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View Full Version : Totem of wrath nerf inc



Los
08-20-2008, 07:33 AM
http://blue.mmo-champion.com/8/8202274211-flametongue-totem-vs-totem-of-wrath.html



Totem of Wrath is currently stacking crit and damage. Sorry but this isn't intended and will be resolved. ;-) Also, we're possibly going to look at reworking this totem somewhat.


:'(

merujo
08-20-2008, 07:35 AM
some ppl still think it will stack in wotlk.

no, it wont stack, it will be a raid buff instead of party-raid buff, and perhaps it will have a small increase in stats.

Ifalna
08-20-2008, 08:05 AM
They cant remove the stackability without meaning having more than one elem shaman in a raid makes their 41 point talent useless. I would be expecting a new design if anything, it has to be viable as a talent for raiding, soloing, and pveing, and thats a damn bitch to sort out.

Making it trainable and giving a new 41 point would instantly solve the problem of wasting high end talents.

Los
08-20-2008, 09:48 AM
still it would feel (imho) a bit overpowered vs melee classes that need a lot of hit more to make a caster +hit stat and not give an equivalent to melee. In my idea, put it in the enhance tree.

Naysayer
08-20-2008, 10:28 AM
Should just set it to 3% & 3% and let it stack, imo.

Flight
08-20-2008, 11:38 AM
Whats the current cap on added crit % in WoW, does ToW count towards that cap and is it changing for WotLK ?

Kulzor
08-20-2008, 11:55 AM
Wow, I'm getting so tired of their nerfs lately.

This claim that everything they choose to reduce in capability "wasn't intended" is tiresome at best. (I don't even have multiple 70 shamans, and I'm irritated by this.) Get real, it's an excuse to nerf something. Nothing more, nothing less. Quit hiding behind these "not intended" claims.

Ifalna
08-20-2008, 12:00 PM
The moonkin buff has been list this for a very long time now. Welcome to the new Shaman class. Check your OP at the door. :)

Now I *really* need to get that Druid leveled for Wrath.If you mean the moonkin crit, isint that party based?
As in if you have two moonkins in a raid, they are not actually wasted, they can be in two seperate groups. As opposed to two elem shamans actually having a completely pointless talent if it is raidwide and does not stack, because the max you actually need is just one totem for the whole raid.

Drakkun
08-20-2008, 01:04 PM
Wow, I'm getting so tired of their nerfs lately.

This claim that everything they choose to reduce in capability "wasn't intended" is tiresome at best. (I don't even have multiple 70 shamans, and I'm irritated by this.) Get real, it's an excuse to nerf something. Nothing more, nothing less. Quit hiding behind these "not intended" claims.Try to think outside of your multiboxing party for a second. Making totems raid-wide is a huge buff for raids. Where once only 5 characters got to have the effects of a totem, now 10, 25, 40 people get the effects. Also, the spell damage change is much better than the % hit. The % spell damage will scale with your upgrades, hit caps out.

Monk3yv
08-20-2008, 03:41 PM
Aw man wtf. Whats next, Healing stream totem no longer stacks and mana spring now drains your mana . Working as intended

fail

Ifalna
08-20-2008, 03:48 PM
If only we got 25% additonal lb spell damage, a stacking buff from crits across our party, and some kind of instant knockback mana restorer.

OH NO WAIT!

Its not the end of the world lads, wait and see the final design before lighting them mob torches ;)

The IT Monkey
08-20-2008, 05:05 PM
Wow, I'm getting so tired of their nerfs lately.

This claim that everything they choose to reduce in capability "wasn't intended" is tiresome at best. (I don't even have multiple 70 shamans, and I'm irritated by this.) Get real, it's an excuse to nerf something. Nothing more, nothing less. Quit hiding behind these "not intended" claims.Try to think outside of your multiboxing party for a second. Making totems raid-wide is a huge buff for raids. Where once only 5 characters got to have the effects of a totem, now 10, 25, 40 people get the effects. Also, the spell damage change is much better than the % hit. The % spell damage will scale with your upgrades, hit caps out.While this is true, think of it this way. Out of a 40 man raid how many will be within 30 yards of that totem (assuming you have spec'd for the extra 10 yards). And out of that 40 man how many ele shamans will be spec'd for the totem but no use throwing it because it doesn't stack?

Whatever they do I ain't quitting the game... just kind of disappointing to see one of the reasons I leveled five shamans to 70 go bu bye.

Naysayer
08-20-2008, 05:26 PM
If only we got 25% additonal lb spell damage, a stacking buff from crits across our party, and some kind of instant knockback mana restorer.

OH NO WAIT!

Its not the end of the world lads, wait and see the final design before lighting them mob torches ;)They had to add the damage buff because they nerfed the crap out of the lightning bolt coefficient. It's like me taking your computer away and then giving it back to you all wrapped up for your birthday. Surprise!

Jaese
08-20-2008, 07:18 PM
If only we got 25% additonal lb spell damage, a stacking buff from crits across our party, and some kind of instant knockback mana restorer.

OH NO WAIT!

Its not the end of the world lads, wait and see the final design before lighting them mob torches ;)They had to add the damage buff because they nerfed the crap out of the lightning bolt coefficient. It's like me taking your computer away and then giving it back to you all wrapped up for your birthday. Surprise!

79.4% to 71.4% isn't nerfing the crap out of anything (same coeff as Smite now).

Flight
08-21-2008, 05:22 AM
Whats the current cap on added crit % in WoW, does ToW count towards that cap and is it changing for WotLK ?



Anybody know ?

