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Thread: Jamba 5.2

  1. #11

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    Quote Originally Posted by ebony View Post
    As well to taxi if a team member closes the taxi (without taking a route) then the team will close the window as well (great for them times you get ganked at the fight point) or if you change your mind.

    Communications now checks realm as well as the 1st Name on BNComms in case you had the same name of 2 of your toons.

    After talking to a few users of Jamba am keeping the current Death Prompt system.
    Very nice changes. Thanks as always.

    Little side thing to think about. Data broker addons and Datatext is a good thing, can Jamba get a plugin for them, just a simple open config or something.
    I'm trying to make it myself at the moment, but you'll probably be quicker at it.

  2. #12

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    Quote Originally Posted by Jabberwock View Post
    Very nice changes. Thanks as always.

    Little side thing to think about. Data broker addons and Datatext is a good thing, can Jamba get a plugin for them, just a simple open config or something.
    I'm trying to make it myself at the moment, but you'll probably be quicker at it.
    i have nerver used data boker stuff would not even know where to start not even got a bit of time spare atm to even try. (but yes it be cool to have the tooltip data on data broker.)




  3. #13

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    Quote Originally Posted by ebony View Post
    i have nerver used data boker stuff would not even know where to start not even got a bit of time spare atm to even try. (but yes it be cool to have the tooltip data on data broker.)
    NP, I'll do some work on it.

  4. #14

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    so i did Jamba-Trade today give it a try and let me know what you think to it....

    I might add a GuildBank as well as it be a copy/paste to be fair. if your all happy with it...


    As well "/jamba-Team InviteTag" Got removed!!! and now you just use "/jamba-Team Invite" (if not tag will invite all)


    Beta-7.1.5-5.2.0-4 Will be on curse soon! Try the Trade TRY it you know you want to!



    ---------------------------
    ChangeLogs:
    ---------------------------
    Jamba Version: 5.2.0
    WoW Game Version: 7.1.5
    File Version: 7.1.5-5.2.0
    Release Date: TBA
    Modules Changed: Core, Toon, Trade, Team
    Beta update date 25/02/2017


    *Jamba-Core (Communications)
    - Added support for Cross Realm using BNSendGameData Jamba will look fo the character
    and will do all the magic.
    - Added libnotify-1-0 (addon to say there is a new version with a small Changelog.) (WIP)
    - Removed all of Old ways to show changeLog on core GUI (WIP)

    *Jamba-Toon
    - Ready-check with Team.
    - LFG Role-check Auto.
    - Teleport LFG with team. (hold shift to not port)
    - Roll Need/greed/Etc... with Team (Added)
    - Clones always pass on loot (can not work with "roll with team") (WIP)



    *Jamba-Trade
    - Removed the Old Trade PopUp Window
    - Can now set a list of items you want to trade with master.
    - Only trade gold To master.


    *jamba-Currency
    - Fixed a bug when Border/Background not getting Sent Settings.

    *Jamba-Team
    - (Added a option to set all members to assistant when you join a raid group.
    - Remove command "/jamba-team InviteTag". (Update)
    - "/Jamba-Team Invite" now support's <Tag>
    - If Tag is Unknown it will tell you in chat.


    *Jamba-Taxi
    - Changed default Taxi dayly to 2 sec, added in 0.5sec max 5 sec now.
    - When Closing out the Taxi Frame the Team will close as well.
    Last edited by ebony : 02-25-2017 at 02:46 PM




  5. #15

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    I'm happy that you have not only kept Jamba going, but have made it better in many ways..Thank you!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  6. #16

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    something else for jamba 5.2!!! who wonted this in there Life?





  7. #17

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    Very nice. "Live" numbers from Slave right? Character not online, no details show etc I mean.
    Last edited by Jabberie : 02-28-2017 at 07:12 PM

  8. #18

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    So this gives me a very basic LDB option. I use Bazooka.
    Just added it to the bottom of JambaCore.lua
    Code:
    local LDB = LibStub:GetLibrary("LibDataBroker-1.1", true)
    local databroker = LDB:NewDataObject ("Jamba", {        
       type = "data source",
       text = "Jamba",
       OnClick = function (self, button)     
          AJM:JambaChatCommand( "" )    
       end
    })
    Edit
    Ok, I got home, redid this again and it didn't work. >.<
    Edit 2
    had to add a lib for the databroker
    Last edited by Jabberie : 02-28-2017 at 08:58 PM

  9. #19

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    Set up and used trade tonight. Lovely as always.

