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BGuru
08-13-2008, 09:39 PM
Well here I am again stuck trying to do another instance, this time it is Ramparts.
I'm starting to get the feeling I just suck 5 boxing maybe I just suck at WoW altogether and the people I was raiding with when I was playing solo were making me look good.

Sunday I got to level 58 and went to Ramparts immediately and got owned, no biggie I knew I needed gear. By Sunday night I was 60 had some Outlands gear and went back to Ramparts got through 1 or 2 trash pulls and couldn't get past the guys that do rain of fire. Tonight I tried for hours and still couldn't make it to the first boss.

I pull with Avengers shield then use SoR judge it then SoR again then consecrate. I have holy shield up righteous fury and ret aura. I either have to heal with my shammies and 1 pulls agro or I get agro from dpsing I use righteous defense but the mob turns back to the shammy almost immediately and it all goes down hill from there.

Anybody have any tips? I'm pulling my hair out here.

Here are the Armory links of my group: Pally ('http://www.wowarmory.com/character-sheet.xml?r=Terenas&n=Tagah'), Shaman ('http://www.wowarmory.com/character-sheet.xml?r=Terenas&n=Sagga'), Shaman ('http://www.wowarmory.com/character-sheet.xml?r=Terenas&n=Besagga'), Shaman ('http://www.wowarmory.com/character-sheet.xml?r=Terenas&n=Cesagga'), Shaman ('http://www.wowarmory.com/character-sheet.xml?r=Terenas&n=Desagga').

Thanks for any help you can give.

Naysayer
08-13-2008, 09:46 PM
You are putting blessing of salvation on your shaman, right?

Also, your spell damage is pretty low on your shaman, and your pally is geared horribly. Do some more questing in HFP and get the rewards that are meant for you to be on par with a preBC 60. You should be gearing your pally for defense and avoidance now. Shaman should have much more spell damage. You're not supposed to have some outlands gear. You're supposed to have full outlands gear. If you can't quest for some pieces, shop the AH for cheap buys.

BGuru
08-13-2008, 09:55 PM
I've been using wisdom. I'll try salvation next time. Going to try and do a couple more quests for gear before going back to Ramparts dying so much and not improving is getting depressing.

edit: HMM I've been gearing my pally for +magic damage no wonder he dies so fast.

Naysayer
08-13-2008, 09:57 PM
I've been using wisdom. I'll try salvation next time. Going to try and do a couple more quests for gear before going back to Ramparts dying so much and not improving is getting depressing.Your gear is bad. Fix it and it will be easymode and fun.

The only +magic damage item your pally should have at all is his weapon. Everything else should be Defense, stamina, and avoidance stats.

Meathead
08-14-2008, 01:20 AM
Yea get alot more damage gear for your shammys cause my lvl 54 has 140 spell damage as they said gear is everything :D

Kissell13
08-14-2008, 08:51 AM
Can anyone post a recommened number of +spell dmg before heading there. I am in the same situation. I have a bunch of old lvl 40 gear ive been running around in. I just hit outlands and have begun to quest for upgrades. Id like to have an idea of about when ill be rdy to try Ramps.

Tizer
08-14-2008, 09:08 AM
You should be able to get around 350 with the greens/blues from half of the HFP quests alone. iirc.

Dominian
08-14-2008, 09:33 AM
The spelldamage trinket alone is 28 critt rating? and 120 spelldamage when used =)

Havelcek
08-14-2008, 09:36 AM
A little sidenote, but for those AoE mobs like that its helpful to bind CTRL-movement keys so you can shift your whole crew a bit seamlessly. So if you move with WASD, then add CTRL-WASD to pass to your alts to have them move as well.

tzibo
08-14-2008, 10:31 AM
I never bother trying to tank the casters. I just set my shaman to target them first, and while the captain america shield is flying through the air they begin dpsing them. I tend to kill the casters first while my pala is tanking the others, gives me more time to build up a nice threat cushion for nuking.

Only issue I had with Ramparts was remembering to do everything when playing with the last boss. Once that was figured (and I was level 62 which helped), it was fine. BF was child's play in comparison.

NevadaGuy
08-14-2008, 10:32 AM
http://www.failsafedesign.com/maintankadin/viewtopic.php?t=8357&postdays=0&postorder=asc&start=0&sid=c29f23c8bcc8c5e42161f75bd65755db

Everyone the multi-boxes with a prot pally should have this website permanently bookmarked. The above link specifically addresses level 60-69 prot pally particulars.

