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View Full Version : Updated WotLK changes (insane Shaman buffs)



Ellay
08-08-2008, 11:48 PM
Linky - http://www.mmo-champion.com/index.php?topic=12440.0 ('http://www.mmo-champion.com/index.php?topic=12440.0')

Shaman changes to note - Totem of Wrath now gives 6% spell damage increase and 3% crit, no longer gives 3% to spell hit. Oh well I'll take that HUGE spell damage increase over that any day :)
New talent which replaced the storm/fire/earth crappy one, this one does 25% more lightning bolt damage!! wooot!
Paralysis was removed and in it's place is 60% more spell damage on Flametongue weapon and 24% chance to crit on Lava Burst, can't really beat that!
Eye of the Storm is going to have 70% spell pushback on Lightning Bolt / Chain Lightning / Lava Burst, which is pretty huge.

This is going to make us hit Very hard, and for PvE we will scale well.

Shammadin
08-08-2008, 11:56 PM
Sounds delicious :) Especially the 20% more dmg on LB.

slox
08-09-2008, 12:29 AM
with that much damage increase makes me wonder if they will still let it stack

Naysayer
08-09-2008, 01:35 AM
Are they still nerfing the lightning bolt coefficient?

Naysayer
08-09-2008, 01:48 AM
Paralysis was removed and in it's place is 60% more spell damage on Flametongue weapon and 24% chance to crit on Lava Burst, can't really beat that!

Paralysis would have been amazing for pvp. Enemies couldn't dip in and out of your range with paralysis since if you catch that druid with 1 bolt he's stuck and snared before he can LOS you and such. It would have really helped against runners and LOS'ers.

Totem of wrathx5 looks near godly now. OMFG 30% more spell damage and 15% crit%? YES PLEASE!!

mitoshy
08-09-2008, 04:12 AM
Linky - http://www.mmo-champion.com/index.php?topic=12440.0 ('http://www.mmo-champion.com/index.php?topic=12440.0')

Shaman changes to note - Totem of Wrath now gives 6% spell damage increase and 3% crit, no longer gives 3% to spell hit. Oh well I'll take that HUGE spell damage increase over that any day :)


Might be a stupid question, but do we think the 6% spell damage effect would stack ?

moog
08-09-2008, 04:17 AM
and is ToW stacking across all raid members?

Skuggomann
08-09-2008, 05:40 AM
WTF this is awsum! btw this + set bonus enny one?:


Eye of the Storm (Tier 4) changed to give you a 23/46/70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells.


but then again, they took paralysis away! :(

Meathead
08-09-2008, 06:16 AM
Awsum! Hope they dont remove the stacking of TOW if they do then that would suck

iztehzha
08-09-2008, 07:43 AM
I think the stacking will be removed.. But hey! One of my shamans will be getting it :p

Ellay
08-09-2008, 09:56 AM
Ya I didn't mean to say Paralysis was a bad talent, but it was clearly overpowered and on top of that they couldn't get it to work right in beta. I'm all for higher spell damage :)

Mokoi
08-09-2008, 12:37 PM
hmm, now I have to choose between astral plane and the increase to lava burst dmg, which will likely be our new dmg dealer..

Mokoi
08-09-2008, 12:49 PM
hmm, I think this splits us, to either Lave burst dmg for pvp, or lightning bolt again.

talent builds:

Lava burst spec, with NS?
http://talent.mmo-champion.com/?shaman=553000152321305102531300050051310050100000 00000000000000000000000000000000000

or a Thunderstorm build, without Lava burst specs, and no NS.
http://talent.mmo-champion.com/?shaman=550000152321505102521051050051310050000000 00000000000000000000000000000000000

what do you guys think?

Lava burst spec doesn't have the mana either, since you cant thunderstorm for mana, and theres

ALSO to think about, are Paladins going to still be a preferred healer for 5v5? I see the new druid tier 11 talent and I wonder, because the effect is stronger at first, it makes it a great 5v5 spell. any other thoughts?

Lyonheart
08-09-2008, 01:11 PM
Linky - http://www.mmo-champion.com/index.php?topic=12440.0 ('http://www.mmo-champion.com/index.php?topic=12440.0')

Shaman changes to note - Totem of Wrath now gives 6% spell damage increase and 3% crit, no longer gives 3% to spell hit. Oh well I'll take that HUGE spell damage increase over that any day :)


Might be a stupid question, but do we think the 6% spell damage effect would stack ?

Wanted to add an update. ToW does still stack with other ToWs. I grouped with two shaman to test it. Also Flametounge totem AND flametoung weapon do stack. So for those of us that have one of our shaman resto.. we can have FTT down with3xToW and all with FTW on.. i go from 780sih spell power to 933 ish.. and the ToWs spell power is % based so it does not show up in your char sheet stat.. I'm guessing it should put me over 1k without doing the math.

-silencer-
08-09-2008, 02:32 PM
Ouch, shaman are taking a serious hit with +spell hit talents in WotLK. I just checked a talent calculator and instead of having 4x ToW for +12% hit, elemental precision for +6% hit, and nature's guidance for +3% hit.. we get elemental precision for +3% hit. That's a big difference for raiding shaman, but it makes being draenei a big plus now with +1% spell hit buffs. In PvE vs bosses (lvl 73), we need +16% spell hit to cap. Currently, that's beyond easy, since elemental shaman should have EP for +6% hit and 4x ToW is 12%. However, we're going to need +spell hit on gear in WotLK. Considering my draenei shaman get +1% spell hit racial bonus, I need to find 15% spell hit all through talents and gear. Elemental precision has been nerfed to 3% spell hit from 6%, so now I'll need 12% through gear, or 152 +spell hit rating... damn.

