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  1. #1

    Default OUt of range during cast sequence macro is fixed! dual boxers rejoyce ,

    Bug Fixes
    [list][*]Felspine the Greater in Shadowmoon Valley will no longer evade when engaged. [*]Guttripper in Nagrand will no longer evade when engaged. [*]Players will now be correctly credited with their arena points if they purchase an arena item during weekly arena calculations. [*]Using a castsequence macro on a target moving out of range will no longer cause it to stop working.
    Finally, hopefully, the latest patch will be implimented soon!
    MMORPGINg since 1999

  2. #2

    Default

    :-)

    It gets done today for us EU'ers I believe.
    Wilbur

  3. #3

    Default

    lol yup, jumped on the PTR when they put it up there and was mucho happy to find it really works. yay for no death-by-macro-glitch now
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

  4. #4

    Default

    what was the bug? o.O
    Coffee Resurrects.

  5. #5

    Default

    Quote Originally Posted by 'unit187',index.php?page=Thread&postID=30445#post3 0445
    what was the bug? o.O
    the gist of it is if your /castsequence macro got interupted by your target going out of range, los, dying or you getting interupted, silenced, kicked, earth shcoked etc the macro would freeze completely. and would not unfreeze until you either manually cast the spell that it was stuck on, or dying and releasing spirit. This kind of problem was always around for a long long time but what was broken recently was reset=whatever no longer fixed it, where when this happened in the past doing the reset for the macro would unfreeze it.
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

  6. #6

    Default jjj

    the gist of it is if your /castsequence macro got interupted by your target going out of range, los, dying or you getting interupted, silenced, kicked, earth shcoked etc the macro would freeze completely. and would not unfreeze until you either manually cast the spell that it was stuck on, or dying and releasing spirit. This kind of problem was always around for a long long time but what was broken recently was reset=whatever no longer fixed it, where when this happened in the past doing the reset for the macro would unfreeze it.
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

  7. #7

    Default

    You can see the bug very clearly in my blood furnace video -- check out the gauntlet/big eyeball boss. My dps gets almost completely shut down on their lightning bolt spam button, which is a castsequence (the castsequence is pretty much /castsequence [nocombat] Totem of Wrath, Lightning Bolt; [combat] Lightning Bolt)

    http://www.stage6.com/user/Vyndree/v...-Blood-Furnace

    [stage6]http://www.stage6.com/user/Vyndree/video/2068591/5-boxing-Blood-Furnace[/stage6]



    Alternately: http://youtube.com/watch?v=YJaZUT8BbWY
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  8. #8

    Default

    lol that was very annoying

    good thing I use castsequence only for totem forest
    Coffee Resurrects.

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