Code:
/cast [modifier, target=focustarget, help, exists][modifier, target=focustargettarget
, help, exists][modifier, target=target, help, exists][modifier, target=player] Healing
Wave ; [target=focustarget, help, exists][target=focustargettarget, help, exists]
[target=target, help, exists][target=player] Lesser Healing Wave
If its too long, I can just split the modifier keybind and make two keybinds. *shrug*
I just divised that to update my current healing macro to work better in all situations. I was wondering what people think of this one. I don't think I can put more control over healing on one button in one macro then that one. I might be wrong.
Also, unable to test it as I am at work, this macro should work, right?
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