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  1. #11

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    Ok, couple of posts upcomming here. I would have added them directly to the wiki, but I am too braindead today to try and figure out how to do it without messing up your format

    A few addtional classes and some additional info on some already there. Please excuse the typos, I did it by hand because god knows if the info I get from other sites will be valid. I tried to stick with base spells, but made a few notes on stuff that changes from talents.

    Oh, and this first, for people trying to figure out wth the difference is between effects :

    [align=center]Control Effects -
    Stifle, stun, daze...???
    [/align]

    Control effects are something that somehow impairs a target from taking a certain action. Charm isn't technically a "control effect" as far as classification, but I think it still belongs here as it is a means for preventing a mob's hostile actions.

    • Snare - Slows target movement. Useful for kiting a mob or gving you time to get a root off, since snare is usually faster casting than root.
    • Root - Holds the target in place. They can still cast and attack.
    • Interrupt - stops the target from completing thier current spell cast.
    • Daze - Prevents auto-attacks. Does not effects spells, movement or combat arts.
    • Stifle - the opposite of Daze. Prevents casting and combat art usage, but still allows the target to auto-attack.
    • Charm - temporarily causes the targetted mob to become an ally. The charmed target can be ordered to attack his former allies, but upon termination it will become agressive to you again.
    • Mez - Prevents all action from the target. Usually broken upon any damage.
    • Fear - Makes the target run away from you. This is uncontrolled and best used only in places where there are no other mobs to social agro and in conjunction with a snare to slow the mob's movement speed.



    Additions -

    Templar

    Additional Buffs

    • Vigilant Benediction - "An Augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally."
    • Glory of Combat - "Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack." {Requires concentration, but I usually have enough to put this on both my tank and my bard.}
    • Protective Faith - "A group augmentation that places a protective barrier over the Templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration."


    Debuffs

    • Involuntary Healer - "An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking. "
    • Symbol of Corruption - "Impairment that deals divine damage over time and reduces the target's Wisdom."
    • Amending Fate - "An impairment placed on an opponent that will grant health to the Templar and allies when the opponent is slain."
    • Sign of Pacification - "Places an impairment on the target that dazes them, preventing them from making auto attacks."



    Utility

    • Cure - Single target "Cure impairments on target ally."
    • Resolve - "Cures Arcane and Trauma impairments on the Templar's Group."
    • Divine Arbitration - "Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group memberm at a slight loss."
    • Reverance - "For a short duration, whenever a target ally spends power, some of their health is replensihed."
    • Salvation - "If target ally recieves damage that would be fatal, that ally is healed over time and their physical resistance is increased."
    • Focused Benefaction - "An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time and the templar is immobilized." 36 sec or 15 triggers.
    • Battle's Reprieve - Combat Rez "Resurrects a fallen ally and increases their physical resistance for a shirt duration. This spell can be cast in combat."
    • Blazon Life - AE Combat Rez - "Resurrects nearby fallen allies and increases thier physocal resistance for a short duration. This spell can be cast during combat."




    Conjuror

    Debuffs
    • Dispel Magic - "Dispells beneficial magic seplls from the mage's target."
    • Swarm of Bats - "Deals piercing damage over time to target enemy and decreases thier defense."


    Utility
    • See Invisibility - "An augmentation that allows a mage's ally to see invisible enemies."
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

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  2. #12

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    Troubador

    Damage types - Mental, physical

    Buffs
    • Resistances -
    • Stats - spell reflect, casting, taunting, focus, mental proc, health regen
    • Single target -
    • Short Term - mental proc, int


    Group
    • Aria of excitement - "Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target."
    • Requiem of Reflection - "A song that grants the troubador's group a chance to reflect profession spells for a short duration after having taken and non-physical hostile spell. Damage by non-profession spells is insteead absorbed."
    • Insatiable Ardor - "Increases the defense skill of the troubador's group."
    • Magical Boon - "Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group."
    • Quiron's Joyous Celebration - "Increases in-combat health regeneration of the troubador's group."


    Short-term
    • Precision of the Maestro - "A short duration song that grants the troubador's group increased intellegence and additional mental damage with every hostile spell cast." 20 sec.
    • Jester's Cap - "For a short duration, target ally's recast timers on all abilities are reduced. Jester's Cap cannot be cast on an ally that recently had this spell cast on them for 2 min after it is applied." I actually use this in a macro that goes through my whole group so I can spam it on everyone.