    This might be another hardware thing - pretty sure it will be but... you guessed it, wee little button below the normal trade maybe to do the AcceptTrade() command?
    Code:
    /script AcceptTrade();
    /click TradeFrameTradeButton
    /script TradeFrameTradeButton:Click();
    I saw someone mention this in a stream chat, and just tested it there. JTrade will at max put 1 stack of an item in the window. More than one stack will require multiple trades.
    Last edited by Jabberie : 02-28-2017 at 09:03 PM

  10. #20

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    Quote Originally Posted by Jabberwock View Post
    Set up and used trade tonight. Lovely as always.

    This might be another hardware thing - pretty sure it will be but... you guessed it, wee little button below the normal trade maybe to do the AcceptTrade() command?
    Code:
    /script AcceptTrade();
    /click TradeFrameTradeButton
    /script TradeFrameTradeButton:Click();
    I saw someone mention this in a stream chat, and just tested it there. JTrade will at max put 1 stack of an item in the window. More than one stack will require multiple trades.

    ofc is a hardware event...... would of done it if not this is blizzard.......

    Anyway if you really want to automate it then do a two step macro in isboxer i guess...

    you target char to trade with

    run /trade
    step 2
    /click TradeFrameTradeButton


    2nd yes that "bug" was reported to me. was fixed late last night. added a Trade BoE items Tick box as well.


    Code:
    --------------------------
    ChangeLogs:
    ---------------------------
    Jamba Version: 5.2.0
    WoW Game Version: 7.1.5
    File Version: 7.1.5-5.2.0
    Release Date: TBA
    Modules Changed: Core, Toon, Trade, Team, mount, trade, currency, taxi
    Beta update date 25/02/2017
    
    
    ******** JAMBA BAGS Removed in BETA 7.1.5.5.2.0-6 ********	
    To many bugs sorry all that was very happy about it needs to be rewitten @ somepoint.
    
    
    *Jamba-Bags(new module)
    	- WIP!
    
    
    	
    
    
    *Jamba-Core (Communications)
    	- Added support for Cross Realm using BNSendGameData Jamba will look fo the character 
    	  and will do all the magic.
    	- Added libnotify-1-0 (addon to say there is a new version with a small Changelog.) (WIP)
    	- Removed all of Old ways to show changeLog on core GUI (WIP)
    	
    *Jamba-Toon
    	- Ready-check with Team.
    	- LFG Role-check Auto.
    	- Teleport LFG with team. (hold shift to not port)
    	- Roll Need/greed/Etc... with Team (Added)
    	- Clones always pass on loot (can not work with "roll with team") (WIP)
    	
    
    
    *Jamba-Trade
    	- Removed the Old Trade PopUp Window
    	- Can now make a list of items you want to trade with master.
    	- Now will only trade gold To master.
    	- Added a option to trade Binds When Equipped Items With Master. (Green/Blue/Purple)
    	
    *jamba-Currency
    	- Fixed a bug when Border/Background not getting Sent Settings.	
    	
    *Jamba-Team
    	- (Added a option to set all members to assistant when you join a raid group.
    	- Remove command "/jamba-team InviteTag". (Update)
    	- "/Jamba-Team Invite" now support's <Tag>
    	- If Tag is Unknown it will tell you.	
    
    
    *Jamba-Taxi
    	- Changed default Taxi dayly to 2 sec, added in 0.5sec max 5 sec now.
    	- When Closing out the Taxi Frame the Team will close as well.
    	
    *Jamba-Mount
    	- Fixed for Chauffeur Mount ( Level 1 Mount )
    	- Warns if the toon trying to mount is in combat.
    	- Checks the toon is not moving before it Mounts if is moving it will try again untill it stop moving.
    Last edited by ebony : 03-01-2017 at 06:12 PM




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