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View Full Version : Instances with 5 Warlocks (last updated 5 August 08)



nogbog
08-03-2008, 07:33 PM
This is a continuation of the thread i started a while back when i was levelling
[WoW] 4 Boxing Warlocks ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=7839')

I hit 70 in the last week of July.
This page is a guide to show what instances 5 warlocks can do.

[u]Setup
5x Unstable Affliction Warlocks w/ Shadowburn

Currently working on
Farming Keepers of Time rep in Durnholde for my LAST Blue PVP set item Farming Honor - For S2 weapon

Goals (in this order)
Rep Blue PVP set
Season 2 PVP Honor Set S4 Guardian Set Epic Mounts Instances - Normal Instances - Heroics

Macros
A lot of my marcros are broken, i re-did them all and my interface when i went affliction.
I have no castsequence macros.


/clearfocus
/focus toon1
/stopmacro [target=focus, exists, nodead]
/focus toon2
/stopmacro [target=focus, exists, nodead]
/focus toon3
/stopmacro [target=focus, exists, nodead]
/focus toon4
/stopmacro [target=focus, exists, nodead]
/focus toon5


/cast [target=focustarget] Unstable Affliction

#showtooltip
/cast [nomod,harm,nochanneling:Drain Life][target=focustarget,nomod,nochanneling:Drain Life]Drain Life;[mod:alt,harm][target=focustarget,mod:alt]Drain Mana; [target=target,mod:ctrl,harm][target=focustarget,mod:ctrl]Drain Soul(Rank 1)


Instances
This is a PVE tactics thread so i'll go into a lot of detail about instances.
Auchenai Crypts
Shirrak the Dead Watcher
Positioning - You need to stay spread out
http://i276.photobucket.com/albums/kk7/nogbog/ShirraktheDeadWatcher.gif Send in a couple of VW to absorb some damage while you DoT him up. All DoTs including Immolate and Curse of the Elements. Start draining life straight after, your gonna need to use your instant shadowbolts when they proc.Caverns of Time - Durnholde Keep
Fairly straight forward and fairly easy, seed of corruptions, dots and instant howl of terror for trash 1st Boss - VW tank, dot up then drain tank 2nd Boss - VW tank, half dots on boss, spam SoC till adds are dead. 3rd Boss - Waves of Dragonkin - Dot them up and fear them, keep them feared till they die
3rd Boss - BOSS - VW tank, DoT him up either nuke with shadow bolts or drain life.
Mechannar I was really excited to do this instance. 1st boss, enslaved 4 demons simultaneously and set them to tank and dps the boss. Ezmode. 2nd boss. Fire bitch, she was tricky, at the time i was in quest greens and blues (i'm still in greens and blues).
Basically, DoT her up and run around. Took a couple of attempts but i got her in the end. Healthstones and Health pots are a must. 3rd boss. Suprisingly this was actually the hardest boss. He was killing my guys before i could kill him. In the end i had to DoT him up fully then nuke him with shadow bolts.
PVP
Alterac Valley
Could there be a more fun instance? i don't think so.
Basically start off defending, then push to O when we've killed a bunch.
Defending towers is incredibly difficult, the hardest part is getting all my guys up to the tower and then into the flag room, it's just too narrow.
O is fun, we generally go on foot all the way to the SPGY and kill anything that tries to get past
1 thing to note is i only ever get /love from other battleground goers. Warsong Gulch
Only had 1 game. Sat on defence and wiped out everything that tried to get through, dotted up flag carriers and didn't bother following them.
We won!
Arena
Really reluctant to do arenas, being full affliction meant that i'd have close to no survivability.
I was right, we die VERY QUICK. Was IMO impossible to with with my 5 lock team.
Next attempt was 4 Locks + 1 shaman healer (a friend)
We did win 2 games out of 10 . The strat with the wins was to mount up and rush them and AOE fear while putting up dots on everything hoping that the healers couldn't heal through so many dots. Worked sometimes, 2 times in fact.

