View Full Version : Multiboxing and AE fear
Bunny
09-24-2007, 05:07 AM
Hi everybody!
While being able to kill a few of the tank-and-spank bosses (group: war, priest, lock, 2mage) I get slaughtered by any boss that ae fears (namely first boss SL). The problem is that I simply cant do all at the same time: tank, nuke, heal and reposition chars on my other machines.
Does anyone have any ideas how to handle those fights?
I had the idea to try and find spots where my toons are stuck so they can't move and after the fear I simply use my /follow to make them face the boss but that doesn't seem to work.
The good news is that all my toons are undead so I can live through the first wave, the bad news is that I didn't roll alliance so I could rebuff fear ward.
I have tried to find a useful addon with fear timers for normal BC instances (the addons I know all have help for raid encounters but none for 5 man stuff). Does anyone know about such an addon?
Any input is appreciated,
Bunny
/edit
Is it true that shadow resist helps against fears? Whould it be possible to stack shadow resist on my toons to have less fears?
Zaelar
09-24-2007, 05:14 AM
pvp trinket might help. Can you hide behind something/stay outside the range of the fear?
unit187
09-24-2007, 05:28 AM
yes fear is usually shadow spell. Only ones like intimidating shout arent shadow
talking about first boss in SL, he has some fear range so you basically need to stay out of fear range
war, priest, lock, 2mage can all be undead :)
i keep the warr sep from the rest of my grp with the priest being my secondary /follow target.... he fears I let fear run its course pick him back up with tank and hit secondary /follow to reposition the rest of the grp (rarely goes out of range for that to work)
warr/pally priest 3 mages
shivetya
09-28-2007, 06:08 AM
Is there a simple method to "face the target" ?
unit187
09-28-2007, 07:02 AM
Is there a simple method to "face the target" ?
no.
Ellay
09-28-2007, 09:39 AM
Best option is definitely the pvp trinket.
For your setup, wait till he walks back into the tunnel / cave in the back.
Stance dance with the warrior so you miss the fear and maintain aggro, /follow on the rest back to the secondary main, they shouldn't get spread out that far inside the tunnel.
Picticon
09-28-2007, 04:58 PM
The closest you'll get to "face" is to position your main at the mob, hit your "follow" macro, then immediately hit something like "step backwards" to break the follow.
well, in the next patch every priest will have fear-ward
unit187
10-01-2007, 08:04 AM
iirc that fear ward will last 3m and has 3m cooldown
beyond-tec
10-01-2007, 08:06 AM
iirc that fear ward will last 3m and has 3m cooldown
yes, I've heard the same
so you can only set it on one party member at the same time.
no chance for spamming it through your group except you got a 4x priest 1x warrior group :)
Tealuin
10-04-2007, 08:43 AM
iirc that fear ward will last 3m and has 3m cooldown
yes, I've heard the same
so you can only set it on one party member at the same time.
no chance for spamming it through your group except you got a 4x priest 1x warrior group :)
I so hope they change this ... my first 70 was a dwarf priest (was 2nd to 60, go troll rogue :wink: ).
I have no problem with horde getting FW, I have a problem with suddenly altering gameplay to that extreme. No reason to make Azeroth content harder just because TBC content uses different fear mechanics.
unit187
10-04-2007, 09:02 AM
errr... azeroth content? MC? BWL? AQ? Who cares?
Zaelar
10-05-2007, 06:24 AM
Boo hoo, alliance warrios have to learn to time berserker rage now. Looks like paladins and druids get shafted. At least fear ward+bubble+trinket is 3 fears paladins can avoid.
It all comes back if they can interrupt anything dangerous with the incapacitate they are getting, which I expect will be the new target of qqing in pvp.
...ok can we get back on topic?
Best option is definitely the pvp trinket.
For your setup, wait till he walks back into the tunnel / cave in the back.