    Debuffs

    Debuff types - defense, mental, power/health burn, interrupt, offensive combat, aggression, casting, focus, wis, magic, int

    • Kian's Destructive Anthem - "Impairs the wisdom of target encounter and inflicts mental damage over time."
    • Lore's Shuddering Song - "Decreases Target's defense and burns thier power and health every time they use an ability."
    • Alin's Keening Lamentation - "Does a medium amount of mental damage to the target encounter and interrupts them."
    • Zander's Choral Rebuff - "Decreases spell resistance of target encounter."
    • Demoralizing Processional - "Impairs the offensive combat, agression, casting skills and focus of the target encounter."
    • Brilliant Blade - "An attack made from the side that deals moderate damage and lowers thier spell resisances."
    • Cheap shot - "Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire."
    • Night Blade - "A Stealth attack that deals great damage and decreases target's intelligence."
    • Singing Shot -"2 ranged attacks that deal mental damage. If every attack hits, the target becomes stifled for a short period of time." 6 sec


    Utility
    • Bria's Entrancing Sonnet - "Allows the troubador to charm a target for a short duration."
    • Lullaby - "Mezmerizes the target and removes them from being effected by area effect spells for a short duration."
    • Escape - "Teleports the scout and all nearby group members to the nearest designated safe spot in the current eventuring area."



    Fury

    Damage Type -Divine, Cold, Magic, Heat

    Buffs
    • Resistances - Physical, cold, heat
    • Stats - health regen, health pool, Int, Wis
    • Single target - health & power pool, Int, stm, agi, power regen, str, DPS & attk speed


    Group
    • Natural Mask - Health Regen & Physical Mit "Increases in-combat Health Regeneration Per Tick of Group Members (AE). Increases Mitigation of Group Members (AE) vs all physical damage."
    • Pride of the Hunt - Max Health & Cold & Heat Mit "Increase Max Health of Group members (AE). Increases Mitigation of Group members (AE) vs cold and heat. The elemental resist protects more against heat than cold."
    • Wild Spirit - Int & Wis "A group augmentation that increases the intelligence and wisdom of the fury's group"


    Targetted
    • Minor Lucid - Int & Max Power {Single target, requires Conc.} "An augmentation that increases the Intelligence and power pool of an ally."
    • Peerless Predator - Sta & Agi {Self only} "The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form the fury also gainst the ability to see stealthed creatures."
    • Spirit of the Bat - Agi, In-combat Pwr regen & Max PWR {Single target} "Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally."
    • Savagery - Str & Agi + Proc DPS and ATTK SPD boost {Single Target} "An Augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally."



    Debuffs
    • Stinging Insects - Defense "Deals Divine Damage over time to the target and lowers thier defense."
    • Intimidation - Agi & Wis "Impairs the target's Agility and Wisdom."
    • Vicious Fest - "An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies."
    • Irritating Swarm - Interrupts, decreases Subj, Disruption, Ordination, Ministration, Focus & Aggression on target encounter. "Interrupts the target encounter and reduces thier casting and agression skills."


    Utility

    • Cure - Single target "Cure impairments on target ally."
    • Abolishment - Group " Cures elemental and noxious {disease & poison} imparements on the fury's group."
    • Spirit of the Wolf - "Increases the movement speed of an ally while out of combat." 20%, 30 min.
    • Fierce Rousing - Combat Rez. "Resurrects a fallen ally. This spell can be used in combat and connot be interrupted."
    • Call of the Hunt - AE Combat Rez. "Resurrects all nearby fallen allies. This spell can be used in comabt and cannot be interrupted."
    • Circle of - Druid portal spells.
    • Enduring Breath - "Augmentation which grants an ally the ability to breathe under water." {single target}
    • Ferocity of the Eel - "Augmentation which grants the fury's group the ability to see and breathe under water." {AE}
    • Pact of The Cheetah - "An emergency group augmentation that cures hostile root effects and increases the in-combat movement speed of the fury's group for a short period of time."
    • Porcupine - "An Augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant devine damage. Costs power over time and the fury is stunned for the duration. Lasts for 36 seconds or 25 triggers."
    • Bristles - "An augmentation placed on the fury's ally that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally."
    • Fae Fire - "A group augmentation that grants the fury's group additional heal damage with every successful melee attack for up to 3 attacks per ally."
    • Feral Tenacity - "If target ally recieves damage that would be fatal, that ally is healed over time and their agility is increased."
    • Untamed Shroud - "Grants Invisibility to the fury's group."
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  3. #13

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    Mystic

    Damage types - Cold, disease, divine {reactive only}.

