beacon of light gives healing to one person as the becon and then everyone around them receieves that healing every 3 secs.
In theory with multiboxers that are linked by follow and *(2 MB's) one could be the becon and sustain heals on 6-6 members of the party.

(If needed Healer, Resto Shammy) But ... Elemental Shammy - Elemental shammy gives
Totems - totem of wrath 3% to crit and +dmg +dmg spell
Windfury buffs Elemental haste *(heroism?) +1% chance to hit
Fire and earth elementals guys.{The hunters are dual boxed, and the shadow priest and warlocks are all triple boxed together.}
____________________________Side Other thoughts_________________________________________
Instead of having 2 warlocks i would replace those with 2 shammies.

The elemental shammy would be replaced with a balance druid for boomkin form

and this ability to gives 5% more chance to crit (useless to warlocks dots) and plus nature dmg through earth and moon talent another battle rez.And also, should only one hunter stay survival, personally i am thinking no way if there is still no cooldown on hunting party, But BM does offer exotic pet and 3% more raid dmg.

______________________________
Let me hear your ideas we/I would appreciate them.

Stabface
08-22-2008, 09:04 PM
I'm not exactly sure what you're asking.

Apparently you have a group made up of
1 Blood Knight MT
1 Fury Warrior OT
2 Survival Hunters
3 Shadow Priest
3 Affliction Warlock
1 Resto Druid
1 Holy Paladin
1 Elemental Shaman

? That's 13 toons... what are you doing with them? Fighting some thing that never moves and only hits the tank with a 4 minute enrage timer? I'm not understanding what the question or what you're asking for advice on... sorry...

accretion
08-22-2008, 11:40 PM
Fur is going soft in his old age.

Chaosomega
08-23-2008, 01:14 PM
Well anyother comments about missing classes, buffs, group synergy, or does it look constructive and well made?

Please your serious input is needed.

Ellay
08-23-2008, 01:48 PM
How many characters do you plan on playing?

Mokoi
08-23-2008, 02:44 PM
Well anyother comments about missing classes, buffs, group synergy, or does it look constructive and well made?

Please your serious input is needed.

you need to give us a context in which you are talking.. because.. we're all a little confused on wtf you are actually talking about.

are you talking about boxing a perfect group with the best synergy all yourself? or just what your perfect 25 man raid will be for the new 25 mans?

this is a boxing community, so we're usually talking about what classes we should play.

doesn't seem feasible to play all those classes at once, so maybe you are just theorycrafting about a cool setup?

Chaosomega
08-24-2008, 12:00 AM
Sorry i guess it was a little vague, i seem to have a problem with applying my thoughts to paper (or .. internet?)
How many characters do you plan on playing? Any how I personally plan on playing 3 characters. I tri-box 1 shadow priest, 2 warlocks right now. My GF is dual-boxing, playing 2 hunters. The other 7 characters for the 10-man raid will be filled is through recruiting.



Well any other comments about missing classes, buffs, group synergy, or does it look constructive and well made?

Please your serious input is needed.

you need to give us a context in which you are talking.. because.. we're all a little confused on wtf you are actually talking about.

are you talking about boxing a perfect group with the best synergy all yourself? or just what your perfect 25 man raid will be for the new 25 mans?

this is a boxing community, so we're usually talking about what classes we should play.

doesn't seem feasible to play all those classes at once, so maybe you are just theorycrafting about a cool setup?Again, apologies.
You bring up my 2 main points actually.
1.) Is the synergy for the group as a whole the best it can be? (specs, classes, etc.)
2.)Should i replace the 2 warlocks with 2 elemental shammies, and use a boomkin druid (instead of elemental shammy currently in 10th position).

This is for 10-man raids, Again, sorry for confusion, I'm pretty bad at the whole posting ideas lol.

Mokoi
08-24-2008, 12:06 AM
no idea man, 10 man raids will differ based on the bosses and trash.

you have the idea though, making sure that the right classes compliment themselves, but honestly, because of the diversity we saw in BC for bosses and dungeons, it is impossible to start "planning" groups.. specially what looks like a PuG from what i can see :P

we also don't quite knwo what classes with do the best DPS and what classes will be the best support. also is gear dependant. When we started doing kara first week BC, it was a 3 healer venture, and now we can do it easily with one priest eating a sandwich and singing to us in vent.