It's the net, use it!

Ughmahedhurtz
08-14-2008, 12:27 PM
If this is your first multibox group, give it until 62 until you go in there, IMO. The bosses crush you if you go in at <60, which makes it a lot harder than it needs to be. I don't usually bother with ramparts at the lower levels just because I can quest and level a lot faster than grinding with crappy gear in there.

Mac
08-14-2008, 02:19 PM
with my 5 Shaman..

@59 wiped a few times on the trash, those destroyers just chopped my guys up, learned to take them out first.
@60 wiped on one bad pull, made it to the first boss, killed one of the healers, but wiped with the boss chopping my guys up one by one.
@61 made it to the first boss, killed both adds, got him to 12% before I wiped as he chopped my guys up one by one.

Will quest some and try it again @62

Edit:
@62 could burst down the first and second boss no problem, had issues with the dragon
@63 Cleared pretty easy.

-silencer-
08-15-2008, 03:56 PM
I tried a run at Ramps at 60. Was having too much trouble holding aggro and staying alive to be productive.. didn't make it to 1st boss.
I tried a run at Ramps again at 62. Worked my way through 1st and 2nd bosses.. got the 3rd boss after a few wipes. Too much gold lost in repairs and time spent working through the instance to be productive.
I ran a few times at lvl 63-64, and it became very easily surprisingly fast. The gear you get in HFP and Zang make a BIG difference. Except for the +defense blue trinket from the HFP group quest, I believe every piece of gear I had was for +spell damage. I had around 250-300 at level 65 on my pally back then. I was going +spell damage on the shammies too, so I could nearly go all-out on dps while still holding aggro. With the lack of +defense worn, I did need to heal more often though. Look at the quest rewards at wowhead for HFP, Zang, and Terokkar, and do ALL quests that give your paladin +spell damage or +defense/dodge/parry/block, and +spell damage for your shammies - don't be afraid to mix in cloth/leather gear when you need to.
Once I was easily cleaning out Ramps at 63-64, I tried BF and SP, and they were both a breeze. In short, quest for all gear slots, while gaining a couple levels while you're at it. Then do instances for easy loot and vendor trash for gold.
Looking back, I should have been gearing my pally with more damage mitigation, while aiming for around 125-200 spell damage, and always keeping BoSalv on the shammies (I was using Wisdom most of the time, except on bosses.) That -30% threat makes a HUGE difference.. having that on means you don't need massive spell damage on the pally, and you can focus on defensive stats to not take as much damage.

Ughmahedhurtz
08-15-2008, 05:30 PM
I tried a run at Ramps at 60. Was having too much trouble holding aggro and staying alive to be productive.. didn't make it to 1st boss.
I tried a run at Ramps again at 62. Worked my way through 1st and 2nd bosses.. got the 3rd boss after a few wipes. Too much gold lost in repairs and time spent working through the instance to be productive.
I ran a few times at lvl 63-64, and it became very easily surprisingly fast. The gear you get in HFP and Zang make a BIG difference. Except for the +defense blue trinket from the HFP group quest, I believe every piece of gear I had was for +spell damage. I had around 250-300 at level 65 on my pally back then. I was going +spell damage on the shammies too, so I could nearly go all-out on dps while still holding aggro. With the lack of +defense worn, I did need to heal more often though. Look at the quest rewards at wowhead for HFP, Zang, and Terokkar, and do ALL quests that give your paladin +spell damage or +defense/dodge/parry/block, and +spell damage for your shammies - don't be afraid to mix in cloth/leather gear when you need to.
Once I was easily cleaning out Ramps at 63-64, I tried BF and SP, and they were both a breeze. In short, quest for all gear slots, while gaining a couple levels while you're at it. Then do instances for easy loot and vendor trash for gold.
Looking back, I should have been gearing my pally with more damage mitigation, while aiming for around 125-200 spell damage, and always keeping BoSalv on the shammies (I was using Wisdom most of the time, except on bosses.) That -30% threat makes a HUGE difference.. having that on means you don't need massive spell damage on the pally, and you can focus on defensive stats to not take as much damage.Being able to resist some of the spell damage/effects in there helps a TON, too. You won't always get everything with groundings, and the stuff in there hurts at <60. :P

Oswyn
08-16-2008, 02:35 AM
I quested HF and Zangar first, then I hit ramps and bf at about 62-63. Had difficulty at first, but once I figured out boss strats, not too bad. 58 would be incredibly tough w/o gear.

shaeman
08-20-2008, 05:41 PM
I got my 3 shammy's to 58 and went through the portal.

