Halls of Stone
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Group Composition
Level 78 Protection Paladin / 4x Elemental Shaman. Nearly all crafted gear at this point:
- Paladin Gear: Mostly crafted Tempered Saronite, Daunting Handguards & Legplates, Cloak of Peaceful Resolutions, Venture Co Libram of Protection. Northrend green gems for defense & stamina. Enchants for defense & stamina.
- Shaman Gear: Nightshock Hood & Girdle, Dark Nerubian Chest & Legs, 4x Stormhide set, Cudgel of Saronite Justice, Saronite Protector, Blood Sun Necklace, Shadowmight Ring, Venture Co Lightning Rod. Northrend green gems for spell power & mp5. Enchants for spell power.
Trash strategy
Very easy with this group - nothing special needed. Most of this instance is easily handled with 4x Healing Stream totems and around 1100-1200 spell power on the 4x shaman.
Boss 1: Maiden of Grief
Position 4x shaman within range of her, but roughly 30 yards away. No movement during the fight is needed by them and I found it very easy to tank & spank, with some movement by the paladin to get out of the shadow damage circles. Shadow resist helps a bunch, but just hold aggro and burn her down quick.
Boss 2: Krystallus
Positioning is very important here. No character can be near another - you want to keep the AoE shatter attack only hitting 1 character at a time. I positioned them roughly 25 yards apart from each other in a semi-circle around the boss, while using the wall on the right or the boulders to prevent falling out of casting range during his AoE knockback. Once you have the positioning down, just tank & spank with occasional heals on casters.
Boss 3: Tribunal of Ages event
Use fire resist - very important for phase 3 with the laser. I positioned the casters on the middle of the steps, with the paladin higher on the steps. With this group's AoE, this wasn't a hard event. The hardest part is grabbing the initial aggro with the tank as the groups move in. With Consecration, Magma Totems, Fire Nova, Hammer of Righteousness, Chain Lightning.. groups drop quick. Mana management is more of an issue since it is a long event. Anything to boost mp5 will help.
Boss 4: Sjonnir
Position casters 15 yards apart in a semi-circle at the front of Sjonnir. He uses two nature attacks that will bounce to nearby allies - Chain Lightning & Static Charge. Nature resist totems made this an easy tank & spank with correct positioning.
