am not sure if it does it on a reload as well or just at login.
all the setting does is stops isboxer clearing the list and adding new team members, i have asked lax to remove that code as its nolonger needed due to the offline system and the anit offline spam thats added base line to jamba.
Update day! so i not had many problems and the few that was testing the fightmasters changes was happy so am tagging this as a release from today
---------------------------
ChangeLogs:
---------------------------
Jamba Version: 5.1.7
WoW Game Version: 7.1.5
File Version: 7.1.5-5.1.7
Release Date: 25/1/2017
Modules: AdvancedLoot, Core, Display-Team, Follow, FTL, ItemUse, Macro, Purchase, Quest, Sell, Talk, Target, Taxi, Toon, Curr, Trade, Mount
*Jamba-Core
- Updated Copyright Dates To 2017 -- Happy New Year!
*Jamba-Taxi
- Added a timer/delay to help with shading. see http://www.dual-boxing.com/threads/5...r-Change-5-2-x
- Added A Slider to set the delay of the the Fightmater set to 0 to disable.
*Jamba-Mount
- Should now work with Mounts it did not before. Thanks to zinkala on curse for the fix.
*Jamba-TeamDisplay
- Currency should work again in tooltips (Set From In Game Currency BackPack box.)
Couple of suggestions.
- set role for LFR/LFD pop up
- Accept/Decline LFR/LFD pop ups similar to the repop/reincarn stuff - Maybe add a similar delay to the new FP to help with phasing.
- after joining a raid group - accept the role pop up
- Ready Check accept - similar to the repop/reincarn stuff
Last edited by Jabberie : 01-25-2017 at 02:29 PM
Macro :
It's a click again, keep forgetting to get it's nameCode:/click LFDDungeonReadyDialogEnterDungeonButton /click LFGDungeonReadyDialogEnterDungeonButton /click LFDRoleCheckPopupAcceptButton
Code:/click ReadyCheckFrameYesButton
It's just the addition of the extra buttons just like the res/reincarn you added
hi, yes just because /click works does not mean addons can do it on there own and might need a hardware event, EG macro or a /click, using api to auto call is what you want without any kinda hardware event.
even if one toon presses it other chars need to do it without a hardware event, you can not call a macro in the API without a hardware event EG a press of some kinda button or a key. (kinda makes the hole thing pointless)
like i said some of it can be done, some will unlike work.
http://wowprogramming.com/docs/api_flags#hardware
hardware This function requires a key or mouse press in order to be used, but may not be protected.
Last edited by ebony : 01-26-2017 at 08:57 PM
how about these versions?
can you push a run like this?
Code:/run LFDDungeonReadyDialogEnterDungeonButton:Click() /run LFGDungeonReadyDialogEnterDungeonButton:Click() /run LFDRoleCheckPopupAcceptButton:Click()
Any chance of a beta for ptr 7.2
Lots of Lua errors when testing
Connect With Us