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  1. #11

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    I started multiboxing with HKN and its great as everyone else has stated, BUT its no longer really supported, information on how todo the more obscure and complex tasks, is hard to come by. If you have programming/scripting experience and you know oops and understand abstraction and your prepared to spend weeks getting HKN to do all the stuff that Isboxer can do then stick with it.

    If you want to do that in Isboxer, the wizard will have you running in 5 mins, that was my experience with using Isboxer to create a 5 man team for wow.
    I don't think anyone is going to tell you command by command the differences, but the main thing that Isboxer can do that HKN cannot is edit a team in game and apply the changes live using Isboxer that is the IDE (interface development environment) for innerspace (the actual program that does all the smart stuff).
    go check the wikki http://isboxer.com/wiki/Main_Page
    have a look at MiRai's videos https://www.youtube.com/watch?v=jWYUvNGoEQI
    you dont get that with HKN

  2. #12
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by BitBam View Post
    Sorry if this necro is upsetting but i feel like none of these answers really are what the original question (at least if i was asking it) are correctly addressing what sort of information i require. now i'd like to ask the same question but address the what sort of answer is needed here. its clear that isboxer and hkn are capable of similar things, and that isboxer is a world times easier, friendlier and u can go talk to the guy who created it if u have questions. but that doesnt mean that hkn isnt incapable of the things isboxer is. or is it? and thats the question i want answered.

    ease of use aside, need for asking the creator "how to" questions that are most def answered somewhere else on the internet. i want to know if isboxer is capable of anything relating to the actual multiboxing side of things that hkn simply cannot do.

    my question is a little different from the OP but i think its what anyone searching google would be wanting the answer too.
    If you're looking for an ultra-specific breakdown in the form of a table or something along those lines, then I'm going to assume that it doesn't exist, and only someone who is intimately familiar with both HKN and ISBoxer can give a truly informative answer.

    As someone who has never used HKN, I can tell you that it cannot broadcast the mouse in realtime across each game client, and it lacks a feature similar to ISBoxer's VideoFX. I'm sure there are plenty of other little quality of life features along the way where ISBoxer trumps HKN, outside of the whole GUI thing, but I do not have those specifics, and if you're strictly looking to broadcast a keystroke to several game clients, then both programs do just that.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  3. #13
    Member Ughmahedhurtz's Avatar
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    I don't think HKN has the macro step management ("Do not progress to the next step for X seconds," "Reset to step 1 after X seconds from first/last keypress," custom step series routing, etc.) that ISBoxer provides, though that might be something you could eventually figure out depending on the script language. The macro logic management makes collapsing your DPS down to one key manageable, if extremely tedious getting things figured out initially, especially for mixed teams.
    Now playing: WoW (Garona)

  4. #14

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    Pretty sure you can create delays with HKN, it just takes some work. ISboxer is definately the easier of the 2 to use.
    EVE Online Get Ships. Train Skills.

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