Decided I would try A hellfire ramparts with my son - a 65 warrior (not prot specced) and my daughters 66 hunter.

It was painful, but some of the best multiboxing fun I've had to date.

My shaman have less than 40 spell damage (their gear is pitiful). My son failed to hold aggro (he's rusty on his warrior but I've seen him hold aggro with higher levels in there before). My setup was pretty poor. My totem selection was the default selection from Ken's castsequence macros. I need to get a anti melee macro set and an anti caster macro set for the heavy melee/mixed caster groups in there.

I only had lesser healing wave macroed up - need to do the same for chain and normal healing wave.

Despite that we did far better than I thought we would - and if this is the worst it can throw at me I can't wait to get in there properly.

I'll have to go and take a look at some of the many videos to get some tips.

Jayded1
08-21-2008, 10:31 AM
Not sure what to tell you. I got to the first boss with 4 shammies and no tank my first time in at 61, i had all hellfire quest gear.

zanthor
08-21-2008, 11:10 AM
You should be able to get around 350 with the greens/blues from half of the HFP quests alone. iirc.I"ve done most the quests for gear in HFP and @ 61 I'm sitting on 250~ spell damage and 12% crit. I'll be just over 300 spell damage when I hit Zangar tonight and finish 6 quests. The gear I'm getting is far from ZOMGPerfect but it's significantly better than the level 40 mail I was wearing!

Schwarz
08-21-2008, 12:15 PM
When I first went through the dark portal I tried instances also. I was pretty bummed at how many problems I was having with the trash in ramparts and the first boss. I finally got him down after a couple attempts. My next attempts were blood furnance. I was able to get the first boss down but couldn't deal with the gauntlet before the 2nd boss. Often times during trash I would lose a couple toons. When this first started happening I had a sick feeling. Did I just waste alot of money/time and I can't even finish a freakin instance?

Fast forward to now. I can clear several heroics without a problem.

All the instances you are going to try you might have problems with. You just need to put the time in and learn the pulls/tactics.

My advice is go level. There is really no reason gearing up your toons with instance drops before 70.

Sarduci
08-21-2008, 01:29 PM
HFP quests give you a lot of gear almost on part with the drops from Ramps. Do them, then go to Ramps, then keep doing the instance grind to keep ahead of the gear curve. That's what's working for me. Once I was able to down the first two bosses in Ramps I moved to Slave Pens to farm the first boss who is a gimmick fight if you have a dedicated tank. Mennu is easy if you keep his totems down. You'll want to farm the mail chest drop off of him for any shaman you have. They'll wear that until 70.

I also find instances better to level in than just questing. At 70 you'll have access to more gear and don't have to rep grind for things since you've been doing them already. A full PVP shaman set for 100g? Ok, sounds good to me!

BGuru
08-21-2008, 03:38 PM
I'm level 61 now about halfway to 62.
Been questing and running Ramparts everyday just killing the first boss.
Trying to get Light-Touched Breastplate ('http://www.wowhead.com/?item=24021') I get fixated on things and can't seem to move on till I get them.
Multi-boxing lets me farm an instance till I get what I want without waiting for a PUG and then having another player take the item I wanted.

I still sometimes wipe on trash in Ramparts but it is rare now and I haven't tried to go past the first boss yet.

I've been going to www.lootrank.com ('http://www.lootrank.com') and using it to help me find the best gear for my level as it lets you pick the level of your toon.

BobGnarly
08-22-2008, 05:55 PM
Ramparts is doable at 60, with that team and little Outlands gear.

I run kings on paly, wis on shaman. ret aura.

