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  1. #1
    Multiboxologist MiRai's Avatar
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    Default Console Variables for Video Settings (Legion)

    2016-20-07 - Everything updated for Legion.

    In World of Warcraft, Blizzard gives us the ability to swap many different settings in the game with simple /slash commands, including video settings. This can be useful for players who play from different characters across different game clients on a regular basis, but who also turn down their in-game video settings on their "background" clients. By using a macro, players can simply change their video settings on the fly when moving between characters/game clients.


    I've created a full walkthrough video showing how these Console Variables can potentially be used, and while the video shows how to use them using ISBoxer, this is not limited to only ISBoxer users.





    If you have question about these Console Variables and how to use them, or any corrections to them, then feel free to post in this thread. If you are having trouble with something specific to the multiboxing software you are using, then please post a new thread.





    FAQ _________________________________________

    _How do I read the tables?
    Name of In-Game Setting Name of Console Variable (CVar) Associated with In-Game Setting
    In-Game Setting Level 1 CVar Value for In-Game Setting Level 1
    In-Game Setting Level 2 CVar Value for In-Game Setting Level 2
    In-Game Setting Level 3 CVar Value for In-Game Setting Level 3



    _How do I use these values in a macro?
    /console consoleVariable value


    _Am I locked into the pre-defined settings, or can I experiment with other values?
    Short Answer: You're locked in.
    Long Answer: Every video setting has, at least, one CVar that defines its values in the game. Some video settings have CVars that will accept a range of values, but this guide no longer covers that outside of the groundEffectDist CVar, as it's unnecessary to fine tune values to that extent.


    _Are these console variables case sensitive as you show them?
    No, they are not.
    Last edited by MiRai : 07-06-2017 at 02:09 PM Reason: Legion Updates
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    Author of the almost unknown and heavily neglected blog: Multiboxology

  2. #2
    Multiboxologist MiRai's Avatar
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    Default

    Texture Filtering _________________________________________

    Texture Filtering graphicsTextureFiltering
    Bilinear 1
    Trilinear 2
    2x Anisotropic 3
    4x Anisotropic 4
    8x Anisotropic 5
    16x Anisotropic 6




    Projected Textures ________________________________________

    Projected Textures graphicsProjectedTextures
    Disabled 1
    Enabled 2




    View Distance ____________________________________________

    View Distance graphicsViewDistance
    1 1
    2 2
    3 3
    4 4
    5 5
    6 6
    7 7
    8 8
    9 9
    10 10




    Environment Detail ______________________________________

    Environment Detail graphicsEnvironmentDetail
    1 1
    2 2
    3 3
    4 4
    5 5
    6 6
    7 7
    8 8
    9 9
    10 10




    Ground Clutter __________________________________________

    Ground Clutter graphicsGroundClutter
    1 1
    2 2
    3 3
    4 4
    5 5
    6 6
    7 7
    8 8
    9 9
    10 10

    Notes:
    Value "10" assigns a groundEffectDist of 320, but it can be given a value up to 500. Choosing a slider setting will overwrite any values manually entered.




    Shadow Quality __________________________________________

    Shadow Quality graphicsShadowQuality
    Low 1
    Fair 2
    Good 3
    High 4
    Ultra 5
    Ultra High 6



    Liquid Detail ____________________________________________

    Liquid Detail graphicsLiquidDetail
    Low 1
    Fair 2
    Good 3
    Ultra 4




    Sunshafts ______________________________________________

    Sunshafts graphicsSunshafts
    Disabled 1
    Low 2
    High 3



    Particle Density __________________________________________

    Particle Density graphicsParticleDensity
    Low 1
    Fair 2
    Good 3
    High 4
    Last edited by MiRai : 07-20-2016 at 05:53 AM Reason: Legion Update

  3. #3
    Multiboxologist MiRai's Avatar
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    Default

    SSAO __________________________________________________


    SSAO graphicsSSAO
    Disabled 1
    Low 2
    High 3
    Ultra 4



    Depth Effects ____________________________________________


    Depth Effects graphicsDepthEffects
    Disabled 1
    Low 2
    Good 3
    High 4



    Lighting Quality __________________________________________


    Lighting Quality graphicsLightingQuality
    Low 1
    Good 2
    High 3



    Outline Mode ____________________________________________


    Outline Mode graphicsOutlineMode
    Disabled 1
    Good 2
    High 3



    Render Scale ____________________________________________


    Render Scale renderscale
    50% 0.50
    100% (Normal) 1.00
    133% (SSAA 2x) 1.33
    167% (SSAA 3x) 1.67
    200% (SSAA 4x) 2.00
    Notes:
    renderScale (0.009 - 2.00) (0.9% - 200%)

    Resample Quality1 ResampleQuality
    Bilinear 0
    Bicubic 1

    1 Used to adjust the quality of the filter to display resolution when using a render scale other than 100%.



    MSAA __________________________________________________


    MSAA MSAAQuality
    Disabled 0
    MSAA 2x 1,0
    MSAA 4x 2,0
    MSAA 8x 3,0



    Multisample Alpha-Test ____________________________________


    MSAA Alpha-Test MSAAAlphaTest
    Disabled 0
    Enabled 1



    Post-Process AA _________________________________________


    PPAA ffxAntiAliasingMode
    Disabled 0
    FXAA Low 1
    FXAA High 2
    CMAA 3



    Special Effects __________________________________________


    Special Effects ffxGlow
    Disabled 0
    Enabled 1

    Notes:
    This CVar enables, or disables the following in-game effects:
    • Bloom (In-game glow effect)
    • Death Effect (Special effect used when a spirit)
    • Nether World Effect (e.g. Mage Invisibility)
    • Fog (e.g. Riplash Strand in Borean Tundra)
    • Most other effects layered on the screen (I do not know them all)
    Last edited by MiRai : 07-20-2016 at 05:59 AM Reason: Legion Update

  4. #4
    Multiboxologist MiRai's Avatar
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    Default

    Reserved for future expansion.
    Do not send me a PM if what you want to talk about isn't absolutely private. Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  5. #5
    Multiboxologist MiRai's Avatar
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    Default

    Reserved for future expansion.
    Do not send me a PM if what you want to talk about isn't absolutely private. Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  6. #6

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    Are these variables stored server side? I was searching through my WTF folder and cannot find the file that contains them.

  7. #7
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by JohnGabriel View Post
    Are these variables stored server side? I was searching through my WTF folder and cannot find the file that contains them.
    They're stored in the config.wtf file, but when certain settings are disabled, they do not show in there. For example, if you are not using MSAA, then you will not see the "MSAAQuality" CVar in the config.wtf file.
    Do not send me a PM if what you want to talk about isn't absolutely private. Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  8. #8

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    RenderScale is possibly the most underrated setting of all for your background windows.

    farclip has been by far the most detrimental to instant-swapping of any of these.
    Now playing: WoW (Garona)

  9. #9

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    // Mode Note: Some posts were moved from this thread into their own thread here: http://www.dual-boxing.com/threads/5...MiRai-s-Videos

  10. #10
    Multiboxologist MiRai's Avatar
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    Okay, so upon closer inspection it seems that most changes were incredibly easy to adjust for. I'm just going to keep using this thread rather than make another because it's already nicely formatted. I will still urge everyone to take an in-depth look at their macros if they're seeing performance issues after the pre-patch.

    Party on, Wayne.
    Do not send me a PM if what you want to talk about isn't absolutely private. Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

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