    Buffs
    • Resistances - Physical, poison, disease + warding
    • Stats - health pool, strength, stamina
    • Single target - health & power pool, str, stm, agi {talented int & wis}


    Group
    • Runic Mark - Wards & increases physical Mit. "A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group."
    • Spiritual Seal - "A group augmentation that inscreases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease."
    • Spirit of the Bull - "A group augmentation that increases the strength and stamina of the mystic's group."


    Targetted
    • Minor Auspice - "An augmentation that increases the health and power of the mystic's ally." Takes 1 concentration and can be cast on multiple targets.
    • Avatar - "An augmentation which increases strength, stamina & agility." No concentration cost, only 1 ally. Can be talented to also increase Wis and Int.
    • Ursine Elder - "The Mystic takes on the form of a bear, inscreasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures." Mystic Only.


    Short-term
    • Topor - "places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, the ally has reduced movement and attack speed. This spell also has a recurring power cost. " 14 sec.
    • Bolster - "Greatly boosts the maximun health, attribute scores ans size of an ally for a limited duration."
    • Prophetic Guard - "A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a linited time. "


    Debuffs

    Debuff types - physical, str, stm, noxious, elemental.

    • Mourning Soul - "An impairment that decreases the target's combat attack damage."
    • Grim Lethargy - "An impairment that decreases the attack speed of the enemy and surrounding encounter members."
    • Haze - "Impairment that decreases target's attack speed and offensive melee skills."
    • Enfeeble - "An impairment that decreases the target's strength and stamina. "
    • Umbral Trap - "Impairment placed upon an encounter that lowers their combat attack damage. This spell has an extended duration."
    • Slothful Spirit - "Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times." {Power drain + feedback-effect damage.}
    • Cry of the Ancients - "An impairment that reduces the stamina, noxious resistance and elemental resistance to an entire enemy encounter."


    Utility

    • Cure - "Single target "Cure impairments on target ally."
    • Spirit - "Cures noxious and arcane impairments on the mystic's group."
    • Shadowy attendant - "Summons a protective spirit which cannot attack but casts neneficial spells on the mystic's allies." Pet spams heals.
    • Spirit of the Wolf - "Increases the movement speed of an ally while out of combat." 20%, 30 min.
    • Path of the Grey - Combat Rez "Resurrects a dead ally. This spell can be used in combat and has a longer range than normal."
    • Fields of the Grey - AE Combat Rez "Resurrects nearby falleb allies near the targetted dead ally. This spell can be cast in combat and has a longer range than normal."
    • Enduring Breath - "An augmentation which grants an ally the ability to breathe under water."
    • Water Spirit - "An augmentation which grants the mystic's group the ability to walk and breathe under water." Note, you will sink like a stone with this spell. You will not swim, you actually walk along the bottom of the water.
    • Ancient Balm - "Cures all impairment types on target ally."
    • Eidolic Savior - "If target ally recieves damage that would be fatal, that ally is healed health and power instead and a ward is placed on them."
    • Oberon - "Grants a powerful ward to chosen ally. This ward will slowly regnerate absorbtion for the duration of the spell. The mystic is stunned for the duration of this spell." 36 sec.
    • Summon Spirit Companion - Summons a wolf pet that puts out arguable damage. Pet can be talented to interrupt and DOT targets, give a permanent boost to all ally attack speed {% based, really adds up} , proc group wards and non-direct AOE immunity for the group.


    Illusionist

    Damage types - Mental,

    Buffs
    • Resistances - magic, divine, mental
    • Stats - power pool, power regen, INT, WIS
    • Single target - spell reflect, attack speed, mental proc,
    • Short Term - Int, focus, casting skills, power restore, mental proc,


    Group
    • Aspect of Thought - "An augmentation that increases the power pool and arcane resistance for the illusionist's group. Protects more against magic and divine than mental." If I recall, some part of this buff does not stack, so I don't use it.
    • Scintillation - "Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song."
    • Rune of Thought - "A group augmentation that increases the intelligence and wisdom of the illusionist's group."


    Targetted
    • Spellshield - "Augmentation placed on an ally that can reflect up to 3 hostile profession spells or abilities back at their original caster." Lasts until used up or cancelled. single target, no conc.
    • Alacrity - "Increases the attack speed of target ally." 1 Concentration, can be multi-target, but I never have enough ConC for anyone other than the tank.
    • Intensity - "An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipiemt of this spell is not a fighter and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced." 1 Concentration, can be multi-target, but I never have enough ConC for anyone other than the tank.


    Short-term
    • Prismatic Discord - "An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits."
    • Savante - "An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed." 55sec
    • Mana Cloak - "Augmentation placed upon you and your group, which provides the chance to gain power back when recieving any damage."
    • Fleeting Thoughts - "A group augmentation that significantly increases INT, Focus, and casting techniques of the illusionist's group for a short duration." 45 sec.



