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  1. #161

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    Quote Originally Posted by ebony View Post
    Yes isboxer clears the charlist and readds this would remove the tags as the chars are nolonger part of the group. I would trun off jamba addon in isboxer to add ream members.
    Thanks. Makes sense. Can see about just proc-ing a isboxer macro after log in as well. Saves messing with settings.

  2. #162

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    Quote Originally Posted by Jabberwock View Post
    Thanks. Makes sense. Can see about just proc-ing a isboxer macro after log in as well. Saves messing with settings.
    am not sure if it does it on a reload as well or just at login.

    all the setting does is stops isboxer clearing the list and adding new team members, i have asked lax to remove that code as its nolonger needed due to the offline system and the anit offline spam thats added base line to jamba.




  3. #163

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    Update day! so i not had many problems and the few that was testing the fightmasters changes was happy so am tagging this as a release from today

    ---------------------------
    ChangeLogs:
    ---------------------------
    Jamba Version: 5.1.7
    WoW Game Version: 7.1.5
    File Version: 7.1.5-5.1.7
    Release Date: 25/1/2017
    Modules: AdvancedLoot, Core, Display-Team, Follow, FTL, ItemUse, Macro, Purchase, Quest, Sell, Talk, Target, Taxi, Toon, Curr, Trade, Mount




    *Jamba-Core
    - Updated Copyright Dates To 2017 -- Happy New Year!


    *Jamba-Taxi
    - Added a timer/delay to help with shading. see http://www.dual-boxing.com/threads/5...r-Change-5-2-x
    - Added A Slider to set the delay of the the Fightmater set to 0 to disable.

    *Jamba-Mount
    - Should now work with Mounts it did not before. Thanks to zinkala on curse for the fix.


    *Jamba-TeamDisplay
    - Currency should work again in tooltips (Set From In Game Currency BackPack box.)




  4. #164

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    Couple of suggestions.
    - set role for LFR/LFD pop up
    - Accept/Decline LFR/LFD pop ups similar to the repop/reincarn stuff - Maybe add a similar delay to the new FP to help with phasing.
    - after joining a raid group - accept the role pop up
    - Ready Check accept - similar to the repop/reincarn stuff
    Last edited by Jabberie : 01-25-2017 at 02:29 PM

  5. #165

    Default

    Quote Originally Posted by Jabberwock View Post
    Couple of suggestions.
    - set role for LFR/LFD pop up
    - Accept/Decline LFR/LFD pop ups similar to the repop/reincarn stuff - Maybe add a similar delay to the new FP to help with phasing.
    - after joining a raid group - accept the role pop up
    - Ready Check accept - similar to the repop/reincarn stuff
    i like this +1

  6. #166

    Default

    Quote Originally Posted by Jabberwock View Post
    Couple of suggestions.

    - set role for LFR/LFD pop up

    --- could be done i guess.

    - Accept/Decline LFR/LFD pop ups similar to the repop/reincarn stuff - Maybe add a similar delay to the new FP to help with phasing.

    --- Can not press Accept/Decline am sure addons can not do this after the auto queing bot's was using.

    - after joining a raid group - accept the role pop up

    --- Could do this i guess maybe?

    - Ready Check accept - similar to the repop/reincarn stuff

    -- Ya i guess i could do this when a team member press ready the clones do the same if api lets me. (i don't like fully automated yes always in case the player is not ready)
    See bold text, ill see what i can do and replay back.




  7. #167

    Default

    Quote Originally Posted by ebony View Post
    --- Can not press Accept/Decline am sure addons can not do this after the auto queing bot's was using.
    Macro :
    Code:
    /click LFDDungeonReadyDialogEnterDungeonButton
    /click LFGDungeonReadyDialogEnterDungeonButton
    /click LFDRoleCheckPopupAcceptButton
    Quote Originally Posted by ebony View Post
    --- Could do this i guess maybe?
    It's a click again, keep forgetting to get it's name

    Quote Originally Posted by ebony View Post
    Ya i guess i could do this when a team member press ready the clones do the same if api lets me. (i don't like fully automated yes always in case the player is not ready)
    Code:
    /click ReadyCheckFrameYesButton

    It's just the addition of the extra buttons just like the res/reincarn you added

  8. #168

    Default

    Quote Originally Posted by Jabberwock View Post
    Macro :
    Code:
    /click LFDDungeonReadyDialogEnterDungeonButton
    /click LFGDungeonReadyDialogEnterDungeonButton
    /click LFDRoleCheckPopupAcceptButton


    It's a click again, keep forgetting to get it's name



    Code:
    /click ReadyCheckFrameYesButton

    It's just the addition of the extra buttons just like the res/reincarn you added

    hi, yes just because /click works does not mean addons can do it on there own and might need a hardware event, EG macro or a /click, using api to auto call is what you want without any kinda hardware event.

    even if one toon presses it other chars need to do it without a hardware event, you can not call a macro in the API without a hardware event EG a press of some kinda button or a key. (kinda makes the hole thing pointless)

    like i said some of it can be done, some will unlike work.


    http://wowprogramming.com/docs/api_flags#hardware

    hardware This function requires a key or mouse press in order to be used, but may not be protected.
    Last edited by ebony : 01-26-2017 at 08:57 PM




  9. #169

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    how about these versions?
    can you push a run like this?
    Code:
    /run LFDDungeonReadyDialogEnterDungeonButton:Click()
    /run LFGDungeonReadyDialogEnterDungeonButton:Click()
    /run LFDRoleCheckPopupAcceptButton:Click()

  10. #170

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    Any chance of a beta for ptr 7.2
    Lots of Lua errors when testing

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