Few things with trash:

The pulls with dogs, I target two shaman on each dog before I pull. As soon as I get one consecration down, I cast one LB followed by a EM-CL which will kill the dogs and do a fair amount of dmg to whatever else is in the group. The pulls with casters, 4x grounding totem of course, then I pull with shield (to get the rest of the group agro'd on paly), then spam LB on casters. Between the grounding totems and their relatively low health, you will kill them quick with very little dmg done. You have to kill these guys ASAP or they will cream you. Two destroyer pulls: Pull with paly, and as soon as the shield on the otw, spam LB on one of the two. You can almost kill him before he gets to the shaman if they are max range. When they get close, HOJ the other one to give you some breathing room. Don't forget to EM on of you LB, and don't use CL or you'll agro the second. Destroyers in general - can sometimes knockback-deagro more often than your taunt. If they do, HOJ them, which will give you taunt time to recycle (or you can just build threat and save the taunt). That 5 pull at the top of the ramp (with 4 casters). I setup at the bottom of the ramp as I find it a much better place to fight. Drop staggered tremor totems. I go up to the top of the stairs, select each caster individually, and then "assist" target onto each shaman. So, after I'm done, each shaman is targeting a different caster (4 shaman - 4 casters). Start pull, and just as I come around corner downstairs, drop 4 groundings. I then just burn the hell out of the casters 4 at a time while tanking the melee. Chain lightning is great here, and don't forget to earth shock the AOE. The fear will mess up your alignment, so you have to have a follow macro ready (and one that doesn't change your target). If you do it this way, it's actually not that bad of a pull.
First boss

Easy, pull with shield, and get max threat with paly for 10-15 sec (maybe 2 heals). Then spam LB/CL on one healer, then do same with second. After that, simple tank-n-spank.

Second boss

Easiest fight in the game. Spread out four shaman a little (to avoid curse, if he casts it), drop totems, and just LB him to death. Most important part is to drop grounding totems every time they're up. I keep my paly back a little and just use him to heal. When a dog comes out, fear it with paly. :)

Third boss
Very hard fight if you play it fair. Again, keep grounding totems down while dragon in the air. After he lands, keep him pointed away from group, prepare to pot with paly. Rotate him around an axis in the center of the arena. Really, this fight just needs a little practice, not much to say until you try it out.

Anyway, that's what I did to clear the place at 60 with maybe 3/4 of my gear outlands or so. There are some dicey pulls, but they're all doable. Don't forget things like HOJ when it hits the fan, and most of all, don't be afraid to deviate from the norm a little and just burn stuff down fast rather than trying to always tank everything.

d0z3rr
08-22-2008, 10:07 PM
I just finished wiping in ramps about 7 times. Wiped 4 times on the way to the first boss, then 3 attempts on the boss. I have a decent amount of outlands gear on the paladin, and some on the mages. But the thing that blows my mind is I pugged this a few weeks ago while duel boxing my rogues, there were 3 lvl 58's in my party and one was the paladin tank. Not to mention the 58 priest that was healing - was a shadow priest! Even with these 58's we still managed to clear all the way up to the second boss with no wipes. So you can imagine how pissed I am that wiped that many freaking times with my lvl 60 team. My team is 1 paladin, 3 mages, and a priest.

kulbolen
08-23-2008, 03:39 PM
At 60 with my paladin/4x shaman group, I can clear up to the last boss with 0 wipes, pulling 2 groups at a time very easily, with a little over half outlands gear. However, when I get to the last boss, I cannot kill him. Period. Ive tried about 10 times. I use all grounding, i get the first guy down right as he lands, pally grabs aggro and spins him, but he beats the pally down so fast even as I move around him to avoid fire, that i have to heal every round that Id like to be nuking. Either pally dies when I try to nuke, or i OOM healing too much. Obviously if I wait until 62 with water shield, and much better gear, this will be trivial, but Im sure its possible at 60. Anyone know what might help? lol

EDIT: Update, 10 minutes after posting this, I figured it out. I was healing too much last try, timing it slightly better i managed to kill the dragon with about 10% mana on each shaman.

Kaynin
08-23-2008, 04:16 PM
If possible, kill the ones with the big axes first. (Cant remember the name, destroyers?) One pull you cant do that tho. The beastmaster pull you need to put down the beastmaster first, it's a hard pull that. Other then that, at the groups with the priest around the lotsa hp guys, spam grounding totems and nuke bigtime. With grounding totems you can save caster mobs till last really, killing the melee mobs and having grounding deal with caster mobs will put a lot less stress on your paladin. Anything that hurts your paladin the most, prioritize those to die first. :p

BGuru
08-24-2008, 03:35 AM
I'm almost 63 now and Ramparts is easy except the last boss I can't kill him no matter what I try.
I wiped at least 8 times tonight on the last boss after doing the whole instance without 1 death.
So I give up and am moving on to BF maybe I'll come back at 64 or 65 and try the last boss in Ramparts.

zanthor
08-28-2008, 11:11 AM
My 2c...