    Debuffs

    Debuff types - interrupts, stifles, arcane, power transfer, offensive, dazes.

    • Storm of Colors - "Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again."
    • Overwhelming Silence - "Stifles and damages the illusionist's target." Stifle does not break on damage for this spell.
    • Sadness - "Deals mental damage over time to the target and decreases their arcane resistance."
    • Color Shower - "Deals Mental damage over time and stifles the illusionist's enemies in an area near the target of this spell." 10 sec
    • Devitalizing Gaze - "Decreases power of target encounter by X instantly and every 4 seconds. Increases power of group members {AE} by Y instantly and every 4 seconds."
    • Disappointment - "An impairment that decreases the enemie's offensive abilities."
    • Headache - "Dazes the target and deals instant mental damage."



    Utility

    • Phase - "Quickly teleports target enemy to a distant location. Hate towards their current target is almost completely erased." Useful for missed adds..."distant" is 5 meters.
    • Cure Arcane - "Cures magic, mental and divine impairments on target ally."
    • Dispell Magic - "Dispells beneficial magic spells from the mage's target."
    • See Invisibility - "An augmentation that allows a mage's ally to see invisible creatures."
    • Shift Vision - "A group aumentation that allos the illusionist's group to see invisible enemies and grants infravision." Infravision is annoying.
    • Veil of the Unseen - "Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally."
    • Illusory Allies - "Creates illusionary copies of the illusionist's group for a short duratio. They confuse the enemies in target encounter into attacking them." My husband doesn't like this spell because the memwipe can kill his threat on an encounter.
    • Illusory Mask - "An augmentation that grants invisibilty to the illusionist's group."



    Sorry about multi-posting. Character limits ;(
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  4. #14

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    Thanks for all the help and info!

    I started adding it in there earlier but got ambushed my my 3 year old. :P
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  5. #15

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    Quote Originally Posted by 'moosejaw',index.php?page=Thread&postID=194332#pos t194332
    That works. I have no idea how to do edits on the wiki. So if I find something to link up I will put it here. I have an X-keys to set up also once I get to my other work station on Monday and get access to the color printer. Once I get the icons resized and wrapped up in a nice package in word, I will try to find a place to upload them.
    That would be outstanding, I am a total amateur on using any kinda photoshop program and just been using MS paint to resize each icon manually, guessing on if it's the right size, trial and lots of errors....on each icon. Just went with printing up what was on the wiki in the size it already was. Nearly all were too small, many way too small and a few too big. Wasn't looking forward to trying to resize what will probably be about 100 different icons lol.

  6. #16

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    Quote Originally Posted by 'Herc130',index.php?page=Thread&postID=194571#post 194571
    That would be outstanding, I am a total amateur on using any kinda photoshop program and just been using MS paint to resize each icon manually, guessing on if it's the right size, trial and lots of errors....on each icon. Just went with printing up what was on the wiki in the size it already was. Nearly all were too small, many way too small and a few too big. Wasn't looking forward to trying to resize what will probably be about 100 different icons lol.
    I finished up the fighter icons tonight at work. I had to relearn all over again from when I did the wow icons. I am grouping them up by Fighters, Priests, Scouts, Mages. There is some duplicates among them but that won't really matter. They may end up being a small bit larger than the keycap which is better than being tiny.
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  7. #17

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    I think I have all of Khatovar's info added now.

    I also re-worked the tables to use a slighty more friendly format...slightly.. :P
    I'm keeping them simple until we get all the info added in, then I'll make it "purty".
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  8. #18

    Default

    Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=194682#post1 94682
    I think I have all of Khatovar's info added now.

    I also re-worked the tables to use a slighty more friendly format...slightly.. :P
    I'm keeping them simple until we get all the info added in, then I'll make it "purty".
    "Them sure are some Purty lips..... err... I mean Tables."
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  9. #19

    Default

    Fighter and Mage Icons are done. They fit the xkey keycaps nicely too. Two more to go then I am going to shop for some glossy paper to print on.

    Edit: They are finished and saved in Word 2003 format. Now to find a way to distribute.

    Edit2: Helpful tradeskill chart.
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  10. #20

    Default

    List of known slash commands. <== Last edited on 14Mar09 so it is very recent.

    The all important accept quest command: /q_accept_pending_quest

    I haven't tested it yet, still at work. This goes into the user submitted macros section. I hope that it is the correct command.

    Edit: I just found a /stopfollow command in that list!
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


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