Close
Showing results 1 to 4 of 4

Thread: Patch 7.2

  1. #1

    Default Patch 7.2

    Patch 7.2


    PvP

    looks like they added pvp resilience back @ 40% that other players can do dmg to you, this is great for wpvp!

    should give less dmg we need to take


    Keystone stuff *(looks for for boxing)*


    • Mythic Keystone Dungeons
    • Added 60 seconds to the Black Rook Hold timer.
    • Killing Cove Seagulls should now add Enemy Forces credit.
    • New Affix: Bursting (level 4)
      • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.

    • New Affix: Fel Explosives (level 7)
      • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.

    • New Affix: Quaking (level 7)
      • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.

    • New Affix: Grievous (level 7)
      • While below 90% health, players are afflicted with Grievous Wound.

    • The Overflowing affix has been removed.
    • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
      • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.

    • Necrotic Rot will now expire after leaving combat. Duration reduced to 8 seconds (was 10 seconds).
      • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.

    • Skittish threat reduction has been lowered to 75% (was 80%).
    • Fortified damage bonus lowered to 30% (was 40%).
    • Tyrannical damage bonus lowered to 15% (was 20%).
    • Sanguine radius increased to 8 yards.
    • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
    • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
      • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
      • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
      • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed
    Jamba Addon Developer:

    Follow me on
    Twitter

    Jamba: Jamba

    EU: Blossom#2756



  2. #2

    Default

    I'm interested to see how this affects world pvp teams. At first glance it makes healers more powerful, and dying inside of one DH AoE stun is much more unlikely.

    I'm not sure if this pushes melee non-tank DPS into the 'viable' category, for me, but I'm going to have to think on it.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #3

    Default

    It would appear that perhaps we might be creeping closer to the top players in gear or atleast have a chance to. I can't find an actual source, but Preach in this video mentions that come 7.2, clearing a Mythic +10 will now award the highest possible reward in the Challenger's Cache, where as it used have a requirement of +15. Yes, it still requires a lot of work to consistantly clear +10s, especially with the other changes to them, but I don't see it being outside the realm of possibility and definitely gives a nice goal to aim for each week.

  4. #4

    Default

    At 860 ilevel, my Blood DKs do about 300k DPS against raid mobs (NH trash). I've never tried the M+ stuff because I figured there was no way I was going to beat timers... Maybe I should give it a go.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •