There's a talent that makes the sigils auto-drop at your feet and one which reduces the cooldown on Darkness, too. That's the only reason I even posted about them haha--Having to ground target everything would be ridiculous, but all of a sudden they have AoE silence too? And their Gorefiend's Grasp has a 70% snare for 6 seconds? That's harsh.
"Tact is for those that lack the wit for sarcasm."
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Have to try dh myself, from what I've seen on beta they are good but numbers arent final yet. Talents look great however. Reverse magic is gonna be huge in world pvp.
and here is a post on some wpvp i found...
http://www.dual-boxing.com/threads/5...l=1#post405008
It's gonna' stink if raids work but you have to be in a party to do the quests :/
"Tact is for those that lack the wit for sarcasm."
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Some notes from my prepatch experience for you intrepid wpvpers:
1. Unholy DKs are insane. Outbreak plus Clawing Shadows paired with the Ebon Fever talent makes DKs do about 70% of their dps at range. I'm in love with them.
2. Hunters are head and shoulders above the other ranged classes for multiboxing. Silly single target, silly AoE burst. I can't justify playing any of the other ranged specs when Hunter is so superlative.
3. The simplification of healers' rotation makes it pretty trivial to have a one-button rotation via ISBoxer.
4. It's cosmetic, but Holy Paladins using 2h now makes me ridiculously happy--I have weird OCD, and I always pair teams up so that they all wear the same type of armor. It's always irked me that I couldn't transmog each toon to be identical due to weapon/shield, but now I can!
~~~
5. I still haven't played with the DH, but I'm cooling off on their potential. Their AoE Death Grip only has an 8 yard range, so it doesn't actually solve team mobility. They may have amazing cooldowns and a bunch of cool tricks, but the bottom line is that they have a Roll-equivalent gap closer and very limited ranged DPS.
"Tact is for those that lack the wit for sarcasm."
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That's pretty interesting considering http://us.battle.net/wow/en/blog/19955661/:
Originally Posted by Blizzard
Last edited by Ughmahedhurtz : 07-21-2016 at 12:32 PM Reason: Blizz tags...Y U NO DISPLAY RIGHT
Now playing: WoW (Garona)
I would expect Uh dk to get its aoe nerfed. On beta their pvp talent aura dot along with their amazing spread pressure is to much to last for to much longer. I wouldnt be surprised to see it not make it to launch.
Hunters on the other hand I could see getting buffed. Their loss of cc and mobility could allow them a buff to dps before to long. I dont feel that MM dps is strong enough.
BM hunters will get sprint bond back via the artifact talent and adaptation via the legendary ring. So BM is looking up.
Edit - The biggest boon to melee muti pvpers is run through. Casters have to cast alot more now and melee currently has no problem sticking to them.
Last edited by Fat Tire : 07-21-2016 at 01:16 PM
@Ugh
I'm not sure what you're trying to say...
@Fat Tire
If they do nerf the AoE of Unholy, I imagine it'll be via tuning down Epidemic and the cleave from dropping DnD. I have a hard time imagining they'd remove the AoE disease spreading of Outbreak.
Hunters are still much more mobile than the other casters. Barrage and Sidewinders are pretty awesome, too.
"Tact is for those that lack the wit for sarcasm."
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