Mokoi
08-07-2008, 10:18 PM
I took a quick look at the new talents, trying to decide if there was another team I would want to make utilizing the RAF system.
Improved water elemental: heals all party and raid members for 3% of their health every 5 seconds?
if that stacks, thats a good chunk of health when the elemental is activated. could this be the answer to the plagues that haunt mage boxers in arenas? its not a ton of HP, but it would provide some extra stability and HP while casting in the arenas, and improve survivability. with a druid or shaman healer, I think that 4 mages could be viable, at least 4 frost mages.
any ideas? think icy veins and heroism.. plus 4 elementals healing the whole party? assuming that HP goes up substantially again, we could be possibly looking at 15k health on a mage at lvl 80 with some pvp gear, thats 450 HP/5 x4 which makes 1800 healing to every PT member every 5 seconds, thats almost as good as a lvl 70 tranquility, and it would be staggered a little bit, so really its like free rejuvs.
anyway, something to think about.
-Dan
Improved water elemental: heals all party and raid members for 3% of their health every 5 seconds?
if that stacks, thats a good chunk of health when the elemental is activated. could this be the answer to the plagues that haunt mage boxers in arenas? its not a ton of HP, but it would provide some extra stability and HP while casting in the arenas, and improve survivability. with a druid or shaman healer, I think that 4 mages could be viable, at least 4 frost mages.
any ideas? think icy veins and heroism.. plus 4 elementals healing the whole party? assuming that HP goes up substantially again, we could be possibly looking at 15k health on a mage at lvl 80 with some pvp gear, thats 450 HP/5 x4 which makes 1800 healing to every PT member every 5 seconds, thats almost as good as a lvl 70 tranquility, and it would be staggered a little bit, so really its like free rejuvs.
anyway, something to think about.
-Dan