Šeceased
08-09-2008, 08:34 PM
hmm I'm not too worried about the +hit requirement.. I'd expect them to include it in WotLK gear :) meanwhile I've been thinking of specs >.< and this is just looking too good to be true ^^


ThunderStorm + Ghostwolf Spec ('http://talent.mmo-champion.com/?shaman=550200152321035102521051050320300000000000 00000000005002000000000000000000000')

Pent
08-09-2008, 08:58 PM
Ouch, shaman are taking a serious hit with +spell hit talents in WotLK. I just checked a talent calculator and instead of having 4x ToW for +12% hit, elemental precision for +6% hit, and nature's guidance for +3% hit.. we get elemental precision for +3% hit. That's a big difference for raiding shaman, but it makes being draenei a big plus now with +1% spell hit buffs. In PvE vs bosses (lvl 73), we need +16% spell hit to cap. Currently, that's beyond easy, since elemental shaman should have EP for +6% hit and 4x ToW is 12%. However, we're going to need +spell hit on gear in WotLK. Considering my draenei shaman get +1% spell hit racial bonus, I need to find 15% spell hit all through talents and gear. Elemental precision has been nerfed to 3% spell hit from 6%, so now I'll need 12% through gear, or 152 +spell hit rating... damn.Currently 4 shaman only need 4% hit after laying down 4 totems of wrath, while 5 shamans only need 1% hit. You can make up either of these extremely easily with gear or talents, without even trying my 5 shaman have 3.33% chance to hit from gear alone, at 70 that is just 42 hit rating. The expansion will introduce more of a reliance on hit in PVE but it is acceptable since they are further seperating PVE from PVP gear, a 5 shaman team in PVP gear will no longer demolish equal gear level instances, which is fine by me!

Jaese
08-09-2008, 10:10 PM
Ouch, shaman are taking a serious hit with +spell hit talents in WotLK. I just checked a talent calculator and instead of having 4x ToW for +12% hit, elemental precision for +6% hit, and nature's guidance for +3% hit.. we get elemental precision for +3% hit. That's a big difference for raiding shaman, but it makes being draenei a big plus now with +1% spell hit buffs. In PvE vs bosses (lvl 73), we need +16% spell hit to cap. Currently, that's beyond easy, since elemental shaman should have EP for +6% hit and 4x ToW is 12%. However, we're going to need +spell hit on gear in WotLK. Considering my draenei shaman get +1% spell hit racial bonus, I need to find 15% spell hit all through talents and gear. Elemental precision has been nerfed to 3% spell hit from 6%, so now I'll need 12% through gear, or 152 +spell hit rating... damn.Currently 4 shaman only need 4% hit after laying down 4 totems of wrath, while 5 shamans only need 1% hit. You can make up either of these extremely easily with gear or talents, without even trying my 5 shaman have 3.33% chance to hit from gear alone, at 70 that is just 42 hit rating. The expansion will introduce more of a reliance on hit in PVE but it is acceptable since they are further seperating PVE from PVP gear, a 5 shaman team in PVP gear will no longer demolish equal gear level instances, which is fine by me!

ToW no longer has the +hit component.

simpletom
08-10-2008, 02:31 AM
While the changes in ToW i think are great i would take 6% more spell damage over 3% hit anyday, i seriously doubt that they are going to stack now, for the simple reason that the buff is now raid wide.

as it is this talent has already become considerabley over powered, righgt now i cant off the top of my head think of any other class that gives a buff that increases their spell damage as a % (so this talent really scales now) at all, this is simular to alot of other talents that increases the characters own spell power%, but not a buff and certanly not a raid wide buff.

wouldnt hold my breath on this but we can hope.

Naysayer
08-10-2008, 03:24 AM
While the changes in ToW i think are great i would take 6% more spell damage over 3% hit anyday, i seriously doubt that they are going to stack now, for the simple reason that the buff is now raid wide.

as it is this talent has already become considerabley over powered, righgt now i cant off the top of my head think of any other class that gives a buff that increases their spell damage as a % (so this talent really scales now) at all, this is simular to alot of other talents that increases the characters own spell power%, but not a buff and certanly not a raid wide buff.

wouldnt hold my breath on this but we can hope.I agree, sounds too good to be true, especially raidwide.

In 5 mans though, skills like Improved kidneyshot raise all damage by 9% and such. Same with the deep BM hunter talent ferocious inspiration, and also warlock talents like Curse of Elements 13% for arcane, fire, shadow. There's a lot of pure dps boosting skills across the board, whether they are listed as spell damage melee damage, crit ect. But then again, stacking would lead to 30% for just 5 shaman so it's not reasonable without a diminishing effect.

mitoshy
08-10-2008, 03:51 AM
Wanted to add an update. ToW does still stack with other ToWs.

WOW!

This is HUGE for multiboxers... not as OP for everyone else as it may seem. You are all saying "its raid wide! its raid wide!" but don't forget, its also only 30 yards in range. I haven't done all that much raiding so I may be wrong here... most raid encounters rely fairly heavily on positioning hence you won't suddenly boost your entire raids caster DPS by some ludicrous figure. So in my opinion it is entirely plausible to keep the current effects (as of current beta) as well as the stacking! :) Hooray for boxing :D