Stance dance with the warrior so you miss the fear and maintain aggro, /follow on the rest back to the secondary main, they shouldn't get spread out that far inside the tunnel.
How does that work out? Any progress?
Tealuin
10-05-2007, 08:06 AM
errr... azeroth content? MC? BWL? AQ? Who cares?
Not everybody feels the game is only about whatever the current level cap is.
Bunny
10-05-2007, 08:07 AM
How does that work out? Any progress?
I haven't tried again but I was planning on giving it a shot when I get home from work.
I spent some time with my gf and when I played I was doing mecha and bota to get the heroic key.
I wanted to find out if my toons are geared for the first herioc batches. Yesterday night I was ready do do my first mecha heroic and it was rough. I managed to get the 1 keyguy down but no more.
Well I am going to run a couple more non heroics and get my tailoring epics. I haven't even tried steamvault yet.
Bunny
Tealuin
10-05-2007, 08:23 AM
Boo hoo, alliance warrios have to learn to time berserker rage now.
I'm pretty certain you missed my point. Both sides get shafted if the current FW for All plan goes as is.
I'll admit having two alliance priest races with current FW was a real blow to horde come TBC launch. But we're talking boxing here, not normal gameplay, and if you can't understand how the proposed new FW blows chunks for boxing then I'm at a loss.
I made a point about my being hordie for a reason.
Looks like paladins and druids get shafted. At least fear ward+bubble+trinket is 3 fears paladins can avoid.
It all comes back if they can interrupt anything dangerous with the incapacitate they are getting, which I expect will be the new target of qqing in pvp.
...ok can we get back on topic?
Best option is definitely the pvp trinket.
For your setup, wait till he walks back into the tunnel / cave in the back.
Stance dance with the warrior so you miss the fear and maintain aggro, /follow on the rest back to the secondary main, they shouldn't get spread out that far inside the tunnel.
How does that work out? Any progress?
The best solution is increase SR and an all undead crew can negate 2 fears then with the PvP trinket also, and may resist other's. In a PvE reference only, one has to weigh the value of a shaman vs. new FW for all.
A timer for certain would be nice for us and helpful, but old FW for all would be more beneficial IMO. Unless someone wants to code a mod for our community to time effects like fear from 5-man bosses.
Zaelar
10-05-2007, 12:45 PM
http://www.dual-boxing.com/forums2/viewtopic.php?t=1408
Take all fear ward related discussion there so we can stop spamming this thread.
Tealuin
10-06-2007, 08:05 AM
FW is related to the topic, the mechanics and how some are touting it as only related to raid content is the part that is departed.
For mixed race groups, like my 4 undead, 1 orc group, FW will actually be how I maintain 2 anti-fears. Unless I load out the orc lock with a ton of SR and hope for *lucky* resists.
HPAVC
10-06-2007, 10:58 AM
I had the idea to try and find spots where my toons are stuck so they can't move and after the fear I simply use my /follow to make them face the boss but that doesn't seem to work.
My advice is to work toward recovery and positioning rather than some avenue like resisting and anti-fear gimmicks.
Likely using the off-tank strategy (searing pain spam is my route, dunno what your lock spec is, two 20k/soul link locks can ping-pong aggro quite well, and dump it with the right trinkets) would be the route I would suggest.
Taking some time to look into littlewigs (bigwigs for 5mans) might help when your doing these projects. The wowace forum that handles that addon is quite good at analyzing the encounters and laying them out event wise in a way I find easy to solve.
Some sort of rally macro that will help you recover might be well suited for all sorts of encounters -- big aoe kicks and the like.
If your forming a caster camp you can easily code for everyone to attempt to follow everyone quickly and then finally follow the person your laying the camp around (healer i would think). Since following need not be based on a keypress this is done quite easily.
Hooking UIErrorsFrame_OnEvent() to relay SPELL_FAILED_NOT_INFRONT errors, among others, to the main console's SCT is how I go about hashing this as well. I can imagine with the mages this is of key importance.
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