seems like the new affixes gonna make myth more difficult boxing. aoe and movement. hp debuffs.
to me they all seemed to make it more difficult.
seems like the new affixes gonna make myth more difficult boxing. aoe and movement. hp debuffs.
to me they all seemed to make it more difficult.
Agreed they will be more difficult. I'm interested to see how they play out though. It may not be as bad as it seems.
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I think it means back to 5 x Tanks again, its the only thing forgiving enough.
My hunter team just hit 110 dang it.
Other than increasing the Sanguine range it doesn't look too bad for my hunter + healer team. I don't think it'll be too tough to keep up with the damage from the new affixes. Losing overflowing is nice for non-druid healers and the nerfs to other affixes like tyrannical might balance things out for us.
guess its gonna be trial and error.
happy that ive got tankteam 870ish and hunter team 860ish to try it all out.
Don't forget they also added this to 7.2
Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
True, but that's to compensate for the gear ilvl bump and I assume additional artifact trait love. I suspect the old dungeons are all going to be easier, but we'll see.
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