General Tactics

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For all characters

  • When casting something(like a heal or a DOT) on a target, switch to the next target while casting. Switching targets has more or less a second of delay, which you can overcome this way. By the time you changed your target, the other clients who assist you will know your new target already.

Class-specific

Shaman

Attacking groups

Strategy 1
  • First place Stoneclaw(aggro) totems. This way you buy some time to place other totems before you get attacked more severely.
  • Then immediately place Fire Nova totems (for immediate explosion).
  • Then immediately place healing totems.
  • After the Fire Nova totems explode, place DPS totems

You can optionally use Fire Shock immediately after this. Because of the Fire Shock and the Fire Nova explosion, it's very likely that you have already killed 1 character, just in a few seconds of time.

Tanking

Frost Shock does a lot of aggro. Use it for tanking.

Healing

You can set up your macro's in many different ways. A few possibilities are:

  • having 1 character that does all the healing for all the others.
    • benefits: it's easy to manage, because you know who's gonna heal and he's got mana for it
    • drawbacks: if this character is stunned, you've got a problem
  • use all characters for healing with a round robin setup
    • benefits: if any of them get sapped, there's always another available
    • drawbacks: difficult you don't always control who is going to cast next and that character might not have enough mana, as it is probably doing DPS also
  • use all characters for healing and let them always cast at the same time to the same target
    • benefits: you can use a lesser flash healing spell and cast quickly with less mana used per character
    • drawbacks: if all your characters are healing, you stop doing DPS

Druid

Movement Tactics

Since druids are able to melee as well as to cast, it is necessary to adopt the main-char's movement to the melee-toon's and caster-toon's movement-behaviour while being in follow-mode.

To get your melee-toons close enough to your target in order to hit it, your toons need to be in follow mode while your main is running through the target. Thus the main char AND the toons will be in melee-range. When the enemy-target ist standing still, the main char may stop at the opposite side of the target and melee as well. If the target is moving, the main hast to move as well while the melee-toons constantly have to switch between following the main and hitting the target.

For casters it is a lot easier. The main and the toons just need to get into casting-range and start casting. If the target is known to be a moving taget (i.e. fleeing enemies or players in PVP), a good tactic isto use a diomond-formation with the main in the middle. This way all toons can face the middle of the formation by simply "following" (and thus facing) the main-char.

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