Ahn'kahet
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Ahn'kahet: The Old Kingdom
I finished this instance on regular with a prot pally, three ele shammies and one resto shammy, all 72. It was much easier than I expected it to be, considering the bosses are level 75.
Elder Nadox
A pretty straightforward fight.
1. He spawns adds, little guys and big guys. Whenever a big guy spawns the boss becomes immune to all attacks, so be sure to kill the big guy first. I tanked him on top of my group so I could get to all the adds and position them quickly.
2. He does a nasty disease, dispell it if you can.
Prince Taldaram
He has two important abilities.
1. He spawns a fireball that does AoE damage and moves around his platform. I hit follow on my guys and just moved them a tiny bit, the fireball did not follow.
2. He stuns one member of the group for 20 seconds or until he receives enough damage. The boss doesn't do anything else while stunning, so this is pretty simple, just keep the stunned person alive and keep DPSing. I sometimes had to turn my guys manually if my main got stunned, but that's about it.
Jedoga Shadowseeker
I positioned my guys directly opposite her on the little ledge, so they would have all the mobs in front of them and no movement would be necessary.
Pretty straightforward, do full dps on the adds she spawns so it doesn't reach her. I managed to kill the add before it did, so no trouble there.
Herald Volazj
This was a fun one :).
He has an insanity ability, which makes each party member fight illusions of all the other party members. The illusions do minuscule damage.
What I did for this was: On shammies: Keep water shield up, and occasionally do a lesser healing wave on myself. On pally: DPS 4 of them down. I couldn't for the life of me DPS down my healer :).
The debuff wears off after 3 minutes and then I just repositioned my guys, put totems back down and got to work on the boss.
The boss itself does a good amount of shadow damage, so watch healing and have shadow resist aura up if you have it.