Tdog
08-03-2008, 08:05 PM
AV would be so much damn fun. SoCorruption the hell out of the alliance at spgy would be absolute ownage and easy was to break up that gd turtle. Did it once with 3 warlocks back in the day non boxing. This was when there was still elite captain mobs at the GY's. Basically we had a warrior tank the captain in the middle of all the ally right by the flag. 2 priests healing the living crap out of the warrior and 3 locks spamming SoCorrupt on the elite captain. Never seen the alliance drop so quickly :D And it should be noted that like 35 of of the alliance where at spgy at the time :D

nogbog
08-03-2008, 09:49 PM
AV would be so much damn fun. SoCorruption the hell out of the alliance at spgy would be absolute ownage and easy was to break up that gd turtle. Did it once with 3 warlocks back in the day non boxing. This was when there was still elite captain mobs at the GY's. Basically we had a warrior tank the captain in the middle of all the ally right by the flag. 2 priests healing the living crap out of the warrior and 3 locks spamming SoCorrupt on the elite captain. Never seen the alliance drop so quickly :D And it should be noted that like 35 of of the alliance where at spgy at the time :DYeh, AV is fun.

Seed of Corruption burns through so much mana, i don't think it'd be possible for any spec without dark pact. Unless they had a dedicated healer
You've gotta get out 3 sets of 5 SoC's to kill most people.
But yeh, it's hilarious when the alliance zergs the place and they ALL die when the seeds go off.

I love snake traps for seed of corruption.

HPAVC
08-04-2008, 03:41 AM
I cannot believe SoC hasn't gotten the AoE nerf yet, arcane explosion, hellfire, blizzard and frigging Holy Nova got the nerfed with very diminished results starting at the 10th. Its a savage spell with multiple locks that have the jump on a group of people/mobs.

A solid [spy versus spy laugh] and the animal house "this is going to be great" come to mind quite often.

Though I have been burned by the bomb effect a few times humorously in PvE with some massive unexpected pulls. Oh well.

johny_mnemonic
08-04-2008, 04:52 AM
SoC does have a AoE limit, but stacking SoC in av is realy so much fun.

On the topic of arena fights - I have 3 warlocks, 1 SL/SL, 2 UA/shadowburn, I usualy wait till opposite team comes to me, then full dot on everything and chain instant HoT and interupt healer. Unfortunataly, the 2 affi locks however have crap gear, so they go down fast but I managed to win some fights. I won against resto druid/war/rogue 2 times in a row, they realize it is too late to start healing, when 2 of them were dead. I am sitting around 1200-1300 rating now cause I am setting all the macros and cast sequences and learning the fights. But it is quite fun when I win with 22 points. I usualy end with 20-40% wins, but hey, it is start of the season so not like that 1200-1300 rating is full of only crap teams.

Jaws5
08-04-2008, 04:35 PM
Try adding a shadow priest

buffs
mana regain
bost to dps

stun locks procs a lot on non boss

priest can break shadow and heal if need be on voids in normal 70 instances.

Heroics is tooo hard with my present gear.

Stabface
08-04-2008, 04:52 PM
I cannot believe SoC hasn't gotten the AoE nerf yet, arcane explosion, hellfire, blizzard and frigging Holy Nova got the nerfed with very diminished results starting at the 10th. Its a savage spell with multiple locks that have the jump on a group of people/mobs.

A solid [spy versus spy laugh] and the animal house "this is going to be great" come to mind quite often.

Though I have been burned by the bomb effect a few times humorously in PvE with some massive unexpected pulls. Oh well.

SoC is capped, just like nearly every other AoE in the game (notable exceptions are Engineering bombs and Consecrate).
The damage cap for SoC is 13580, some other spells for comparison - Arcane explosion is 10100, Blizzard is 3620 per tick, Fire Nova Totem is 9975 and Magma Totem 1550 per tick. This is the total damage an AoE will do however critical hits can go over the cap and resists go under it.

Example 1000 damage cap AoE, that normally does 100 on a base hit and 1.5x critical bonus. Up to 10 targets they will each take 100 per hit, and 150 on a crit. From the 11th on then they start taking less. At 20 targets then they will each take 50, a crit will do 75. Resists still count so if you hit 1 of the 20 for a 1/4 damage resist he'll take 12.5 (either 12 or 13 depends on rounding) but the other people won't take extra to "make up" for it. Additionally, if someone has a damage-increasing effect (berserker stance) then they would take extra damage over the cap as well, so with a 10% increase you'd hit the one person for 55 instead of 50.


Much more detailed thread on EJ : http://elitistjerks.com/f47/t25902-aoe_spell_cap_mechanics/