Spec the pally holy and heal with him, dps with the shamans.

I go in blasting with chain lightning whenever I can, EM as available and lots of LB spam with assorted earth shocks when it's off cooldown. Agro rotates between the shamans on trash, the ONLY ones that are dangerous are the destroyers (big 2h axes of pain) and I normally can have one dead and the other softened by the time they reach me... I pull with LB, CL, LB, and then they are in melee so I earth shock... that almost always kills the one, switch to the 2nd and CL, even if the 1st isn't dead I switch since the chain will kill him for sure...

Grounding Totems are godlike for trash pulls with casters, bosses are easy except the 3rd, which I try each time, but never mroe than once.

puppychow
08-28-2008, 12:02 PM
the last boss in ramparts is easymode with shamans. Park them on the bridge, not so far they can't DPS anyone at the front of the bridge though. You don't need to do any special tricks, just kill the 2 guys with your pally tank, kill the orc boss, then kill the dragon.

Some very important things though:

1. Shamans MUST ALWAYS HAVE GROUNDING TOTEMS DOWN. They eat the fireballs the dragon throws, without this your group will die fast. Every 20 seconds I press the key that drops grounding on all my shamans.
2. If you can, try to keep your pally in range of the grounding totems (at max). Helps a lot with damage.
3. Heal the paladin when he drops to 60% or lower.
4. Make sure you "spin" the dragon whenever he drops a fire gumball on the ground. I just spin between 3 o'clock and 6 o'clock, alternating between the two (sometimes 12 o'clock). Don't turn him when he breathes fire, only when there is a big fire ball on the ground next/on top of you.

The most important thing is grounding totems, if you do it right your shamans will take 0 damage the entire fight making it easymode. Then you just have to keep the paladin alive, being good about moving out of fires is key here. I put on my FR aura and 1-2 pieces of epic fire resist gear to help as well, with my 70 pally I can do the fight without a single heal.

Its a lot, lot, lot harder without grounding totem(s), since the DPS group will eat fireballs and suck up massive mana from the healer (who will also need heals).

Dominian
08-29-2008, 11:37 AM
Did this with the outland gear you get in hellfire/zanga at 61 with 5 shamans pretty easy.. The hard part was the trash and the destroyers! Caster groups is so easy it makes me sick :P

A easy way to deal with the group on top of the stairs is to drop 5 grounding totems start casting with your main first and get your slaves to nuke the one in the middle. Now the rest is targeting your main and casts shadow bolts or something. While your slaves nuke 1 by one just run in and out of los with your main and the casters starts to recast shadow bolts.

Memn
08-29-2008, 03:38 PM
My first group (Prot Pally, Priest, 3x Mage) had alot of trouble with Ramps, and didn't get past the last boss until L67 (always ran out of healing mana)

Tried ramps last night with my 2nd group (5x Sha, L63) and could not believe how easily I was able to burn through things. Grounding totems made the 2nd boss fight trivial. I did have some wipes, but mostly due to my inexperience with the group. I'm looking forward to trying it again on heroic.

Perrigrin
08-30-2008, 04:43 AM
1. Shamans MUST ALWAYS HAVE GROUNDING TOTEMS DOWN. They eat the fireballs the dragon throws, without this your group will die fast. Every 20 seconds I press the key that drops grounding on all my shamans.
Sorry for starting a new thread on this topic - completely missed it.

Anyways, I did have groundings down on all my shamans - But I didnt see them eat a single fireball - 4 groundings down - poof 1 fireball and 1 of them is standing in a sea of fire and dying... any ideas why this would be?
Happened on 2 attempts today...

edit: spelling

midnightrain
08-30-2008, 09:31 PM
I'm finding the same difficulty with the fire sadly. About 10 tries so far today and was only close once, and that's at 65. I can see how a few more grounding totems would be great but I only have one Shaman. Will keep at it though.

puppychow
08-31-2008, 12:26 AM
Sorry for starting a new thread on this topic - completely missed it.

Anyways, I did have groundings down on all my shamans - But I didnt see them eat a single fireball - 4 groundings down - poof 1 fireball and 1 of them is standing in a sea of fire and dying... any ideas why this would be?
Happened on 2 attempts today...

edit: spelling

Are you absolutely sure you have 4 totems down always? Every character should have 4 grounding totem buffs on them. Otherwise, perhaps the fireball resisted the grounding totem, I don't know the exact mechanics of totems so dunno if there is a chance of resist, etc.

