For totems I use
Code:
/castsequence reset=5 Searing Totem, Healing Stream Totem, Grounding Totem, Healing Stream Totem
/cast Feral Spirit
Healing Stream totem has a 30s cooldown, so I can throw Healing up twice to one Searing Totem. I also use the spell reflect glyph for grounding, so I can get one of those up per cycle, too.
I'm not having any issue with castsequences, but as I've stated before, I had to delete my original castsequences and make it an entirely new macro to get it to work right. I also moved them all to the default Blizzard macro panel instead of BindPad, which I used before.
Code:
/castsequence [@party1target][@target] reset=target/5 Flame Shock, Earth Shock, Earth Shock, Earth Shock, Earth Shock
I have the extended flame shock glyph for the extra earth shock time. But you're going to want to use a sequence because with a priority system of Flame Shock on its own and Earth shock lower down, the game is always going to opt for Flame Shock every time the global shock cooldown is up, which should be a pretty huge DPS loss, because FS is only worthwhile if the DoT portion is allowed to run.
Stormstrike, Lava Lash, Fire Nova and Lightning Bolt are all individual spells, but I do use them as macros just to keep them casting at my main target. Without the @party1target sometimes the slave will pick out whatever they want to attack, breaking CC or pulling another group.
Unleash elements is a macro that also uses my glove enchant {engineer} and tries to pop wolves in case the totems macro doesn't want to trigger them. I could just put wolves on their own macro, but I'm pretty indifferent to them going off on trash. I have them in my pop cooldowns button for when I really need them.
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