Heh. I hardly am an expert.
When using ISBoxer, the most important thing is to use Virtual Combat Keys in addition to Action Target Groups (there are youtube videos to help with this). Once that is set up, you could literally just set up 8 (1 for each mirrored advanced class) or 16 different keymaps. Then when you create characters you only have to point them to the correct keymap. This is a little of an oversimplification, but it's really not that hard.
Good luck and keep us posted.
EDIT: You don't *have* to do 8 or 16. I'm just saying those would really only be the max you'd ever really need. When I started out, I had 4 of the same characters so I just had a "Sentinel" map. Then, I added a "Sage" map, etc...
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