Close
Showing results 1 to 10 of 69

Threaded View

  1. #1
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default WOD: A turning point for pvp boxers?

    Its alpha so we don't know numbers yet but we have already tons of information how the game changes, enough to make a post about what is good and bad for us.
    I'd like to invite everyone to post stuff about how he thinks his team will perform in WOD, obviously I'm going to say something about shamans, however you're welcome to share your list about the team you think could perform well.


    Shamans (elemental and enhancement)


    Pros:
    • All three level 100 talents are a great addition to our oneshot potential, extra damage without the need of an extra gcd while bursting
    • Multistrike is great combos for combos like *spell with travel time*+*spell without travel time* hitting simultaneously
    • Overall CC remove and diminishing returns merged, list here
      • important stuff: psyfiend gone, ring of peace now incapacitates the enemy for 3 sec instead of 8 sec silience/disarm and presence of mind is an arcane only spell (no more pom ring/sheep from non arcane mages)

    • PvP trinkets grant immunity to reapplication of an effect from the same spell cast when they break abilities like solar beam.
    • Spirit shell removed
    • Cast slowing debuffs gone
    • Necrotic strike gone
    • Many instant heals got a cast time which makes oneshots and coordinated burst even more powerful and harder to counter
    • Shamanistic resolve glyph (extra 30% damage reduction on sham rage and doubled cooldown) against 4 or 5 dps teams
    • Symbiosis gone (usually makes druids easier to kill)


    Cons:
    • NS/maelstrom cannot make hex instant anymore and hex being an 1,7 sec cast
    • Bladestorm/shockwave is now in different rows so warriors will have both
    • Healing tide again restoration only talent
    • Rogue aoe stealth still not gone ...


    Elemental specific:

    Pros:
    • Lightning shield stacks up to 15 charges
    • Multistrike can trigger lightning shield charges
    • Elemental attunement buffs multistrike
    • Quadrupled NS EB Earthshock with 15 ls charges should be a oneshot
    • Silence immunity while ascendance (new pvp setbonus)
    • Mana reg increased by 50% to compensate the loss of rolling thunder, however since we cant go pve mode anyway passiv mana reg is always better
    • lava burst can generate ls charges
    • Mass spellreflect now replaces spellreflect
    • Strom elemental totem heals allies within 15 yard range which supports elemental turret mode gameplay
    • Ring of peace only triggers on harmful spells so we can still drop totems and heal without getting incapacitated a second time
    • New Spirit walkers grace glyphs, one for 5 sec silence immunity and the other one for cooldown/duration reduction to one minute/7 sec to help out with getting chainlights off to get ls charges


    Cons:
    • Earthquake gone, it was rarely useful though, but was nice to screw up openers from 4/5 dps teams
    • Chainlight 2 sec cast time will make it harder to stack up to 15 ls charges fast but swg glyph helps and otherwise we use ascendance/lava beam
    • Elemental focus gone, hurts healing
    • No more passiv lb while moving but as mentioned already, turret gameplay is supported by storm elemental


    Enhancement:

    Pros:
    • Maelstrom perk doubles a spells damage at 5 charges so 100% more damage on instant eb
    • Spirit wolves are probably getting useful
      • Glyph of feral spirit (healing of wolves increased by 40%) and ephemeral spirits (cooldown and duration cut in half (1 min cd 15 sec duration)) should provide sick healing, lightning shield or healing stream as third glyph then

    • Maelstrom glyph is now passive
    • New flurry effect reduces gcd and cd of stormstrike/lava lash/shocks and unleash elements, probably allows triple stormblast in ascendance but rather doubt it
    • No longer need to keep searing totem up for increased lava lash damage
    • Unleash elements perk increases movement speed by 30% for 4 sec
    • Higher uptime due to many cc removed and some converted to roots which is completely negated by windwalk totem so in the end that means more dps, maelstrom healing and elemental blasts


    Cons:
    • Stormblast probably not as powerful as it was since blizzard sees it as a problem
    • Mastery no longer increases stormblast and auto hit damage in ascendance but sb damage gets compensated by 30% additional damage when lightning shield is up



    So I think I have summed up the important stuff here, tldr version: both specs look good if not great for now, but I'd like to see aoe stealth getting removed too as it was my biggest issue to deal with in mop, but aside from that if that team continues to have the ability to oneshot like it did in the past expansions and massive cc thrown out of the equation then we might get really competitive even in ranked pvp. No doubt the current ability pruning and cc nerfs turn the tide to our advantage, looks much better than mop, cata and the first half of wotlk.

    #edit: changed titel
    Last edited by Kruschpakx4 : 06-15-2014 at 03:19 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •