Close
Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Showing results 21 to 30 of 92
  1. #21

    Default

    Also I just realized.. I have quite a ways to go on my gear, my dps looks terrible but it's super inflated with all the buffs that work together. When I'm just standing in town in game it's 1.3 mil sheet dps. I see profiles with 1.3 mil unbuffed so ... hot dog I got some improvements to make.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  2. #22

    Default

    So I'm kind of getting annoyed with how easily these guys get separated. I'm leveling monks for the season and their primary strike tends to separate them during battle. How are you getting around this? Should I remove primary attack from left mouse button and make it move only?

  3. #23

    Default

    I tried solo Wizard today and made it to GR35 10:57 after a couple tries only. Very impressive. 3x Wizards + WD sounds like the combo I'm gonna use for GR35+. DH are perfect for T6 Rifts/Bounties, Trials, Ubers and general farming, but for GR35+ they are too squishy. They can do GR40+ solo but that's cause of Unity, without it, you get 1 shoted by Jailer without even seeing it coming. Multiboxing DHs is very frustrating once u hit those levels cause u died too easy, even from white mobs. Wizards can have twice the toughness and even have 2 chances of dying (Firebird 4 set bonus + Unstable Anomaly), making them a much better choice. The dot kills everything with enough time and a good support WD can provide safety/damage for the party.

  4. #24

    Default

    I'm shocked you guys are getting up that high. I have one very geared WD that I use for solo play and I've only done grift 32. This is of course a pet build, which isn't the best build for grifts. They die too goddamn fast.

  5. #25

    Default

    I think I've only done grift 26 or 27 so far. I haven't really pushed the limits yet but I think ranged classes will do better as the scaling gets higher. Less worry on tanking the damage.

    My characters stay together pretty well. Which primary attack are you using? Make sure to have a key to hold down when attacking that "forces stand still", then they don't keep moving forward. I hold down that key + left click for primary attack.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  6. #26

    Default

    Yeah I use that, however the little dash forward they do starts to separate them from their primary attack. Then I spend the next 30 seconds trying to group them back up. It's pretty frustrating. Also I am having issues with ISBoxer. It likes to set off all my round robin skills at once and I can't figure out why. It's really random too. Sometimes it won't do it for 3 mins and then it will for the next few keypresses. Really annoying.

    Oh and I switched from your primary attack of Way of the Hundred Fists to Fists of Thunder with the Wind Blast rune, because almost perma freezing bosses is too badass.

    edit: would you mind doing a video? I want to see if you have the same issues I do with this group. I really don't like skills that make you dash forward or teleport to the mobs. It becomes to easy to have guys all over the place.
    Last edited by MiRai : 09-07-2014 at 11:54 PM Reason: Merged

  7. #27

    Default

    Gotcha, I'll see if I can get a video of them in action tonight. I guess at a certain point I'm used to the separation and regrouping aspect of it all, just takes time.
    I also agree I'm not a fan of skills that cause you to move forward. That's why I stayed away from Fists of Thunder because it teleports you to the target.
    Epiphany does this as well but it's not on 100%.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #28

    Default

    Teleport is the one thing that makes me hesitate about Monks. Besides that, they lack damage and AoE. Sure, u can always pull stuff and kill it close to u, but that's way slow compared to ranged classes that can clear the entire screen without much effort.

    My Wizards are getting stronger and with a support WD I can easily clear GR35. I still need to work on toughness but it looks like an amazing combo for higher GR. DHs are perfect for speed farming. I can get high trial keys with them, ubers, etc.

    I would like to try Crusaders again too.

  9. #29

    Default

    Since monks have to face tank. I'm not sure I can hit those GR levels. I'll have to rearrange my defensive capabilities.
    I have only tried up to 28 but I did it in 8 minutes so I think my dps is fine for scaling.
    Monks aoe is superb, the sunwoko clone is an AoE 3500% damage. I can easily make a lvl 35 trial rift but that's pushing it probably for how much I can take. They run about 18 mil defense atm.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  10. #30

    Default

    Just made a quick recording of T6. Did it in about 6 minutes, density was pretty good but hopefully it gives an idea of the build and monks~
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •