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  1. #1
    Member JohnGabriel's Avatar
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    Default My thoughts on the class balance update

    It changed nothing.

    Still the only viable boxing setup for getting the endgame dungeons appears to be 5 tanks. The healer and DPS on my mixed team usually die early leaving the tank to solo most the fight. Tank is still topping DPS as well because the movement required by ranged.

    I would probably go with 5x pali tanks because thats what I am used to. But 4xDK and 1 Pali seems optimal just thinking about it. Then again with the protection warrior doing 3rd in heals right now, thats right actually beating out real healers, leading with one of them is also a good choice.

    My subscription ends in 9 days, and I am done. I don't have it in me right now to level another team to run dungeons, and I cant do them with my current traditional team. Maybe I will come back in a couple months when I am not burnt out.

  2. #2
    Member Ughmahedhurtz's Avatar
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    What's odd is that my tanks are healing for more than a primary-spec healer, though they can't sustain the output for more than ~10 seconds. I doubt that's a problem with tanks as much as a problem with healers. If a primary spec healer cannot heal through a normal dungeon boss, there's something fundamentally wrong. Just my experience, at any rate.
    Now playing: WoW (Garona)

  3. #3

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    Healer throughput is just too low compared to incoming damage, even if you execute the mechanics properly.
    "Tact is for those that lack the wit for sarcasm."
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  4. #4
    Member JohnGabriel's Avatar
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    In WoD I did best stacking all DPS.

  5. #5
    Member valkry's Avatar
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    I'm running 4 ele shams with DH tank, done all the normals and have done EoA and Violet Hold heroic, haven't tried the others yet. Some bosses are just a constant movement requirement for my shamans, and it suuuuuuuuuuucks. Who else hates violent winds in EoA? But the change did help me a fair bit, trash dies quicker and I am able to dps boss harder through ascendance, so I'm happy. I'm 840ilvl now and don't think I have ever struggled so hard with heroics. Dreading even trying mythics. Will probably have to wait til next major content patch when I'm 900ilvl and just brute force my way through it.

    I'm pretty sure this is what most classes are complaining about for the heroic raids, their dps is fine, until they have to move, then it drops like crazy.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #6

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    Quote Originally Posted by valkry View Post
    I'm 840ilvl now and don't think I have ever struggled so hard with heroics. Dreading even trying mythics. Will probably have to wait til next major content patch when I'm 900ilvl and just brute force my way through it.
    From what I have learned during my encounters in heroics and mythics, the difference is not huge. By now I'm geared above 840 Ilvl. Yesterday I did a mythic, and nailed the mechanics on some bosses. Those went down on the first attempt, easy. A couple days earlier I did the same dungeon in heroic, thinking this will be chill I'm over heroics. So at a specific boss which I oneshotted yesterday mythic, I wiped 2 times before I realised that mechanics still is life or death in heroic. So once I got 100% serious and did everything right, the boss went down on heroic.
    Eye of azshara have some bosses which I just technically cannot handle. Heroic is a pain. For me there are mythic dungeons who are about as difficult as that.

    I know I'm running a team of 5 tanks, but the difference should scale just as much with my team. Especially because I'm a sloppy boxer, and stand in a lot of bad things. So if any encounter specific AoE (which is avoidable and therefore does noticeable damage) increases drastically from heroic to mythic, I would feel that.

    I'm suspecting that they made the heroic to mythic jump in Legion sligthly smaller than in WoD. With all the hell that can be unlocked with mythic+, and that experienced players can get what they need from from mythic+ only, there is no need to make regular mythic much more challenging than heroic.
    Last edited by davidmage : 09-29-2016 at 03:37 AM

  7. #7

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    Quote Originally Posted by davidmage View Post
    I'm suspecting that they made the heroic to mythic jump in Legion sligthly smaller than in WoD. W

    This is due to the introduction of keystones. In our trade chat people were saying base mythic was too easy, and that they could run them as tank and x4 dps.
    Last edited by Andreauk : 09-29-2016 at 07:52 AM

  8. #8
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Andreauk View Post
    This is due to the introduction of keystones. In our trade chat people were saying base mythic was too easy, and that they could run them as tank and x4 dps.
    Yeah, but that sorta "I SO SWAG YO" boasting has always been this way. Three people in chat talking about the difficulties in running an instance and someone pipes up with how easy it is, then they find out player four is about 30 ilevels higher in gear, including full class sets and/or legendaries. WTB FacePunchThroughTheInterwebsIRL app, PST.
    Now playing: WoW (Garona)

  9. #9

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    The other major issue, in my opinion, is that ranged classes have virtually no DPS while mobile. Except BM Hunters. With healer throughput so low compared to damage taken and the size of health pools, you can't allow your non-tank team members to stand in the fire to continue DPS. It's just doubling down on tanks being superior options for us in Mythic+.

    The good news is that you can get the same ilevel from WQs as you can even doing Mythics, albeit slower (Weekly outdoor boss helps a lot). I'm leveling Warlocks with Priest healers now. Gearing will certainly be slower than the DK plus Pally team, but I'll end up in the same place.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  10. #10

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    Arf yeah those bosses where you need to be mobile... I killed the first boss of Black Rock Hold last night and I just could not believe it. With the echoe debuff thing, my 4 priests would consistently run while applying Plea to the tank. It took me like 10 tries because with only the tank doing the DPS, the fight takes a long time and I would always make a fatal mistake after some time. If only my toons could follow me without delay and automatically face the boss, that would help so much but yeah, I'm dreaming I know.

    @Mogs2: I'm curious. What do you usually do with your tank team for that boss when your toons get the echoes debuff? Do you run around kitting the boss?

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