View Full Version : Following Addon
Necrosniper
08-20-2008, 03:46 AM
Hey Guys,
I was having some issues with Battlegrounds and Following macros, so I decided to make an addon specifically to make a character keep following.
EDIT: (i.e. getting feared, and having to mash a follow button afterward, this will automatically resume following if in range)
KeepFollowing ('http://www.curse.com/downloads/details/13451/')
I'd like it if some of you can try it out, find any bugs/suggestions so I can make it a little better.
All it does, is basically make it to where your character will "KeepFollowing" your main/other character.
I'm very new to addon building, but just wanted to throw it out there to get some feedback.
-Necrosniper
Tizer
08-20-2008, 05:18 AM
What happens if i get feared, will this addon automatically "regroup" my party? i.e. does it poll constantly to keep the group on follow?
I think i already have a sticky follow addon active, part of twobox toolkit iirc?
I'll have a look into your addon soon, be nice to see if it has any advantages over existing ones.
Necrosniper
08-20-2008, 07:37 AM
I made it mainly for fears and cc... they will automatically regroup with whoever you choose
You can choose to follow leader, or follow anyone thats in your party. (will only broadcast to your characters in your party when you join bg as a group, even if they are in a different bracket it will work)
One addon I used only followed the leader, and that made it difficult to manage in BG.
With KeepFollowing, if they stop following... and get back in range, or are in range... they will "KeepFollowing"
Tizer
08-20-2008, 08:42 AM
Interesting mate, i'll give it a crack tonight.
i assume /kfollow focus works, or do i have to specify a name ?
zanthor
08-20-2008, 10:04 AM
Does it have an easy toggle on/off for drinking?
Tizer
08-20-2008, 10:25 AM
I guess from the instructions on the curse site to following does that:
/script SetBinding("`","MOVEBACKWARD")
/script SaveBindings(1)
note: I have move backwards bound to `, for easy stop access
zanthor
08-20-2008, 11:24 AM
I guess from the instructions on the curse site to following does that:
/script SetBinding("`","MOVEBACKWARD")
/script SaveBindings(1)
note: I have move backwards bound to `, for easy stop accessBreaking follow is fine. But if you run a mod that Follows every X seconds (Mine runs 1x a second) you will drink for 1 second, then stop drinking and stand up when the next /follow is issued.
My solution for this is a set of macro's...
/script fzStart("Name")
/script fzStop()
/script fzStart()
Start with no command just follows the last master, Start with a name clears the old name and starts following the new one, etc...
My mods completely written for RDX so I've been passivly looking for a new solution that doesn't involve me coding.
Tizer
08-20-2008, 11:49 AM
Possibly set the follow to someone that doesnt exist, see if it stops / throws a fit maybe
i'll give it a go in a few hours time :D
zanthor
08-20-2008, 11:53 AM
Possibly set the follow to someone that doesnt exist, see if it stops / throws a fit maybe
i'll give it a go in a few hours time :DOne thing that would cause problems here...
/follow Zanthor
If there IS a Zanthor nearby it will...
If there is a toon named Zangrmos nearby and zanthor's not... it will follow them.
On more than one occasion I've left my alts parked and hearthed the leader, only to find them scattered to the four winds because they followed a random person after I left.
Tizer
08-20-2008, 02:52 PM
well i have no problems drinking using it :)
but like you say you kinda need an emergency stop follow command which should be easy enough to follow in a macro
Off to try this in the BGs :)
Tizer
08-20-2008, 03:00 PM
One small issue i found is that some people like to turn their character around with special binds, i.e. all rotate left/right
with a permanent follow this becomes impossibe for those on follow as they always turn to face the main.
i dont use this feature myself, so its a non issue, but i know there are some that do.
Tizer
08-20-2008, 03:51 PM
done a few AVs now, i have to say im quite impressed. with a very simple mod to my focus macros i got it working a treat
/focus [target=Tilce,exists,nodead];
/target [target=focus]
/kfollow target
had a few occasions where a priest jumped out on me and i ended up all over the place, but without any mashing the group reformed nicely and those that were too far away got picked up as i passed.
Necrosniper
08-22-2008, 03:55 AM
For some god forsaken reason I didn't even think of /kfollow focus... lemme add it really quick
Necrosniper
08-22-2008, 04:32 AM
Added: /kfollow focus
in release 01.08.08.22, just waiting on them to approve the file (EDIT: file has been approved)
a fix for food and water is
/kfollow allow off
/use Conjured Croissant
/use Conjured Glacier Water
--you can also use--
/in 30 /kfollow allow on
/kfollow allow off
/use Conjured Croissant
/use Conjured Glacier Water
If your main gets up and starts moving, they will get up and keep moving because they were still on follow (no way to make a character stop following by a macro, if there is I wanna know it)
Any other ideas, keep them coming.
(the reason I didn't have /kfollow focus, was because I only dual box, and I have both my characters focus each other...lol)
-Necrosniper
Tizer
08-25-2008, 02:48 PM
I didnt find a need for the food / water fix, it didnt mess up when i tried it. :)
Thanks for the focus fix, saves doing
/target [target=focus]
/kfollow target
:-)
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