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  1. #11
    Member Ughmahedhurtz's Avatar
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    There were a few other threads talking about this sort of stuff lately.

    http://www.dual-boxing.com/threads/5...nd-other-stuff
    http://www.dual-boxing.com/threads/5...ng-loot-a-rang
    Now playing: WoW (Garona)

  2. #12
    Member luxlunae's Avatar
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    I loot, back up my slaves (down arrow key), loot again until I see 5 looted messages. Slave yoyo.

  3. #13
    Member JohnGabriel's Avatar
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    Quote Originally Posted by luxlunae View Post
    I loot, back up my slaves (down arrow key), loot again until I see 5 looted messages. Slave yoyo.
    There's a macro you can send before IWT so you wont have to do the extra step, just spam the key.

    /run LootSlot(1)
    /run LootSlot(2)
    /run LootSlot(3)
    /run LootSlot(4)
    /run LootSlot(5)
    /run LootSlot(6)
    /run LootSlot(7)
    /run LootSlot(8)
    /run LootSlot(9)
    /click StaticPopup1Button1

  4. #14

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    I have lootarang round robin'd in my dps rotation on my ranged characters. I pretty much never have to stop to loot. Melee is different for me though, since I let them swarm. Still lootarang is the way to go
    Multiboxing since WoW:BC - MY YOUTUBE!

  5. #15

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    Having felt spoiled by how 'vacuuming' loot worked in WildStar, I've been using Loot-A-Rangs as soon as they became available in WoD. These days I'm using an ISBoxer mapped key with two steps, triggering two different macros.

    First macro:
    Code:
    /run CloseLoot()
    /use Findle's Loot-A-Rang
    /use Loot-A-Rang
    Second macro:
    Code:
    /run LootSlot(1)
    /run LootSlot(2)
    /run LootSlot(3)
    /run LootSlot(4)
    /run LootSlot(5)
    /run LootSlot(6)
    /run LootSlot(7)
    /run LootSlot(8)
    /run LootSlot(9)
    /click StaticPopup1Button1
    The first macro also triggers Findle's Loot-A-Rang because some of my characters are engineers and still have this older (engineering-only) item, so I simply trigger both as they'll always have either one or the other.

    As for the mapped key, the first step triggers the first macro, and the second step triggers the second macro (shocking, I know!) - however, the second step is set not to advance to the next step for 3 seconds (which is the cooldown of the Loot-A-Rang).

    The result is that whenever the Loot-A-Rang is on cooldown, characters will attempt to clear out any open loot windows. This seems to work well for me, at least.

  6. #16

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    Nifty setup, Bear. Think I will go ahead and snatch that. Although being a spaz I will probably leave the 3 second non-advancement rule out, as I would just end up pressing it while the toons are still moving and have to wait to retry.
    Last edited by Wubsie : 03-26-2016 at 05:47 PM

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