Šeceased
08-21-2008, 05:40 AM
Whats the current cap on added crit % in WoW, does ToW count towards that cap and is it changing for WotLK ?



Anybody know ?

hmm tbh this has always been a bit hazy :S there are ppl out there that claim there is a cap on crits.. but I can't see there being one at all.. 100% crit means 100% crit.. the only difference is that there is a generic 1% miss/resist chance thus i guess ur capped at 99%.. ofc it also depends on your hit chance.. If you have no +hit gear or talents, ur crit cap is the same as your hit cap.

NoobShammy
08-21-2008, 05:58 AM
well glad im still on one free month before i start paying for my x5 shamans makes it that much easier to quit wow.

Stabface
08-21-2008, 06:09 AM
The rather poorly termed "crit cap" is based on the way the attack table used by Blizzard works. AFAIK it does not apply to spells since there is a 2-roll system used there.

http://www.wowwiki.com/Attack_table

moleh
08-21-2008, 06:11 AM
The subject of this post is misleading they will rework the talent which means it is not a nerf. They have left the totem alone for ages now I can't see they are going to nerf it before WotLK and they may even make it better. I think multiboxers will find it less usful but thats nto what they balance on they look at Raid Vs PVP Vs solo and that is how it will always be.

They may like people say make it trainable and give us a nice new AoE stun :D You just dont know :p

Moleh

merujo
08-21-2008, 06:25 AM
In my idea, put it in the enhance tree.

right. enchancement really need more crit and hit with spells.

enchancement has his roll: melee dps and wf for party.
elemental shaman has his roll: caster dps and tow for caster party.

in wotlk buff will be raid buff instead of party only buffs. so only one ele ou enchanc shaman needed per raid. this means less spots for same classes of the same spec, but maybe u'll have space to put other ppl and make other combinations.

u can't stack certain buffs on party...but... now u have raid buffs. i wonder if spells like heroism will be raid buff as well.

Naysayer
08-21-2008, 09:57 AM
If only we got 25% additonal lb spell damage, a stacking buff from crits across our party, and some kind of instant knockback mana restorer.

OH NO WAIT!

Its not the end of the world lads, wait and see the final design before lighting them mob torches ;)They had to add the damage buff because they nerfed the crap out of the lightning bolt coefficient. It's like me taking your computer away and then giving it back to you all wrapped up for your birthday. Surprise!

79.4% to 71.4% isn't nerfing the crap out of anything (same coeff as Smite now).Yah, and the 10% frostbolt/fireball coefficient nerf didn't hurt the mages "jaw dropping" damage either... :rolleyes:

It was higher than most dps spells with the same casting time to compensate for the lack of a debuff like CoShadows and scorch/ect. They nerfed it and added the damage% buff to compensate for the loss of dps shaman would suffer through the coefficient nerf. 8% on your coefficient is a pretty big loss to your dps, especially to a class that depends so much on crits and has 200% crit damage rather than 150%. It's ok though, they gave it a 20% damage increase through talents. It's going to hurt enhancement and resto lightning damage, but not elemental.

succulent
08-21-2008, 12:51 PM
A note on the spell hit aspect: from what I read, spell hit cap will be 9% in wrath, and every caster can get 3% from talents (instead of between 0% and 10% like in BC). Boomkin apparently get 4% hit from talents in wrath as well as 3% from improved faerie fire. A dranei ele shammy gets 7% between talents, ToW, and racial, so needs nearly no hit on gear. With a boomkin and shammy together in a raid, thats' 6% from raid buffs/debuffs, and with 3%+ from talents and racial raiders won't any spell hit at all from gear. I'm going off the latest talent trees, which do seem a bit stale.

What I wonder is if ToW no longer stack, what will a 5-boxing shammy team drop for the other 4 fire totems? Back to searing, a la deadmines?

Drakkun
08-21-2008, 01:47 PM
ToW has already been changed in the beta and no longer has +hit. It has been changed to 3% crit and 6% spell damage.

Suvega
08-21-2008, 02:11 PM
I can't believe anyone actually thought that this would stack in WOTLK.

lol, 10 shaman = 30% crit 60% dmg. Are you serious? lolol

Fix, not nerf. Never intended to stack raid wide.

kayb
08-22-2008, 03:26 AM
As a shammyboxer this is disappointing to everyone of course, but I gotta say as a raider this is a great thing. I'm assuming the same thing will be true for moonkin aura (raid-wide, non stack). There really isnt room for more than 1 elemental shammy, and 1 moonkin druid in a 25-man raid. And those raid slots are gonna get more valuable with a new class as well. Moonkin druids especially have been difficult to justify in Sunwell raids, since they only boost their party marginally. They just don't have the dps to be more valuable than a shadowpriest for example. Shadowpriest has a similar dps (slightly lower) but they give so much more back to the party. Given the choice of 2 shadowpriests + 1 elemental shammy, or 1sp + 1mk + 1ele shammy, the moonkin has gotten the boot most often. Felmyst and Muru has to take some of the blame naturally, where Mass Dispel is the shit.

The raid-wide, non-stackable buffs are there to make sure that it's valuable to bring at least 1 of the MKs or Ele shammys, since their buffs are now 2-3 times as valuable. It's also a way to make raid composition interesting and to avoid too much single class stacking. Stacking warlocks hasn't been a bad idea in The Burning Crusade to put it bluntly.

Otlecs
08-22-2008, 04:45 AM
I don't have anything to contribute here, but I just wanted to say that I'm really enjoying the discourse in this thread, especially as I have an up-and-coming shammy team and refuse to read anything about WotLK before October when things are likely to be closer to their final implementation.

The non-personal, fact-based discussion epitomises what I love about this community :)