I did ramparts about 8 times from 60-63 and never once had a shaman take a tick of damage, so dunno why. The totems do get eaten each time they take a ball, and they disappear after 45 seconds anyways, but with a 15 second cooldown its easy to keep refreshing them every 15-20 seconds.

Rigz
09-07-2008, 07:45 PM
Anyone done the final boss with a mixed 5 man group?
I have a pally 62, Priest 62, Mage 61, Lock 61, Druid 61. They are all geared from the basic hellfire quest drops and a few ramps pieces liek the breastplate. So they don't really overgear it yet.


I can burst down the orc but the dragon always tears me up shortly thereafter. I haven't tried fire prot pots but that is probably my next step.

I have read several strats but they all seem to be based on being able to independently move around alot.

Latley I have been getting my best attempts by decoy healing with the pally while the felguard tanks the first boss, then the dragon is already aggroed on my real tank when he drops.

My real problem is splitting attention to healing/avoiding fireballs with the group, while surviving as as the tank...
Just looking for some tips from mixed groups who had to tank and spank it. Ive come to the conclusion I can't just heal through the fireballs, without a way to avoid them I might just need to give up (which I hate to do)

On avoidence one idea I have is to use two movement macros, one to spread out in a t and then pull back to a single character.

I also haven't really tried going all out with group heals from the priest as I assume it will be to much mana to use but mabye with big mana pots and then when finaly out of mana on priest switch to inneverated druid to use his channeled group heal, I could push through enough damage to finish fight?

Finally anyone have luck with the strat of keeping the orc alive and hitting the dragon while airbore? It sounds like to much micromanagment for me to handle, but maybe...
Armory links
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Ghozthappenz Druid
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Eminusvox ('http://www.dual-boxing.com/forums/Mage') Mage
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Novusvox ('http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Novusvox%20') Lock
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Bustedbonez ('http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Bustedbonez')
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Terminusvox

Rigz
09-09-2008, 11:50 PM
Funny I'm the first response to my own question.

Well after honing my mobility I managed to kill that dragon bastard, without going up in levels or overgearing the encounter to do it (actually one dude did go up one level but it happened during the fight).

After a bunch of attempts the strat that carried me through was using the spread out formation, where the four followers spread out in a cross (just a few steps though) then pop follow so they all face your main and then just hit back to spread them out from the center.

So I would pull the two guards to the center do the above formation while killing them, making sure to do most healing with pots and my pally to make the phase two part easier.

Then the orc drops and I spread way out and get him aggroed on my felguard or pally and keep him in the center. Pull all my other dudes forward a few steps at a time to avoid the DOT fire and burn the orc down as fast as possile. Using that formation tactic it made taking the dragons fire balls trivial since half the time he would hit the pally or felguard and the other times nobody stood in the dot for more than a tick or two. There is a little luck to this part as it seems the fireballs are random targets and I've had some fights end early because he pops the same target 4 or fives times in a row.

Once the dragon landed I just pushed back and spread everyone out to max range to avoid the aoe cone. In the future if I get comfotable enough with this part I think it may be better to pop follow and regroup everyone and just push them behind the dragon so nobody is in danger of the cone attack, but right now to much is going on when I try it to manage that micromanagment, I just try and get him in the center so nobody gets hit.

The hardest part was always the transition from part one to phase two where you have to kill the orc and start tanking the dragon before he kills half your dudes starting with my priest. For this I used the decoy healer strat from the wiki (wowwiki), my priest did almost no healing during phase one. I would healthstone, pot, and backup heal with my druid and pally. Once you get aggro under control just spin the dragon and the fight becomes a fun little tank and spank.

All in all it was a great learning experience and now I can handle spreading out and avoiding aoe on all my guys alot more smoothly. A trick i should get milage out of for other future encounters.

To be honest I was starting to wonder if it would be doable for me, I'm glad it was and it gives me confidence for future bosses with my team of mixed dudes.

Fizzler
09-10-2008, 02:47 AM
I ran into the same issue myself. I have been MB'ing for years but have never tried 5 box.

I got to 60 no problem ran into Ramparts and quickly realized that I need to get better gear.

boxblizzard
09-14-2008, 12:52 PM
found ramparts fine until the last boss, which i found very hard, his cone damage and fire spitting takes me out fast. my group was 4 shaman elemenetal 1 shadow piest. we got to the last boss easy without problems. only to find he was almost impossible to kill for me :(

had to give up after 5 try's :(

thinus
09-15-2008, 02:02 AM
Stun that AoEing bitch with your H O J yo!


