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  1. #1

    Default Mop Death Knights...

    Alright this is mostly a rant post based on their current iteration on the PTR.

    Death Knights have been nerfed to the ground and as a result I will likely be switching characters in MoP. This post will go over their current skills and how they must seemingly be used in PVP.

    Rune system
    Our tier 75 for talents is fucking retarded. They removed blood tap and added it into rune tap which makes getting reliable strangulates/asphyxiates impossible without rune management (which we cannot do on a boxing team unless we are using runic corruption at the moment unless you want to pray for death runes)

    Necrotic strike now costs a death rune and has been nerfed
    This forces us to basically take death pact unless we do not wish to have any anti-healing (which for 3v3 is one of the reasons dks are any decent what soever). This forces us also to use plague strike once again or remove howling blast (will need rhyme proc management) and use obliterate instead which does less damage than it does now on live.

    Also now only reduced cast by 25%

    Soul Reaper
    Again... death rune specific usage... more management of resources (fun!) Though this ability is really over powered.

    Removal of hungering cold
    We now get remorseless winter which is alright but it requires uptime on a target and if you pop it at the wrong time vs say a mage then you're going to have it be a useless talent. Will be good in 5's staggering it though.
    If you get CC'd during this time you are screwed and your CD gets wasted... honestly looking like desecrated ground might be the best as it is a secondary get out of jail free card. Will have to test though.

    Dual-Wield is not viable for PVP anymore
    Plain and simple the runic power generation in comparison is terrible and 2h frost with frost presence has far too much RP and too few GCD to use it all and your abilities at a decent pace putting 2h frost back into UH presence (which doesn't matter ultimately since we use that now and will get more RP overall than before)

    Not that I used DW other than for funzies...

    Only thing dks really get... that is an improvement
    Glyph of Icy Touch
    Buffed howling blast's AP coefficient by .2 and range by 10 yards
    More frost strikes because every AA gives 15 RP to make up for rune abilities giving less base RP because there is no talent.


    How can we get around this?
    It seem that the only means to playing them as we currently do would be to change to a FULL DAMAGE usage opposed to necrotic spam even when necessary (necrotic spam would mean only 4 stacks of it per DK now which is hardly worth it seemingly vs a 300k+ health pool. Your AP goes up by about 2x. So your NS only will take about 19k (anti-healing) off fully geared (t2) and do your white damage (dunno what that will be)

    So our new rotation will look something like

    Option 1:
    Soul Reaper > Howling blast > plague strike
    Random rune usage: icy touch, strangulate

    Option 2: Soul reaper > necrotic strike > howling blast > plague strike
    Option 3: Soul reaper > necrotic strike > Oblit > rime
    Option 4: Necrotic strike > Howling blast > plague strike (80k heal absorb isn't terrible)
    Option 5: Necro/Soul macro > HB > PS
    Option 6: Necro/Soul macro > oblit > rime

    The saving grace of this comp is the... 200k damage execute if something is below 35% (if the stars align) which is more than 2/3 of someone's HP

    Personally I don't see dks being that great. Necrotic strike being on a rune that can be used by ANYTHING screws up how we use our rotations currently.
    Survivability in general goes down as well but we get more anti-stuns with glyphed icebound

    Might add more to this... tired as hell.
    Last edited by Shodokan : 05-29-2012 at 10:46 PM
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  2. #2
    Multiboxologist MiRai's Avatar
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    Hopefully it isn't as bleak as you make it sound. =\

  3. #3

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    It probably won't end up as bad as you make it seem. Remember that it is still beta, and things are bound to change. I am going to stick with death knights because I don't want to level again >.<
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  4. #4

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    Quote Originally Posted by EaTCarbS View Post
    It probably won't end up as bad as you make it seem. Remember that it is still beta, and things are bound to change. I am going to stick with death knights because I don't want to level again >.<
    I hope there are changes. Its not going to be TERRIBLE, there are just a lot of inherent class problems with their current state on the beta.
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  5. #5

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    Theres are lot class changes on beta, deathkights but blood are still pending.

    Heres a few things to note.

    1) if useing pemade the gear is not right there useing old 4.1 pemade char copys still.

    2) pvp gear is not fixxed to the new stats we should be getting in 5.0.6

    3) if pvp on beta then your going to get oneshooted by buged itams there many wands on beta that are green giveing like 2m spellpower. (therhe gankers on pvp realms that use itams like this just to do this. and yur going to have 89's oneshooting u ike 84s oneshooting 80's

    4) blizzard not even looked at pvp so far there just looking at dungons more questing.

    5) i nerver seen a beta have so many class changes so fast.


    there noway on eath to datamind a class on beta atm not untill level 90 is out and pemades for 90 are open. And we still got the ptr that should have 5.0.6 in the next few weeks if there going to get it out for Aug.




  6. #6
    Member Ughmahedhurtz's Avatar
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    Fair enough, ebony, but some of his points regarding the way skill synergy and micromanagement works with the proposed mechanics won't really be affected by 2-million SP wands or obsolete set bonuses.
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  7. #7

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    I thought everyone knew by now, classes aren't ever set until 2 patches after an expansion is released.
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  8. #8

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    Quote Originally Posted by Khatovar View Post
    I thought everyone knew by now, classes aren't ever set until 2 patches after an expansion is released.


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    Last edited by EaTCarbS : 05-30-2012 at 02:39 AM
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  9. #9

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    Quote Originally Posted by Khatovar View Post
    I thought everyone knew by now, classes aren't ever set until 2 patches after an expansion is released.
    so ture.

    Quote Originally Posted by Ughmahedhurtz View Post
    Fair enough, ebony, but some of his points regarding the way skill synergy and micromanagement works with the proposed mechanics won't really be affected by 2-million SP wands or obsolete set bonuses.
    Oh ya i know but am saying how do you know how its going to work unless you have five off them. and even then i can test my warlocks/shammys all days on the training dummy's and there fine. i can not test in PvP from the points i posted
    Last edited by ebony : 05-30-2012 at 03:07 AM




  10. #10

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    Just to clarify its 70k sp green wands , my lock has 85k sp with it.

    As for the DK I think they will revert the necro strike to its live usage. There are too many things wrong atm with dks and I think once people are allowed to lvl to 90 we will see more tweaks across all classes. Rogues are in pretty bad shape also, but all range classes and a few melee are looking pretty good.


    I think the pvp meta game will change completely in mop, I think the 8 sec cd on dispels is such a game changer. I am talking about the classes that normally get their stuff spam dispelled in arena and now it wont be spam dispelled, huge game changer imo.
    Last edited by Fat Tire : 05-30-2012 at 09:23 AM

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