My son plays Blood Dk in Mythics.. it was rough at low gear levels, but now he is at 895 with one crafted legendary and the heal ring his dps and survival is pretty nice in Mythics.. so I think it's def a gear thing with them - much like Warlocks. His self healing is pretty nuts too, and I have seen him solo Helya on a +9 if this helps.
His talents are:
March of the Damned
My group composition is a bear tank, 3 BM hunters and a resto druid with the main focus on my group being for Mythic+. Each character has a very simplistic rotation and because of this it allows them to perform rather optimally with being able to clear Mythic 15 back before they redid the difficulty of Mythic+. I still believe they can do that even now (I just need to sink more time into it to make that achievable).
Each of the toons currently are 900+ ilvl and 45+ on traits and have the necessary requirements to complete go further than the highest Mythic+ I have done so far after patch 7.2 (being Mythic 13). The wall right now is just a time sink; I haven't been able to invest so much time into Mythic+ as of late (work lately being a punkface).
In terms of raids; I usually flip the bear tank into another resto healer so when I waltz into raids I have 3 hunters and 2 resto healers. But that's the joy I find with being druids, they add flexibility to the roster by having the capabilities opting into any role. But to keep things simple, I went for the combination as stated above (not having to deal with two different damage rotations or performing 3 roles).
Additional thoughts was to sub out the bear tank on my end and sub in a Blood DK but I wasn't too sure how effective Gorefiend would be nowadays since there are more affixes built around making big pulls somewhat troublesome, not impossible but troublesome. That's at least my two cents on the subject and my mindset is usually fixated around PvE/Mythic+ as that is usually what I do.
I would love to know more about your rotation/setup..
Last edited by Andreauk : Yesterday at 01:05 PM