[Silent Bob]
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Razman
09-15-2008, 08:24 AM
Ramparts is doable at 60, with that team and little Outlands gear.

IThat 5 pull at the top of the ramp (with 4 casters). I setup at the bottom of the ramp as I find it a much better place to fight. Drop staggered tremor totems. I go up to the top of the stairs, select each caster individually, and then "assist" target onto each shaman. So, after I'm done, each shaman is targeting a different caster (4 shaman - 4 casters). Start pull, and just as I come around corner downstairs, drop 4 groundings. I then just burn the hell out of the casters 4 at a time while tanking the melee. Chain lightning is great here, and don't forget to earth shock the AOE. The fear will mess up your alignment, so you have to have a follow macro ready (and one that doesn't change your target). If you do it this way, it's actually not that bad of a pull.


Heres what I do for this pull EZ Mode :

Get to the top of the ramp, pull with the pally, have shadow resist aura on stick down grounding totems and heal stream. Nuke the melee then just stand there and nuke down the casters 1 by one keeping heals up and grounding totems. The funny thing with these guys is as soon as you try to melee them or do a LOS pull so theyre in amongst your group they start fearing. Starting a range fight with them sees the entire group stuck to the spot casting shadow bolts which tbh against a group of shammys is lol tastic. Throw down a tremor in your rotation if youre feeling paranoid but tbh you don’t need it. A popular method with this group in some pugs is to pull them all down to the bottom of the ramp. Don’t bother.

Razman
09-15-2008, 08:34 AM
The above was an extract of a fuller look at Ramps for anyone ineterested :

Ramparts

Everyone is different regarding instances as soon as you say I pwned xyz instance at level 64 someone else will turn up saying ‘ well I did it at level 40 with 3 toons all in greys with my monitor turned towards the wall—I am the leet king’. Anyone posting stuff like that or replying to any of your threads saying I did it much much earlier just /ignore. Your team is yours and particular to you. You will do instances at your pace and at your level. Level 70 instances are also misleading. Once you get into heroics theyre gear dependant not level dependant. However, if youre getting pwned in an instance re think your tactics first then move onto your gear. Clever play is worth more than a whole new set of epics. Too many people give up saying my gear sucks without changing their tac.

After saying all that I started Ramps at 62 after gearing up in hellfire and a bit in Zang (lvl 61 required quests no 62 quests done at this point). I found 62 quite sweet to start ramps as its when you get your lvl 11 lightning bolt which hurts big time. I have run all Outland instances plus heroics on 4 different classes. Priest—healer and dps, warrior tank, rogue and hunter. Ive also raided through SSC and TK and would love to get further but with wotlk looming peoples interest has waned. This makes it easier for me as I know the instances, the pats and mostly what each enemy can do, especially the bosses. I have a feeling that all multi boxers are in similar and more advanced position.

Some people Ive read don’t go into Ramps until 64 so they can down all bosses others go in at 60. I found 62 to be comfortable.

I have a ‘thing’ about Ramps tho I always miss out the Dragon Boss. Theres an existing guide on how to take this guy out and it works but I find him too much trouble to bother with. Im just no good at moving 5 toons separately out of fire without them following my main and thus getting in the arc of fire. I could spend some time getting this done and down the guy but tbh to me it’s a pure waste of time.

1st Boss – I was worried about the two guard healers as you usually cc one of them, burn down the other while the tank keeps aggro on the boss, kill the other healer then finish off on the boss. Don’t be. (cant wait for Hex btw) .Aggro the 3 with your pally keep heals up on the tank. Throw down healing stream totems, strength, armour and magma and just nuke the boss down. The magma totems plus your pallys aoe will disrupt the healers casts and when they do land a heal it doesn’t matter as 1 nuke from your team makes it as if it didn’t happen. Boss goes down, clean up the healers and grab the loot. I did this wearing quest greens and 1 quest blue with no enchants so I wasn’t OP for the instance.

Tunnel Pull

The tunnel pull is the one with 1 melee surrounded by 4 casters at the top of the spiral ramp. The 4 casters fire shadow bolts and their multi fears can ruin your day. The best way to do this so its ez mode, they don’t fear and just try to shadow bolt you is the one with the least messing.

