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  1. #1

    Default Have Group Will Travel: Keep it!

    I personally love Have Group Will Travel (HGWT), enough to write some substantial posts in the WoW forums, capping one thread and spawning others. One got deleted that politely, but accurately called out Tom Chilton on his, well, you can read about it below.

    The debate rages, yet few have the insight to see the realities underlying the controversial removal of one of the most popular guild perks.

    The links below are pulled from the WoW forums and detail why Tom Chilton's "reasons" for removing HGWT are not only demonstrably flawed logic, but the antithesis of what Blizzard is trying to accomplish. I'm trying, selfishly yet still correctly, to save the perk wrongly accused causing what it actually mitigates. It's the guild perk version of "The Fugitive".

    Please read the posts I linked, view the poll, try out the thought experiments and if you see what I see, please support the threads before it's too late and we lose HGWT to a knee jerk reaction to their self-created endothermic world bloat.

    In addition to the outcry from the regular players in support of HGWT, as a multiboxers this topic seems especially important to us since HGWT means such uber convenience.

    The Poll: (vote No if you want to keep HGWT)
    http://poll.pollcode.com/9sl

    This link points to the salvaged deleted post that once spoke Tom Chilton's name. It speaks directly to the quote attributed to Tom and how he gets it wrong:
    http://us.battle.net/wow/en/forum/to...7543?page=4#74

    This is the continuation of a my capped thread where you can find the pro's have the substantive debate advantage and the cons are reactionary and dismissive. I'm not biased, nooooooo. But srsly, it's ad hominems agaist the demonstrable good HGWT does for the community.
    http://us.battle.net/wow/en/forum/to...0107543?page=1

    Here, as an extension, are some ideas that directly speak to the issue Blizz is blaming HGWT for. Got any of your own?
    http://us.battle.net/wow/en/forum/to...18992?page=1#0


    The Fugitive needs you.

    Save HGWT. Eat dead content.
    Last edited by Fogyreef : 05-21-2012 at 02:43 PM

  2. #2

    Default

    good stuff! i voted and posted 8) keep it!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  3. #3

    Default

    its going its gone blizzard has made there mind up its overpowered. Nothing is going to bring it back now (really hope they do not)

    I love it and hate it at the same time. I can see Engi having some summon store. like warlocks do.




  4. #4
    Multiboxologist MiRai's Avatar
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    Default

    Quote Originally Posted by Fogyreef View Post
    The links below are pulled from the WoW forums and detail why Tom Chilton's "reasons" for removing HGWT are not only demonstrably flawed logic, but the antithesis of what Blizzard is trying to accomplish.
    I'm going to guess that Tom Chilton's public "reasons" were fluff to hide another reason why it's going away. Probably something along the lines of exploitation...

    Just a wild guess.

  5. #5
    Member JohnGabriel's Avatar
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    Default

    I've yet to get my guild high enough level to learn HGWT. Lost it before I could use it.

  6. #6

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    what am I supposed to do with all my "AcidportXXX" level 1 toons now?
    Earthen Ring - Horde - 7 boxing
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  7. #7
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    Remake them as Warlocks...
    And level them up a little.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  8. #8

    Default

    Quote Originally Posted by Ualaa View Post
    Remake them as Warlocks...
    And level them up a little.
    But then you'd need three toons at each spot, and you'd always need a warlock up. No bueno. Just keep HGWT and fix the real problem, lack of compelling content.

  9. #9
    Member JohnGabriel's Avatar
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    I dont really see anything wrong with using hgwt even if it seemed to be abused. People hate all the traveling, players unable to find their way back from the graveyard, etc.

    They could have just made it for guildies only instead of getting rid of it completely. Or require 2 people summoning to use it, making it just like a stone.

  10. #10
    Member Ughmahedhurtz's Avatar
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    http://us.battle.net/wow/en/forum/topic/2267584665#10

    What about this? Or did they fix it, reintroduce it and then nerf it again?
    Now playing: WoW (Garona)

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