Get to the top of the ramp, pull with the pally, have shadow resist aura on stick down grounding totems and heal stream. Nuke the melee then just stand there and nuke down the casters 1 by one keeping heals up and grounding totems. The funny thing with these guys is as soon as you try to melee them or do a LOS pull so theyre in amongst your group they start fearing. Starting a range fight with them sees the entire group stuck to the spot casting shadow bolts which tbh against a group of shammys is lol tastic. Throw down a tremor in your rotation if youre feeling paranoid but tbh you don’t need it. A popular method with this group in some pugs is to pull them all down to the bottom of the ramp. Don’t bother.

2nd Boss – Tank with pally get aggro. Throw down dps totems, grounding totems and nuke the boss. Don’t worry about the adds or the debuf just nuke him down fast while keeping aggro on the tank. Grounding totems will soak up a lot and the magma totems will kill off the adds.

3rd Boss—The well known pull the 2 guards to the top of the ramp, rider doesn’t aggro and kill the dragon first tactic works pretty well. Again I didn’t bother as this 1 boss at level 62 to me no matter what class Ive played has been a major pain. No other boss annoys me as much. By the time youre doing heroics the gear youre wearing makes the heroic dragon much much easier than it is to your green equipped group at 62.

lacitpo
10-11-2008, 03:45 AM
yet another 5 boxer with the Dragon boss blues. Probably 8-10 wipes on him today. Got to phase 2/3 (guy down, fighting dragon) 1 once but heals didn't land in time. Got there a second time but heals landed too big and healer pulled agro. I know it's about micro management and mobility since I have a 5 class PVE team. Sure would be nice to finish the boss off.

Currently have no spread out key which is a part of my problem. Shadow priest's limited range is also proving to be an issue, along with some major server lag issues tonight. Hopefully a new day willl prove helpful and I can get the kill tomorrow. I don't like the idea of having to do it the cheap way so I think I'll keep on wiping it up and hope to finish him off legit. Tough boss.

Nepida
10-11-2008, 05:02 AM
yet another 5 boxer with the Dragon boss blues. Probably 8-10 wipes on him today. Got to phase 2/3 (guy down, fighting dragon) 1 once but heals didn't land in time. Got there a second time but heals landed too big and healer pulled agro. I know it's about micro management and mobility since I have a 5 class PVE team. Sure would be nice to finish the boss off.

Currently have no spread out key which is a part of my problem. Shadow priest's limited range is also proving to be an issue, along with some major server lag issues tonight. Hopefully a new day willl prove helpful and I can get the kill tomorrow. I don't like the idea of having to do it the cheap way so I think I'll keep on wiping it up and hope to finish him off legit. Tough boss.Kill the dragon first, then the guy. I know what you mean about "cheap" kills, IMO part of boxing is doing things unconventionally. There are a lot of instances (and more in wotlk) and lots of mechanics you will have to work through and find out how you as a boxer can defeat them.

lacitpo
10-11-2008, 12:12 PM
Forgot to mention my team makup

Paladin, Druid, Priest, Warlock, Hunter

No grounding totems makes me a sad panda.

CumpsD
10-11-2008, 08:52 PM
Check the wiki for some good tactics :)

I finished the place at lvl 60/61 (2 toons are ahead in XP) after I finished some hellfire quests and got the caster +dmg trinket

I find the place quite easy actually, compared to my adventures in scholo.

Second boss is a total joke, you can down him without taking any dmg, the trash should be quite easy too. One mob should be dead before they even reach you. Then casters are "cced" with grounding and you finish the pack of one by one. Don't be afraid to burn some mana by shocking. On the pull I usually kill 2 mobs at the start, and then kill the others. Dog packs I CL the dogs first, nasty debuff and then take the rest. Last boss depends on the "clean" or "cheap" solution, "cheap" solution is the same as second boss, 0 dmg, free loot. The first boss is the only one that's annoying cos of his knockback, but if you put your pack together, they'll all get knocked back to the same place. Get 5 hellfire shields though :p I also found out I rarely take burst dmg on one toon, since their gear is almost equal they pingpong agro around :)

And if they get hit too hard, 4/5 Lesser Healing = 100%hp

lacitpo
10-12-2008, 12:34 AM
The Wiki ABOUNDS in shaman tactics. Try to find tactics for a non shaman team and things get a little sparse. Even the cheap gimicky method only works cause of grounding totems. Keeping your team out of the fire seems to be the big part of a non-shaman based team and thats the problem I'm having.